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New GoldenEye this November


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#271 Publius

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Posted 24 June 2010 - 03:57 AM

Didn't somebody already do this for the Xbox 360, only Nintendo didn't allow it to be released? And didn't it look way better than what we're getting with this?

#272 tdalton

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Posted 24 June 2010 - 04:04 AM

Over all, the film is a stark, cold, quite brutal thriller, and Serra provides that dark ambience in spades, building upon the film's Post-Cold War miasma. Arnold's electro-Barry-lite approach would have rang completely false on every level.


Agreed.


I, for one, thought Serra's score was quite good, and was disappointed when he wasn't brought back for the next film. Despite all of the aspects of this game that look to be disappointing (at best), the replacing of the Serra-inspired score from the original version with another David Arnold score is the most disappointing.

#273 sharpshooter

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Posted 24 June 2010 - 06:46 AM

^ Absolutely. Serra's unique score is my favourite of the modern era. He gave us a new sound and he was brave with it. It doesn't matter if Serra didn't score the game, it does resemble the blueprint he laid down. They both are THE sound of GoldenEye.

#274 sharpshooter

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Posted 24 June 2010 - 08:32 AM

EDIT

#275 marktmurphy

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Posted 24 June 2010 - 10:06 AM

Over all, the film is a stark, cold, quite brutal thriller, and Serra provides that dark ambience in spades, building upon the film's Post-Cold War miasma. Arnold's electro-Barry-lite approach would have rang completely false on every level.


GoldenEye?! A stark, cold, brutal thriller? It's a Bond movie, pretty much in the Roger Moore vein. Monaco, tank chase, massive villain's lair, skydiving stunts etc. are not what a stark, brutal thriller is made of! B)

#276 Matt_13

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Posted 24 June 2010 - 01:48 PM

Over all, the film is a stark, cold, quite brutal thriller, and Serra provides that dark ambience in spades, building upon the film's Post-Cold War miasma. Arnold's electro-Barry-lite approach would have rang completely false on every level.


The film is a lot of things, though none of which are listed above. It's actually quite a silly affair. Serra's score is certainly unique and memorable because of how different it is when compared to the music in the rest of the series, but I find that Arnold has a better handle on the emotional scenes and is learning how to create more interesting action cues as well. No, I like Serra's score to a degree, and it fits the mood of the film with the heavy, modern electronics, but a cold, brutal thriller? See: CASINO ROYALE.

And in any case, the game was not scored by Serra and it was all done on a keyboard. I think the fact that we are not only getting a composer who works in the film industry, but on the very films the game is based on is a huge deal. The Bond game scores have NEVER been any good, so this is a most interesting and exciting development.

#277 coco1997

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Posted 24 June 2010 - 04:12 PM

Has anyone picked up the new Nintendo Mag? Any good pics/info?


I'm pretty sure the next issue (with Craig on the cover) isn't out until next month.

#278 Double-0-Seven

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Posted 24 June 2010 - 04:31 PM

Regardless of what one's taste in terms of Arnold's music is, there's no doubt his score would have made the movie more exciting. It would have been a lot more Bond-like as well, which is what the movie really needed after a six year gap.


Oh I have plenty of doubt in that regard. Arnold's scores for me (particularly with CR and TWINE) seem to zap all of the energy and tension a scene could have otherwise have had with a more compelling and emotionally engaging score. I also consider GE's lush, languid, romantic cues far more in the classical continental European sensibility of Barry than Arnold ever was, without ever descending into unnecessary pastiche.

Over all, the film is a stark, cold, quite brutal thriller, and Serra provides that dark ambience in spades, building upon the film's Post-Cold War miasma. Arnold's electro-Barry-lite approach would have rang completely false on every level.

I certainly see what you mean, but too mean his romantic cues, while beautiful by themselves, are almost too beautiful for a Bond film. They seem to really hurt the pace of the film. I do own the GoldenEye soundtrack and find it more enjoyable as a casual listen than within the film. Within the film I find it dull for the most part, as I mentioned in my original post.

