Jump to content


This is a read only archive of the old forums
The new CBn forums are located at https://quarterdeck.commanderbond.net/

 
Photo

Blood Stone revealed!


819 replies to this topic

#511 sharpshooter

sharpshooter

    Commander

  • Executive Officers
  • PipPipPipPip
  • 8996 posts

Posted 12 October 2010 - 01:10 AM

Want.

Need.

#512 Garth007

Garth007

    Lieutenant

  • Crew
  • PipPip
  • 598 posts
  • Location:La Plata, MO

Posted 12 October 2010 - 01:14 AM


Want.

Need.

Totally Agreed lol!

#513 Mr Teddy Bear

Mr Teddy Bear

    Lt. Commander

  • Veterans
  • PipPipPip
  • 1154 posts

Posted 12 October 2010 - 07:59 AM

I'm getting the game regardless, because I'm a hopeless Bond addict, but the video reaffirms my thoughts earlier that this game will be a blast for the 5-6 hours the first play through takes, but it will have nothing further to offer. As YouKnowMyName notes, the footage shown so far shows a game that leads you down a very set path and a lot of the Bonds actions are automated- with very little room to craft your own Bond adventure.

#514 Nicolas Suszczyk

Nicolas Suszczyk

    Commander

  • Veterans
  • PipPipPipPip
  • 3735 posts
  • Location:Buenos Aires, Argentina

Posted 12 October 2010 - 07:48 PM

A little new cam footage, mostly over the player's shoulder. Definitely fullscreen this one. The guy is awful, so you get to see the damage indicator and the death screen for the first time.



[sopiler]Blood drip again[/spoiler] for the death screen, it seems.

#515 Matt_13

Matt_13

    Commander

  • Veterans
  • PipPipPipPip
  • 5969 posts
  • Location:USA

Posted 13 October 2010 - 01:40 AM

The walkthrough at comic con is much clearer seen here. This is a really pretty game.

If you look when Bond enters the yacht club parking lot, the enemies actually dive out of the way when the realize the car is going to explode. Also, their costumes can catch on fire and hurt them, you can see one of the henchment trying to pat out the flames on his arm when he got too close to one of those cars. That's some pretty good AI.

#516 YouKnowTheName

YouKnowTheName

    Sub-Lieutenant

  • Crew
  • Pip
  • 227 posts

Posted 13 October 2010 - 10:41 AM

Well, that looks a bit better. The player does seem to reliably use manual aim rather than the game entirely playing itself, although the reticule allows for perfect targeting while in cover, which is dumb. If you're going to steal so blatantly from Uncharted at least get it right.

Mr Teddy Bear got it right when he said it looks entertaining in the short term, with no long term value. This in itself would be an achievement. I don't personally know anyone who even got to the end of EON, and I really had to push myself through it, so if the rest of the game is as linear and automated as it threatens to be it'll struggle to even entertain for it's runtime. Releasing inbetween MOH and COD, this one is going have to pull somthing very special out of the bag...

#517 Matt_13

Matt_13

    Commander

  • Veterans
  • PipPipPipPip
  • 5969 posts
  • Location:USA

Posted 13 October 2010 - 03:33 PM

Medal of Honor has been panned. Call of Duty has a lot to prove. These guys know that Blood Stone isn't going to be a bonafide success story. I imagine they hope to be moderately successful with the general public but generally aim to please the fans like us.

#518 YouKnowTheName

YouKnowTheName

    Sub-Lieutenant

  • Crew
  • Pip
  • 227 posts

Posted 13 October 2010 - 11:07 PM

Pretty much hit the nail on the head there Matt_13, if you replace "please" with "wring a bit more cash out of".

Seriously, how did we get to this sad state of affairs? GoldenEye shot to the top of the charts with both Bond fans and general gamers alike and stands as one of the greatest pieces of interactive art of all time, now the license has become something everyone knows from the off will only be mediocre at best and only the die-hard fans will even bother with. Sure, a decade of EA serial raping the franchise every time the cocaine pile was running low pretty much torched it's reputation as a quality game series, but I had hoped Activision might breath some new life and quality into the series, especially having a whole new Bond to work with. Blood Stone so far seems to be a laundry list of all the reasons there is still only one truly decent Bond game and if I was being cynical (which I am. Always) I'd say the GoldenEye Wii will just be a watered down COD cash-in going up against an actual COD, with prospects about as good as a breadcrumb going up against an actual duck.

