
New GoldenEye this November
#331
Posted 29 June 2010 - 05:13 PM
#332
Posted 30 June 2010 - 01:29 AM
#333
Posted 30 June 2010 - 01:44 AM
I do agree, as I said in my previous post Serra was very clever with his use of it. It was original, especially for a Bond film. My point is simply that after a six year gap, it would have been nice to hear the classic Bond theme at least once in the film. I also admitted that Arnold relied on it way too much in the Brosnan films. However, it would have been nice to have a classic rendition in GoldenEye.GOLDENEYE's timpani version of the Bond theme from Serra's cue, "The GoldenEye Overture," is a heck of a lot cooler than any of Arnold's many renditions of the Bond theme.
I just don't think it need it by any means. As I said before, the film was cool, stark and rather minimalist in its aesthetics, and the score fitted that like a glove. A typical crass Arnold interpretation of the Bond theme would have just sounded like it was tracked in from another Bond film, by another composer.I picture a score much like the Casino Royale one.
I want to puke even thinking about that. I can only take a couple of 20-30 second moments from that score, but the rest of it is just messy, poorly scored, generic filler. Particularly what accompanies the Miami airport, stairwell, car flip and sinking house action sequences.
Going to have to violently disagre with that one. Casino Royale has by far, by far the best score of any Bond movie to date. The expert juggling of pulse pounding music from the action scenes, encapsulating everything that is Bond and everything that is modern in a great, sweeping tune that really drives the scene (Stairwell Fight and The Switch, from the OST, particularly demonstrate this) to the wonderful soft tinkles of 'Vesper' and the love theme, give the scenes a uniform identity and a sublty different flavour for each... absolutely stunning, and went a long way toward making the film so great. Not to mention the tiny, growning hints of the Bond theme building slowly throughout the film until that final, celebratory blast at the very end. No one gets Bond better than David Arnold.
Why anyone considers Eric Serra's dismay abortion of a soundtrack good mystifies me. The gunbarrel barely sounded like noise, let alone the Bond theme, and the rest is overblown nonsense that sounds like it was recorded on a Game Boy, right up to the HORRIFIC 'Experience of Love" at then end. And just as I wondered who was raping my ears with that godawful crooning... Eric Serra. The one good thing about him was that he at least gave me a single target to aim my hate at.
In conclusion: DA doing GE- V.G.
Edited by YouKnowTheName, 30 June 2010 - 01:48 AM.
#334
Posted 30 June 2010 - 02:12 AM
I do agree, as I said in my previous post Serra was very clever with his use of it. It was original, especially for a Bond film. My point is simply that after a six year gap, it would have been nice to hear the classic Bond theme at least once in the film. I also admitted that Arnold relied on it way too much in the Brosnan films. However, it would have been nice to have a classic rendition in GoldenEye.GOLDENEYE's timpani version of the Bond theme from Serra's cue, "The GoldenEye Overture," is a heck of a lot cooler than any of Arnold's many renditions of the Bond theme.
I just don't think it need it by any means. As I said before, the film was cool, stark and rather minimalist in its aesthetics, and the score fitted that like a glove. A typical crass Arnold interpretation of the Bond theme would have just sounded like it was tracked in from another Bond film, by another composer.I picture a score much like the Casino Royale one.
I want to puke even thinking about that. I can only take a couple of 20-30 second moments from that score, but the rest of it is just messy, poorly scored, generic filler. Particularly what accompanies the Miami airport, stairwell, car flip and sinking house action sequences.
Going to have to violently disagre with that one. Casino Royale has by far, by far the best score of any Bond movie to date.
In that case I'm going to have to disagree with you vehemently there. I'd take all of John Barry, Bill Conti, Eric Serra, and George Martin's Bond scores over Arnold's pithy effort for Casino Royale. But especially Barry.
The expert juggling of pulse pounding music from the action scenes, encapsulating everything that is Bond and everything that is modern in a great, sweeping tune that really drives the scene (Stairwell Fight and The Switch, from the OST, particularly demonstrate this)
I just think those action cues are generic, soulless, sterile, poorly composed, cacophonies of orchestral noise and synth drums. I actively despise Stairwell Fight, Miami International, End of an Aston Martin, The Switch, License 2 Kills et al. I consider it to be amateurish at best, no where near anything demonstrated by an expert. Incredibly un-Bondian too.
to the wonderful soft tinkles of 'Vesper' and the love theme, give the scenes a uniform identity and a sublty different flavour for each...
They are all seem interchangeable to me. The same overly-simple, clichéd, banal love theme, that in no way conveys the turmoil and complexity of Vesper's character. After all, it's no small coincidence that Vesper Lynd is a clever pun on 'West Berlin'. However, Arnold just directly steals one of his themes from the Stones documentary he scored - 'Stoned.'
growning hints of the Bond theme building slowly throughout the film until that final, celebratory blast at the very end.
I don't mind the little premonitions of the Bond theme, along with the YKMN title song functioning as a de facto Bond theme. However, the lack of the Bond theme is the least of the scores problems.
No one gets Bond better than David Arnold.
John Barry for one. Though I could name a list of previous Bond composers who do, along with a few potential candidates to replace Arnold immediately.
Why anyone considers Eric Serra's dismay abortion of a soundtrack good mystifies me. The gunbarrel barely sounded like noise, let alone the Bond theme,
It's a just a mid 90s interpretation of the theme. It's a wonderful score, that perfectly encapsulates the brooding atmosphere of the film. The cold ambience of the more aggressive cues surmise the dire, economically crippled world of post-Cold War Russia, and the beautiful, heart breaking romantic tracks convey the tragic circumstance of Bond and Natalya, along with his indulgences in the finer things of live to hide the pain.
Over all, I have to say, I disagree with you more (not just on this, but on third person shooters too!) than I have ever done with any member here on these boards. Because of that, I wish to end this argument, since I presume we're not going to get anywhere.
Hey, life's too short. Lets move on.
#335
Posted 30 June 2010 - 10:53 PM
Well, if we can agree on anything it's that art is subjective, and no series demonstrates this more than Bond, with its multiple actors, authors and game developers and monkeys masquerading as game develop- oh crap there I go again.
Anyway, all have their supporters and detractors and have been the subject of endless, but often enjoyable debate for decades. And good thing too, otherwise forums like this would be rather dull. I have to admit that I never would have predicted anyone would be supportive of Eric Serra, though, but hey, I've been wrong before... not often, obviously, but sometimes.
In summary it seems the universe has been reading my angry posts and is bending over backwards to please me right now. A decent sounding Bond game, in first person, that promises to let the player have some choice in how things unfold, from my favorite Bond composer and actor. Yes, it's on Wii, but if it's as great as it hopes to be I don't mind picking one up. Of course, QOS promised many things it didn't deliver so we'll see, and they could still find a way to tack some bloody vehicle sections on and foul themselves again. It might be nice to step back from the over-glossy next gen graphics for a bit too...
#336
Posted 05 July 2010 - 10:13 PM
#337
Posted 05 July 2010 - 10:22 PM
Not even quoting all that or the internet will explode.
Well, if we can agree on anything it's that art is subjective, and no series demonstrates this more than Bond, with its multiple actors, authors and game developers and monkeys masquerading as game develop- oh crap there I go again.
Anyway, all have their supporters and detractors and have been the subject of endless, but often enjoyable debate for decades. And good thing too, otherwise forums like this would be rather dull. I have to admit that I never would have predicted anyone would be supportive of Eric Serra, though, but hey, I've been wrong before... not often, obviously, but sometimes.
Nearly every poster at MI6 is a fan of Eric Serra's Goldeneye. I'm sure you'd love it there.

