Posted 06 June 2010 - 09:15 PM
I pray to Satan that this is not true!
GoldenEye is a timeless, enduring classic for a few reasons. Levels that were non-linear yet guided. A painstaking attention to detail and authenticity. But most of all, the very best, most intuitive, immersive controls the genre has ever seen, enabling skilled players to move, aim and shoot with all the ease (or difficulty) they would in real life. Also, the game was hugely original, with so many mind blowing new concepts- enemies that could HEAR? and had agendas beyond "walk forward and shoot"? objectives beyond "kill everyone"? Location based damage? yes, GoldenEye is so old that these were all new, groundbreaking ideas the time.
Fast forward to today. Non-linearity has advanced so far the sandbox game was invented. Film tie-in's now have the actual cast and crew working on them. The wonderous controls and never bettered aiming system of GE/PD, which in itself negates the very existence of the Wii, has been killed and replaced with a 'centre-mounted' reticule to cope with modern controllers, which, as the recent PD re-release showed us, can't duplicate it. And all the advances in AI and effects are not only commonplace (since every action game ever made was trying to be GoldenEye until Halo came along) but dreary and pedestrian.
There is no place for this game, and a remake would be a bizzare choice made only to wring a few pennies from the nostagia crowd by defiling the GoldenEye name so more, and frankly having Activision do the remake is like hearing that Micheal Bay is doing a movie of your favorite childhood cartoon, on a non-console that can't even handle basic game controls, let alone the finest ever concieved.
Okay, I went a bit overboard, but for forks sake...