#519 Matt_13

Matt_13

    Commander

  • Veterans
  • PipPipPipPip
  • 5969 posts
  • Location:USA

Posted 14 October 2010 - 03:20 PM

Alright I know I'm to get hell for this but MI6 has landed some new images from Blood Stone that I haven't seen yet. http://www.mi6.co.uk...=games&id=02692

That Aston Martin is gorgeous, and with the Acropolis in the background even that still image is exhilarating.

#520 Blonde Bond

Blonde Bond

    Lt. Commander

  • Veterans
  • PipPipPip
  • 2006 posts
  • Location:Station T , Finland

Posted 14 October 2010 - 05:56 PM

I saw the comic con recording and I have to say this tickles my Bond fancy.

It will fill the void left by a movie we didn't get this year. I'm as excited for this game as I would be for a new Bond film.

#521 krypt

krypt

    Sub-Lieutenant

  • Crew
  • Pip
  • 320 posts
  • Location:classified

Posted 17 October 2010 - 02:35 PM

watched the trailer and the demo footage last night - looks like fun to me - funny that [as always] some are complaining that 007 isn't wearing a white dinner jacket when he drops in on the yacht - it's like we've gone back in time to the CraigsNotBond days

#522 Marketto007

Marketto007

    Lt. Commander

  • Veterans
  • PipPipPip
  • 2487 posts
  • Location:Brasil

Posted 18 October 2010 - 01:25 AM

A couple of scenes showing more of the first levels gameplay.



xxx

#523 YouKnowTheName

YouKnowTheName

    Sub-Lieutenant

  • Crew
  • Pip
  • 227 posts

Posted 18 October 2010 - 11:21 AM

Damn, those guys must be tired of giving that same interview...

Looks a bit better, and the player can reliably shoot thier way through the level (no auto-kill rubbish on display there.)

And we have linear levels. Again. As much as Sandy Thingy tried to squirm around it, he was forced to admit it. So, QOS's biggest flaw repeated in full! I despair, I really do...

Edited by YouKnowTheName, 18 October 2010 - 11:22 AM.


#524 Matt_13

Matt_13

    Commander

  • Veterans
  • PipPipPipPip
  • 5969 posts
  • Location:USA

Posted 18 October 2010 - 03:26 PM

Nah he said the narrative is linear, but the choices we make on how to make our way through the environments is much more flexible. Man those driving sections look exciting.

#525 DamnCoffee

DamnCoffee

    Commander

  • Executive Officers
  • PipPipPipPip
  • 24459 posts
  • Location:England

Posted 18 October 2010 - 08:35 PM

New diary!



Looks sweet!

#526 Chief of SIS

Chief of SIS

    Lieutenant

  • Crew
  • PipPip
  • 921 posts

Posted 18 October 2010 - 09:08 PM

I hope there are more driving levels than the ones we have seen.

#527 YouKnowTheName

YouKnowTheName

    Sub-Lieutenant

  • Crew
  • Pip
  • 227 posts

Posted 18 October 2010 - 11:45 PM

Nah he said the narrative is linear, but the choices we make on how to make our way through the environments is much more flexible. Man those driving sections look exciting.


But he does all but say that the environments themselves are are linear, which is evidenced by every piece of footage we've seen so far. All he says with regard to making our way through it is that we have the choice of "guns blazing" or stealth. Exactly what they said for QOS, which was true for the most part. Linear levels you can handle queitly of loudly, except when the game dictates. Not promising for Blood Stone.

They've been saying the game is about 20-30% driving (well, "vehicle" based), so the Istanbul chase, the train chase and the bridge finale should cover that, in addition to the boat chase and the on-rails shooting section where Bond has an infinte ammo minigun (because there WILL be one, we all know how this goes down by now).

NEW ARTICLE in this months PSN, or PSM, or some PlayStaion mag. They got to play the game at some event, but only got hands-on with the driving bits. The handling was praised as being "superb", Pomerov (of the train chase) is referred to as one of the main villains, the driving-based finale is talked of but not shown, but apparently it involves Bond escaping military vehicles on the bridge and surrounding roads. A part of the main game also apparently has Bond climing a crane to escape helicopter gunfire and destroying it by dropping the cranes load onto it. Makes a difference from shooting them down with rockets, at least.

#528 Matt_13

Matt_13

    Commander

  • Veterans
  • PipPipPipPip
  • 5969 posts
  • Location:USA

Posted 19 October 2010 - 01:45 AM

New diary!



Looks sweet!


Holy hell, that DB5 looks gorgeous. These chase scenes look exciting as all get out, and the cars are beautifully rendered. This game is going to have some sweet trailers in the next couple of weeks, I can't wait.

