
New GoldenEye this November
#271
Posted 24 June 2010 - 03:57 AM
#272
Posted 24 June 2010 - 04:04 AM
Over all, the film is a stark, cold, quite brutal thriller, and Serra provides that dark ambience in spades, building upon the film's Post-Cold War miasma. Arnold's electro-Barry-lite approach would have rang completely false on every level.
Agreed.
I, for one, thought Serra's score was quite good, and was disappointed when he wasn't brought back for the next film. Despite all of the aspects of this game that look to be disappointing (at best), the replacing of the Serra-inspired score from the original version with another David Arnold score is the most disappointing.
#273
Posted 24 June 2010 - 06:46 AM
#274
Posted 24 June 2010 - 08:32 AM
#275
Posted 24 June 2010 - 10:06 AM
Over all, the film is a stark, cold, quite brutal thriller, and Serra provides that dark ambience in spades, building upon the film's Post-Cold War miasma. Arnold's electro-Barry-lite approach would have rang completely false on every level.
GoldenEye?! A stark, cold, brutal thriller? It's a Bond movie, pretty much in the Roger Moore vein. Monaco, tank chase, massive villain's lair, skydiving stunts etc. are not what a stark, brutal thriller is made of!

#276
Posted 24 June 2010 - 01:48 PM
Over all, the film is a stark, cold, quite brutal thriller, and Serra provides that dark ambience in spades, building upon the film's Post-Cold War miasma. Arnold's electro-Barry-lite approach would have rang completely false on every level.
The film is a lot of things, though none of which are listed above. It's actually quite a silly affair. Serra's score is certainly unique and memorable because of how different it is when compared to the music in the rest of the series, but I find that Arnold has a better handle on the emotional scenes and is learning how to create more interesting action cues as well. No, I like Serra's score to a degree, and it fits the mood of the film with the heavy, modern electronics, but a cold, brutal thriller? See: CASINO ROYALE.
And in any case, the game was not scored by Serra and it was all done on a keyboard. I think the fact that we are not only getting a composer who works in the film industry, but on the very films the game is based on is a huge deal. The Bond game scores have NEVER been any good, so this is a most interesting and exciting development.
#277
Posted 24 June 2010 - 04:12 PM
Has anyone picked up the new Nintendo Mag? Any good pics/info?
I'm pretty sure the next issue (with Craig on the cover) isn't out until next month.
#278
Posted 24 June 2010 - 04:31 PM
I certainly see what you mean, but too mean his romantic cues, while beautiful by themselves, are almost too beautiful for a Bond film. They seem to really hurt the pace of the film. I do own the GoldenEye soundtrack and find it more enjoyable as a casual listen than within the film. Within the film I find it dull for the most part, as I mentioned in my original post.Regardless of what one's taste in terms of Arnold's music is, there's no doubt his score would have made the movie more exciting. It would have been a lot more Bond-like as well, which is what the movie really needed after a six year gap.
Oh I have plenty of doubt in that regard. Arnold's scores for me (particularly with CR and TWINE) seem to zap all of the energy and tension a scene could have otherwise have had with a more compelling and emotionally engaging score. I also consider GE's lush, languid, romantic cues far more in the classical continental European sensibility of Barry than Arnold ever was, without ever descending into unnecessary pastiche.
Over all, the film is a stark, cold, quite brutal thriller, and Serra provides that dark ambience in spades, building upon the film's Post-Cold War miasma. Arnold's electro-Barry-lite approach would have rang completely false on every level.
I know I'm in the minority, but I love Arnold's work. While it will never match Barry, it's always fun and exciting. Take the boat chase in The World Is Not Enough for example. Arnold's music adds excitement to the scene. This is what GoldenEye needed. Don't get me wrong - Arnold has had his fair share of rubbish too (see the entire Die Another Day score, save for a cue or two), but overall I've enjoyed what he's done. His work on Tomorrow Never Dies, Casino Royale, and Quantum has been excellent. The World Is Not Enough wasn't bad for the most part, like the aforementioned chase scene. Too much electronic stuff in other places for my liking.
To me, the main thing GoldenEye was missing, especially as a comeback film of sorts, was an instantly recognizable version of the Bond theme. Serra was clever in the way he incorporated it with electronic instruments and percussion, but it was almost hidden when it shouldn't have been. The tank chase (can't remember the composer at the moment) was an attempt to correct that, but even that cue only had a few bars of it.