I know I'm in the minority, but I love Arnold's work. While it will never match Barry, it's always fun and exciting. Take the boat chase in The World Is Not Enough for example. Arnold's music adds excitement to the scene. This is what GoldenEye needed. Don't get me wrong - Arnold has had his fair share of rubbish too (see the entire Die Another Day score, save for a cue or two), but overall I've enjoyed what he's done. His work on Tomorrow Never Dies, Casino Royale, and Quantum has been excellent. The World Is Not Enough wasn't bad for the most part, like the aforementioned chase scene. Too much electronic stuff in other places for my liking.

To me, the main thing GoldenEye was missing, especially as a comeback film of sorts, was an instantly recognizable version of the Bond theme. Serra was clever in the way he incorporated it with electronic instruments and percussion, but it was almost hidden when it shouldn't have been. The tank chase (can't remember the composer at the moment) was an attempt to correct that, but even that cue only had a few bars of it.

While Arnold at times has given us too much Bond theme (Die Another Day), GoldenEye seemed to cry out for it.

#279 Harmsway

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Posted 24 June 2010 - 09:55 PM

GOLDENEYE's timpani version of the Bond theme from Serra's cue, "The GoldenEye Overture," is a heck of a lot cooler than any of Arnold's many renditions of the Bond theme.

#280 zencat

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Posted 25 June 2010 - 02:18 AM

Good review. Lots of info here.

http://www.gamingtar...php?artid=11623

#281 scaramunga

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Posted 25 June 2010 - 02:28 AM

I am so excited about the news of the new Goldeneye game coming to the Wii!

With what is going on with Bond and MGM right now, it's nice to have some good news!

Hopefully it's the start of more good news very soon.

The only reason I bought an N64 was for Goldeneye. It was a must have game.

I'm looking forward to the new version of the game for the Wii. I really like the twist on it to with updates to the game and the addition of Daniel Craig as well.

Very cool!

How did they keep this game such a secret for so long?

#282 sharpshooter

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Posted 25 June 2010 - 03:57 AM

GOLDENEYE's timpani version of the Bond theme from Serra's cue, "The GoldenEye Overture," is a heck of a lot cooler than any of Arnold's many renditions of the Bond theme.

B)

#283 JimmyBond

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Posted 25 June 2010 - 09:14 AM

GOLDENEYE's timpani version of the Bond theme from Serra's cue, "The GoldenEye Overture," is a heck of a lot cooler than any of Arnold's many renditions of the Bond theme.


One of my favorite versions of the Bond theme. And you're right (as always) Harms, it's much better than any of the generic "insert Bond theme here" type cues that Arnold has come up with.

#284 [dark]

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Posted 25 June 2010 - 09:32 AM

Posted Image
"We really want to tap in to the nostalgia for Nintendo fans and take advantage of the opportunity presented by the platform."


#285 Fro

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Posted 25 June 2010 - 02:31 PM

http://www.computera...e.php?id=252636

David G. Wilson on Daniel Craig's involvement with the game

In an exclusive interview with Official Nintendo Magazine Wilson said that Craig knows his Bond games inside out, and wouldn't stand for any "rubbish".

"When we first pitched the game to him, he was really excited about it," said the Vice President of Global Business Strategy, Bond Marketing Inc. "He thought the original game was great. Daniel plays a lot of games and he has a lot to say about them. He gives us a lot of good criticism. We'll show him what the plan is and he'll suggest changes and get very hands-on."

Wilson, who has worked on Bond films such as GoldenEye and Casino Royale, says Craig was aware of the original game's impact, and was keen to add his input. "He makes a lot of comments about what we should and shouldn't do with this game. He plays all the Bond games so he doesn't want them to be rubbish. He's a real taskmaster!"

Craig's influence doesn't end there. His rough and ready interpretation of 007 has had an impact on the gameplay, too.