#529 krypt

krypt

    Sub-Lieutenant

  • Crew
  • Pip
  • 320 posts
  • Location:classified

Posted 19 October 2010 - 06:37 PM

were people expecting a sandbox style 007 game? seems that all the ones I have played have been linear.

#530 Matt_13

Matt_13

    Commander

  • Veterans
  • PipPipPipPip
  • 5969 posts
  • Location:USA

Posted 19 October 2010 - 07:01 PM

Most FPS are linear, it's what allows for a coherent narrative to exist. I'm just excited to see Craig as Bond again.

#531 Quantumofsolace007

Quantumofsolace007

    Commander

  • Veterans
  • PipPipPipPip
  • 3488 posts

Posted 19 October 2010 - 10:35 PM

Most FPS are linear, it's what allows for a coherent narrative to exist. I'm just excited to see Craig as Bond again.

me to. A large part of why I want more craig as bond games in 2011 etc is because honestly I don't know when the next film will come out but the bond video games is not apart of the MGM carcas and is largely unaffected meaning we could get a game next year.

#532 bond_azoozbond

bond_azoozbond

    Sub-Lieutenant

  • Crew
  • Pip
  • 383 posts
  • Location:Portland,OR

Posted 20 October 2010 - 01:17 AM

Tv Spot for both Goldeneye and Bloodstone :http://www.wiigolden...experience.html

#533 DamnCoffee

DamnCoffee

    Commander

  • Executive Officers
  • PipPipPipPip
  • 24459 posts
  • Location:England

Posted 20 October 2010 - 01:13 PM

This is entirely fan made. :)

#534 DamnCoffee

DamnCoffee

    Commander

  • Executive Officers
  • PipPipPipPip
  • 24459 posts
  • Location:England

Posted 24 October 2010 - 11:12 AM

Blood Stone has been delayed 'till December 17th. Apparently.

https://www.amazon.c...87926243&sr=8-2

???

It's been confirmed for November 5th everywhere else.

#535 Matt_13

Matt_13

    Commander

  • Veterans
  • PipPipPipPip
  • 5969 posts
  • Location:USA

Posted 24 October 2010 - 01:21 PM

I think that's a mistake, a bunch of articles say that the release date for the UK is Guy Fawkes day. I doubt very much that it has been delayed.

#536 YouKnowTheName

YouKnowTheName

    Sub-Lieutenant

  • Crew
  • Pip
  • 227 posts

Posted 25 October 2010 - 01:07 PM

I'm sure it was just a mistake. Amazon.co.uk and play.com both have it coming out here on the 5th.

In other news, confirmation that there will be no demo for Blood Stone: http://www.vg247.com...nfirms-bizarre/

So, releasing a questionable looking game and then refusuing to let people try it without first paying? Oh, Activision, you coy little tartlets!

#537 Chief of SIS

Chief of SIS

    Lieutenant

  • Crew
  • PipPip
  • 921 posts

Posted 25 October 2010 - 02:39 PM

So, releasing a questionable looking game and then refusuing to let people try it without first paying? Oh, Activision, you coy little tartlets!


Yes. The game sucking MUST be the only reason not to release a demo. Plenty of games don't get a demo usually because developers don't want reveal story or more likely in this case, don't have the time or need.

Edited by Chief of SIS, 25 October 2010 - 03:15 PM.


#538 MattofSteel

MattofSteel

    Commander

  • Veterans
  • PipPipPip
  • 2482 posts
  • Location:Waterloo, ON

Posted 25 October 2010 - 02:50 PM

I couldn't give two [censored]s whether they release a demo or not.

#539 sharpshooter

sharpshooter

    Commander

  • Executive Officers
  • PipPipPipPip
  • 8996 posts

Posted 25 October 2010 - 02:57 PM

I couldn't give two [censored]s whether they release a demo or not.

Neither. It would just be the opening level, anyway. We've seen that to death.

#540 Matt_13

Matt_13

    Commander

  • Veterans
  • PipPipPipPip
  • 5969 posts
  • Location:USA

Posted 25 October 2010 - 03:29 PM

There's no need for a demo for this game. A demo would basically spoil the fun, and it would be nothing we haven't seen before. I don't see a demo for Goldeneye, do you? In any case, every single individual who has gotten his hands on the game has said that every mechanic is solid. It's not a big deal by any stretch. Additionally, Red Dead Redemption had no demo either, and that certainly didn't mean the game was of mediocre quality.