While Arnold at times has given us too much Bond theme (Die Another Day), GoldenEye seemed to cry out for it.
#279
Posted 24 June 2010 - 09:55 PM
#280
Posted 25 June 2010 - 02:18 AM
#281
Posted 25 June 2010 - 02:28 AM
With what is going on with Bond and MGM right now, it's nice to have some good news!
Hopefully it's the start of more good news very soon.
The only reason I bought an N64 was for Goldeneye. It was a must have game.
I'm looking forward to the new version of the game for the Wii. I really like the twist on it to with updates to the game and the addition of Daniel Craig as well.
Very cool!
How did they keep this game such a secret for so long?
#282
Posted 25 June 2010 - 03:57 AM
GOLDENEYE's timpani version of the Bond theme from Serra's cue, "The GoldenEye Overture," is a heck of a lot cooler than any of Arnold's many renditions of the Bond theme.

#283
Posted 25 June 2010 - 09:14 AM
GOLDENEYE's timpani version of the Bond theme from Serra's cue, "The GoldenEye Overture," is a heck of a lot cooler than any of Arnold's many renditions of the Bond theme.
One of my favorite versions of the Bond theme. And you're right (as always) Harms, it's much better than any of the generic "insert Bond theme here" type cues that Arnold has come up with.
#284
Posted 25 June 2010 - 09:32 AM
"We really want to tap in to the nostalgia for Nintendo fans and take advantage of the opportunity presented by the platform."
#285
Posted 25 June 2010 - 02:31 PM
David G. Wilson on Daniel Craig's involvement with the game
In an exclusive interview with Official Nintendo Magazine Wilson said that Craig knows his Bond games inside out, and wouldn't stand for any "rubbish".
"When we first pitched the game to him, he was really excited about it," said the Vice President of Global Business Strategy, Bond Marketing Inc. "He thought the original game was great. Daniel plays a lot of games and he has a lot to say about them. He gives us a lot of good criticism. We'll show him what the plan is and he'll suggest changes and get very hands-on."
Wilson, who has worked on Bond films such as GoldenEye and Casino Royale, says Craig was aware of the original game's impact, and was keen to add his input. "He makes a lot of comments about what we should and shouldn't do with this game. He plays all the Bond games so he doesn't want them to be rubbish. He's a real taskmaster!"
Craig's influence doesn't end there. His rough and ready interpretation of 007 has had an impact on the gameplay, too.
"What I like about the Daniel Craig Bond is that he is very physical," continued Wilson. "That means that we're dealing with a lot more hand-to-hand combat and non-lethal takedowns. You walk into a situation as Bond and you can either shoot things or deal with them in a much more intelligent, skillful way."
http://www.computera...e.php?id=253450
Original Rare developer very positive on the remake:
The current director of Crytek UK and ex-GoldenEye wizard, Karl Hilton has seen Activision's remake and described it as both "flattering" and authentic.
He said: "It's quite incredible for a game that, you know, it does get into that pantheon of classic games that people continue to talk about years and years later.
"And the version I saw at E3 seemed like a very nice version.
"It looks like they've done a very authentic job. And if there's a market out there for people who want to relive the golden days of GoldenEye then you know..."
#286
Posted 25 June 2010 - 03:22 PM
Good review. Lots of info here.
http://www.gamingtar...php?artid=11623
Nice to hear Tanner will be in there too. I'm very much intrigued by how all the characters will interact in the final product.
#287
Posted 25 June 2010 - 03:50 PM
I do agree, as I said in my previous post Serra was very clever with his use of it. It was original, especially for a Bond film. My point is simply that after a six year gap, it would have been nice to hear the classic Bond theme at least once in the film. I also admitted that Arnold relied on it way too much in the Brosnan films. However, it would have been nice to have a classic rendition in GoldenEye. I picture a score much like the Casino Royale one.GOLDENEYE's timpani version of the Bond theme from Serra's cue, "The GoldenEye Overture," is a heck of a lot cooler than any of Arnold's many renditions of the Bond theme.
#288
Posted 25 June 2010 - 03:55 PM
I'm actually considering buying a Nintendo Wii, just to play this. I'm really not happy with Activision though. So what, the original game was a Nintendo Exclusive, they've changed so much anyway, so they're not exactly being faithful to the original are they?
I still don't see why they don't release it on 360. It would've made them a hell of a lot more money.