There's also quite a few over here too I believe.
#338
Posted 05 July 2010 - 10:33 PM
#340
Posted 06 July 2010 - 03:19 AM
what is this supposed to be?
http://www.pcworld.i...pt_art/?image=8
#341
Posted 06 July 2010 - 05:23 AM


#342
Posted 06 July 2010 - 02:20 PM
Not even quoting all that or the internet will explode.
Well, if we can agree on anything it's that art is subjective, and no series demonstrates this more than Bond, with its multiple actors, authors and game developers and monkeys masquerading as game develop- oh crap there I go again.
Anyway, all have their supporters and detractors and have been the subject of endless, but often enjoyable debate for decades. And good thing too, otherwise forums like this would be rather dull. I have to admit that I never would have predicted anyone would be supportive of Eric Serra, though, but hey, I've been wrong before... not often, obviously, but sometimes.
Nearly every poster at MI6 is a fan of Eric Serra's Goldeneye. I'm sure you'd love it there.![]()
There's also quite a few over here too I believe.
People LIKE Eric Serra? I've heard him trashed a lot, but never till now anyone in support. People have a very flexible idea of what Bond actually is, or at least a very flexible idea of what music is. Still, hey, if they want to get together and bop away to Experience of Love, they have my blessing.
Still, mercifully we have Arnold now, at least for this game, and barring that worryingly sci-fi, EA-like look of the new concept art, is still looking positive. Ish.
#343
Posted 06 July 2010 - 02:43 PM
#344
Posted 07 July 2010 - 03:49 AM
I still think this game is a bad idea, you can recreate a feeling.
#345
Posted 07 July 2010 - 04:24 AM
It does look interesting, but they're losing the feel of the film. I know that's pretty much the point, but it just seems like wasted energy. Why not put that creativity to use in making a wholly original Bond game?
I still think this game is a bad idea, you can recreate a feeling.
Completely agreed.
I'm not surprised, though. Bond hasn't been able to find a decent production house in the video game industry, and this is what happens as a result of that. Until a top-notch production house gets a hold of the license, we're going to be continuously fed nonsense like this because it somehow sells. This game looks to be a travesty at every level, and it's unfortunate that one of the last times we're going to see Craig as James Bond will be in a half-hearted rehash of a Pierce Brosnan film.
#346
Posted 07 July 2010 - 09:05 PM
New concept arts :Goldeneye concept arts
Thanks for this.
I don't like the futuristic designs of the locarions

#347
Posted 07 July 2010 - 09:40 PM
Was tempted to slip out one of these covers and pocket it, but don't you hate it when in-tow kids prevent such nefarious actions.
EDIT: It can be seen on their site here.
#348
Posted 07 July 2010 - 10:45 PM
#349
Posted 08 July 2010 - 02:25 AM
with no bond film for a while i am really looking forward to this game even more.
Me too!