"What I like about the Daniel Craig Bond is that he is very physical," continued Wilson. "That means that we're dealing with a lot more hand-to-hand combat and non-lethal takedowns. You walk into a situation as Bond and you can either shoot things or deal with them in a much more intelligent, skillful way."


http://www.computera...e.php?id=253450

Original Rare developer very positive on the remake:

The current director of Crytek UK and ex-GoldenEye wizard, Karl Hilton has seen Activision's remake and described it as both "flattering" and authentic.

He said: "It's quite incredible for a game that, you know, it does get into that pantheon of classic games that people continue to talk about years and years later.

"And the version I saw at E3 seemed like a very nice version.

"It looks like they've done a very authentic job. And if there's a market out there for people who want to relive the golden days of GoldenEye then you know..."



#286 Matt_13

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Posted 25 June 2010 - 03:22 PM

Good review. Lots of info here.

http://www.gamingtar...php?artid=11623


Nice to hear Tanner will be in there too. I'm very much intrigued by how all the characters will interact in the final product.

#287 Double-0-Seven

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Posted 25 June 2010 - 03:50 PM

GOLDENEYE's timpani version of the Bond theme from Serra's cue, "The GoldenEye Overture," is a heck of a lot cooler than any of Arnold's many renditions of the Bond theme.

I do agree, as I said in my previous post Serra was very clever with his use of it. It was original, especially for a Bond film. My point is simply that after a six year gap, it would have been nice to hear the classic Bond theme at least once in the film. I also admitted that Arnold relied on it way too much in the Brosnan films. However, it would have been nice to have a classic rendition in GoldenEye. I picture a score much like the Casino Royale one.

#288 DamnCoffee

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Posted 25 June 2010 - 03:55 PM

Okay. I've caved.

I'm actually considering buying a Nintendo Wii, just to play this. I'm really not happy with Activision though. So what, the original game was a Nintendo Exclusive, they've changed so much anyway, so they're not exactly being faithful to the original are they?

I still don't see why they don't release it on 360. It would've made them a hell of a lot more money.



However, it would have been nice to have a classic rendition in GoldenEye.


We did have a classic rendition, during the tank chase.

#289 Mike00spy

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Posted 25 June 2010 - 04:21 PM

I only have a Wii, and after seeing plenty of good games not get released on the Wii, I find it kinda amusing to see the shoe on the other foot.

GOLDENEYE's timpani version of the Bond theme from Serra's cue, "The GoldenEye Overture," is a heck of a lot cooler than any of Arnold's many renditions of the Bond theme.

I do agree, as I said in my previous post Serra was very clever with his use of it. It was original, especially for a Bond film. My point is simply that after a six year gap, it would have been nice to hear the classic Bond theme at least once in the film. I also admitted that Arnold relied on it way too much in the Brosnan films. However, it would have been nice to have a classic rendition in GoldenEye. I picture a score much like the Casino Royale one.



The larger point that seems to be missing is that for a VIDEO GAME, we have our current official Bond composer doing the music. I don't see that as anything other than a plus.

#290 Matt_13

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Posted 25 June 2010 - 04:49 PM

I'm willing to bet 90 percent of the changes were made so as not to violate any rights laws. The Goldeneye game, as we know, has always been accompanied by an unGodly amount of legal issues, so I'm guessing that the changes taking place are more than just creative indiffernce toward the original. Also, it would be a kick in the face to Craig to have a new Bond game come out with Brosnan in the lead. In any case, the changes in my opinion are necessary, and allow us to actually experience the game again. I'm all for it.

Still no word on Natalia, btw.

And Matt, there are some really good games out there for the Wii, (just not too many B) ) so it wouldn't be a totally useless purchase. The Mario games have me pulling my hair out at their difficulty, so there is much to enjoy in Nintendo.