However, it would have been nice to have a classic rendition in GoldenEye.
We did have a classic rendition, during the tank chase.
#289
Posted 25 June 2010 - 04:21 PM
I do agree, as I said in my previous post Serra was very clever with his use of it. It was original, especially for a Bond film. My point is simply that after a six year gap, it would have been nice to hear the classic Bond theme at least once in the film. I also admitted that Arnold relied on it way too much in the Brosnan films. However, it would have been nice to have a classic rendition in GoldenEye. I picture a score much like the Casino Royale one.GOLDENEYE's timpani version of the Bond theme from Serra's cue, "The GoldenEye Overture," is a heck of a lot cooler than any of Arnold's many renditions of the Bond theme.
The larger point that seems to be missing is that for a VIDEO GAME, we have our current official Bond composer doing the music. I don't see that as anything other than a plus.
#290
Posted 25 June 2010 - 04:49 PM
Still no word on Natalia, btw.
And Matt, there are some really good games out there for the Wii, (just not too many

#291
Posted 25 June 2010 - 04:56 PM
darthbond
#292
Posted 25 June 2010 - 05:09 PM
Yep, there's that, but they should have used Serra's "A Pleasant Drive in St Petersburg" IMO. That has a "GoldenEye" version of the Bond Theme that fits in with the other music. Shame EON, or whoever it was, lacked the guts to go the whole way with it - also removing "Boris and the Lethal Pen" and "I am Invincible".We did have a classic rendition, during the tank chase.
#293
Posted 25 June 2010 - 05:16 PM
Is it offical No Boris? and No Natilya?Yep, there's that, but they should have used Serra's "A Pleasant Drive in St Petersburg" IMO. That has a "GoldenEye" version of the Bond Theme that fits in with the other music. Shame EON, or whoever it was, lacked the guts to go the whole way with it - also removing "Boris and the Lethal Pen" and "I am Invincible".We did have a classic rendition, during the tank chase.
#294
Posted 25 June 2010 - 05:21 PM
Is it offical No Boris? and No Natilya?Yep, there's that, but they should have used Serra's "A Pleasant Drive in St Petersburg" IMO. That has a "GoldenEye" version of the Bond Theme that fits in with the other music. Shame EON, or whoever it was, lacked the guts to go the whole way with it - also removing "Boris and the Lethal Pen" and "I am Invincible".We did have a classic rendition, during the tank chase.
Wtf?

#295
Posted 25 June 2010 - 05:24 PM
#296
Posted 25 June 2010 - 05:29 PM
#297
Posted 25 June 2010 - 06:10 PM
Is it offical No Boris? and No Natilya?Yep, there's that, but they should have used Serra's "A Pleasant Drive in St Petersburg" IMO. That has a "GoldenEye" version of the Bond Theme that fits in with the other music. Shame EON, or whoever it was, lacked the guts to go the whole way with it - also removing "Boris and the Lethal Pen" and "I am Invincible".We did have a classic rendition, during the tank chase.
Yeah didn't you hear? The new issue of Nintendo Power has a whole paragraph on why they did this. Apparently the actor who plays Boris didn't want his likeness used in a Daniel Craig starring Bond game.
As for no Natalya, the people making the game thought it would be a bit more clever to include Camille from QoS and show Bond finally shagging her when the game is over.
#298
Posted 25 June 2010 - 08:52 PM
#299
Posted 25 June 2010 - 09:57 PM
Sorry, but I call B.S.
Oh of course it is. But I was hoping QoS would be the first to reply to my post.
#300
Posted 25 June 2010 - 10:22 PM
A few things,Sorry, but I call B.S.
Oh of course it is. But I was hoping QoS would be the first to reply to my post.
1. I'm not a troll. I do jump into conversations abruptly and I tried to tone that down. Of course I apologize Mharkin Jimmy and Matt if it's not up to your standards. you want trolls got to IMDB and try and have a decent conversation. Let me know how it goes I'm sure your account will be incredibly amusing.
2. With Boris I got confused by people talking of music cues. And Matt you said "No word on Natalya" Which is where I'm wondering Ok she is a major part of the story more so then Tanner curious as to who will provide the voice.
3. I find it alarming that someone of your intellect Mharkin is stubborn rude and an absolute jerk. I've tried to be friends with you one more personal attack and i'm putting you on ignore... Wait didn't you do that with me if so how can you read my posts?