#350
Posted 08 July 2010 - 09:27 AM
#351
Posted 08 July 2010 - 01:45 PM
Not even quoting all that or the internet will explode.
Well, if we can agree on anything it's that art is subjective, and no series demonstrates this more than Bond, with its multiple actors, authors and game developers and monkeys masquerading as game develop- oh crap there I go again.
Anyway, all have their supporters and detractors and have been the subject of endless, but often enjoyable debate for decades. And good thing too, otherwise forums like this would be rather dull. I have to admit that I never would have predicted anyone would be supportive of Eric Serra, though, but hey, I've been wrong before... not often, obviously, but sometimes.
Nearly every poster at MI6 is a fan of Eric Serra's Goldeneye. I'm sure you'd love it there.![]()
There's also quite a few over here too I believe.
People LIKE Eric Serra? I've heard him trashed a lot, but never till now anyone in support. People have a very flexible idea of what Bond actually is, or at least a very flexible idea of what music is. Still, hey, if they want to get together and bop away to Experience of Love, they have my blessing.
Yes. At MI6 in particular Serra has got a very large fanbase, along with a large anti-Arnold one. There's only 3 self-titled Arnold fans there.
Still, mercifully we have Arnold now, at least for this game
For the game at least.

#352
Posted 08 July 2010 - 02:45 PM
I was thinking about getting a PS3.
You should wait until the new slim line 360 comes out. It has a built in wi-fi. I'm thinking of getting a Wii as well, just for GoldenEye. I dunno if I want to though.
#353
Posted 08 July 2010 - 03:01 PM
#354
Posted 17 July 2010 - 10:35 PM
#355
Posted 17 July 2010 - 11:52 PM
#356
Posted 18 July 2010 - 12:06 AM
#357
Posted 18 July 2010 - 04:31 AM
I think there is. They announced GoldenEye first and it gets top billing on the 007.com site - dominating the page with a massive banner, with a small Blood Stone counterpart to the right. They're counting on the GoldenEye name, and they're selling this one harder, because they know they have to. After I watched the Blood Stone demo footage, I knew what I wanted.Wondering if there is an internal rivalry between these two Bond games.
#358
Posted 18 July 2010 - 04:35 AM
They're counting on the GoldenEye name, and they're selling this one harder, because they know they have to. After a watched the Blood Stone demo footage, I knew what I wanted.
I don't think there's any contest between the two, honestly. BLOOD STONE looks superior to GOLDENEYE in every way. First, of course, it's an original game as opposed to a rehash of a nearly 15 year old game. Secondly, it just looks a lot better, and has the backing of the Microsoft and Sony platforms that will ultimately make it a far more successful venture than GOLDENEYE, which is exclusive only to the rather subpar Nintendo Wii.
I have access to a Wii, but I can't see myself buying (or even at any point playing) GOLDENEYE, whereas BLOOD STONE will most surely be a Day 1 purchase.
#359
Posted 18 July 2010 - 04:41 AM
I entirely agree. Comparing the two is embarrassing, quite frankly.BLOOD STONE looks superior to GOLDENEYE in every way. First, of course, it's an original game as opposed to a rehash of a nearly 15 year old game. Secondly, it just looks a lot better, and has the backing of the Microsoft and Sony platforms that will ultimately make it a far more successful venture than GOLDENEYE, which is exclusive only to the rather subpar Nintendo Wii.
Whatever they do with their GoldenEye, it's still a dead carcass swinging in the breeze, confusing the brand. What possible use does the modern Bond gaming world, in being a forward thinking brand, have with this limping and scraping its way back in?
#360
Posted 18 July 2010 - 06:58 AM
Maybe it's the fact that Activision are obviously giving this their all (David Arnold, the E3 reveal...), maybe it's the familiarity (give me those classic characters instead of Joss Stone(!) as a Paris Hilton-esque socialite), or maybe it's the first-person format (which Bond is absolutely made for). But GoldenEye has me genuinely excited for a Bond game in a way that I haven't been in a long time.
That said, I'm aware of the enormous expectations for a new GoldenEye and I'm aware it may well turn out to be
![[censored]](https://debrief.commanderbond.net/topic/58224-new-goldeneye-this-november/style_emoticons/default/censored.gif)