#291 darthbond

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Posted 25 June 2010 - 04:56 PM

I was sure the nostalgia thing would play in to this move for only the Wii version. Boy, did I call this one or what?

darthbond

#292 sharpshooter

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Posted 25 June 2010 - 05:09 PM

We did have a classic rendition, during the tank chase.

Yep, there's that, but they should have used Serra's "A Pleasant Drive in St Petersburg" IMO. That has a "GoldenEye" version of the Bond Theme that fits in with the other music. Shame EON, or whoever it was, lacked the guts to go the whole way with it - also removing "Boris and the Lethal Pen" and "I am Invincible".

#293 Quantumofsolace007

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Posted 25 June 2010 - 05:16 PM

We did have a classic rendition, during the tank chase.

Yep, there's that, but they should have used Serra's "A Pleasant Drive in St Petersburg" IMO. That has a "GoldenEye" version of the Bond Theme that fits in with the other music. Shame EON, or whoever it was, lacked the guts to go the whole way with it - also removing "Boris and the Lethal Pen" and "I am Invincible".

Is it offical No Boris? and No Natilya?

#294 DamnCoffee

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Posted 25 June 2010 - 05:21 PM

We did have a classic rendition, during the tank chase.

Yep, there's that, but they should have used Serra's "A Pleasant Drive in St Petersburg" IMO. That has a "GoldenEye" version of the Bond Theme that fits in with the other music. Shame EON, or whoever it was, lacked the guts to go the whole way with it - also removing "Boris and the Lethal Pen" and "I am Invincible".

Is it offical No Boris? and No Natilya?



Wtf? B)

#295 Matt_13

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Posted 25 June 2010 - 05:24 PM

Pretty confident he's trolling.

#296 DamnCoffee

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Posted 25 June 2010 - 05:29 PM

Indeed. The moment someone brings it up, you get accused of being a trouble maker. That's why I've stopped mentioning it for the past few months. To think that this guy is in his late 20's is sickening. His posts are as confusing as his name sake.

#297 JimmyBond

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Posted 25 June 2010 - 06:10 PM

We did have a classic rendition, during the tank chase.

Yep, there's that, but they should have used Serra's "A Pleasant Drive in St Petersburg" IMO. That has a "GoldenEye" version of the Bond Theme that fits in with the other music. Shame EON, or whoever it was, lacked the guts to go the whole way with it - also removing "Boris and the Lethal Pen" and "I am Invincible".

Is it offical No Boris? and No Natilya?


Yeah didn't you hear? The new issue of Nintendo Power has a whole paragraph on why they did this. Apparently the actor who plays Boris didn't want his likeness used in a Daniel Craig starring Bond game.

As for no Natalya, the people making the game thought it would be a bit more clever to include Camille from QoS and show Bond finally shagging her when the game is over.

#298 TheREAL008

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Posted 25 June 2010 - 08:52 PM

Sorry, but I call B.S.

#299 JimmyBond

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Posted 25 June 2010 - 09:57 PM

Sorry, but I call B.S.


Oh of course it is. But I was hoping QoS would be the first to reply to my post.

#300 Quantumofsolace007

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Posted 25 June 2010 - 10:22 PM

Sorry, but I call B.S.


Oh of course it is. But I was hoping QoS would be the first to reply to my post.

A few things,


1. I'm not a troll. I do jump into conversations abruptly and I tried to tone that down. Of course I apologize Mharkin Jimmy and Matt if it's not up to your standards. you want trolls got to IMDB and try and have a decent conversation. Let me know how it goes I'm sure your account will be incredibly amusing.

2. With Boris I got confused by people talking of music cues. And Matt you said "No word on Natalya" Which is where I'm wondering Ok she is a major part of the story more so then Tanner curious as to who will provide the voice.


3. I find it alarming that someone of your intellect Mharkin is stubborn rude and an absolute jerk. I've tried to be friends with you one more personal attack and i'm putting you on ignore... Wait didn't you do that with me if so how can you read my posts?