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Blood Stone revealed!


819 replies to this topic

#451 Mr Teddy Bear

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Posted 05 October 2010 - 08:21 AM

Someone finally uploaded the new titles to Youtube. Here you go.






I really like Joss Stone's song.


It's growing on me (couldn't stand it at first), but they really need to fix the way the diamonds clip through the car's tire when it skids over them. Otherwise, pretty good.

#452 Blonde Bond

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Posted 07 October 2010 - 06:00 AM

It looks so stunning I probably need to sell some of my other games , even RDR , to get this game. Next month's not good to me financialy.
But it would be like missing out on a new Bond cinema adventure. The more recent gameplay videos have just convinced me that BS is this year's cinematic offering. Maybe even Craig's last, and I can't miss out.

#453 YouKnowTheName

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Posted 07 October 2010 - 12:52 PM

After the spectacular new GoldenEye footage I'm fast forgetting about Blood Stone. Care to whet my appetite with some tasty new footage, Bizarre Creations?

#454 Chief of SIS

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Posted 07 October 2010 - 03:46 PM

After the spectacular new GoldenEye footage I'm fast forgetting about Blood Stone. Care to whet my appetite with some tasty new footage, Bizarre Creations?


I've sensed your hesitation towards Bloodstone and read your growing excitement for Goldeneye over on its respective topic and I must say I've been opposite of your feelings towards the respective games...until the Goldeneye bit came out the other day. Way more cinematic feeling than a lot of the Bloodstone stuff. It's not that I need a lot from Bloodstone to win my heart back. I surprisingly just need more Craig. Or a helicopter falling out of the sky.

#455 DamnCoffee

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Posted 07 October 2010 - 05:37 PM

Anyone have any word of whether a playable demo will be released? I guess there's no point now. It's out next month.

#456 Quantumofsolace007

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Posted 07 October 2010 - 05:50 PM

I can't be the only one who is honestly excited about both games they both look good and honestly both look like single player will be fun.

#457 PeteNeon

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Posted 07 October 2010 - 06:15 PM

I can't be the only one who is honestly excited about both games they both look good and honestly both look like single player will be fun.


I can't wait for them either. Although I love Halo and Call of Duty, and playing through those games is enjoyable, I think there's just something special about a Bond game and these two just look too good to be true!

#458 Matt_13

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Posted 07 October 2010 - 07:11 PM

Couple of new screens here, nothing earth shattering. http://www.computera...e.php?id=268547

#459 Blonde Bond

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Posted 07 October 2010 - 07:22 PM

Edit: my reply didn't show up and since I'm doing this via phone , I just don't have the heart to write that essay again.

Let's just say I'm excited for both. But don't have a wii.

#460 double o ego

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Posted 07 October 2010 - 07:51 PM

The new goldeneye game doesn't even apply to me because I dont have a wii so I'm not bothered.

#461 Garth007

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Posted 07 October 2010 - 08:16 PM

Well I'm defently buying Blood Stone at midnight at wallmart and since i dont own a wii, i can't get goldeneye :( But i do own a DS so i will pick up the DS version. hopefully it will be good.

#462 Matt_13

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Posted 07 October 2010 - 10:03 PM

As it stands, my only concern for Blood Stone is the manual shooting elements. We haven't heard much about it, and from what I've seen in demos and the like, it looks a bit loose. So long as it's smoother than the terrible aim in The Bourne Conspiracy, I think we have a great game on our hands.

#463 YouKnowTheName

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Posted 07 October 2010 - 10:44 PM

I'm excited for both, but more stoked for GoldenEye because it looks like a genuinely different way of appraoching a Bond game, with all the elements the series has been lacking since GE 64 and no stupid pretentions of being a movie. The best Bond game, intellegently revised to feature the best Bond (IMO) based on one of the best action games of the decade? That's one hell of a sales pitch.

Blood Stone just looks like every other action game, and nothing is a bigger turn off than when they tout big name stars before any of the game elements. It's like when they sell a film based on the 3D. Pretty, but it has no effect on the actual game. GoldenEye has thus far been sold on gameplay details with the star attachement as a secondary thing, which is exactly how it should be.

Like Matt_13 says, we still don't know how the shooting mechanics will fare. It'll make or break the game, and no amount of star power can affect it. It made GoldenEye. It broke EON. And we won't know till we get our hands on it. GoldenEye we already know works, it's based on the lovely CoD engine.

Edited by YouKnowTheName, 07 October 2010 - 10:45 PM.


#464 Tybre

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Posted 07 October 2010 - 11:21 PM

Couple of new screens here, nothing earth shattering. http://www.computera...e.php?id=268547


Agreed. Still nice to see them though.

Only about a month now. Can't wait.

#465 Chief of SIS

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Posted 08 October 2010 - 03:40 AM

Love the hanging on the edges. Always enjoyed that in any game. Found memories of chilling on ledges waiting to nab baddies in Splinter Cell. On another note we should/hopefully get some Bloodstone news out of New York Comic Con this weekend. I know Activision is bringing both Bond games with them to present.

#466 sharpshooter

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Posted 08 October 2010 - 05:36 AM

Love the hanging on the edges. Always enjoyed that in any game. Found memories of chilling on ledges waiting to nab baddies in Splinter Cell.

Yes. And the screenshot of Bond climbing the wire across to the building reminds me of NightFire. The level "Chain Reaction", to be precise. Can't wait to get this.

#467 YouKnowTheName

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Posted 08 October 2010 - 12:12 PM

I'm so sick of games making me edge sideways along ledges. Since POP: The Sands of Time every game and their dog is doing it. It's damn near impossible to pull of in real life without a degree in parkour, looks stupid and absolutely the LAST thing James Bond would ever be doing. It's just another example of Bond being compromised to conform to gaming cliches, like the bits where he goes hand-over-hand across the beam to escape the drill with superhuman ease. Use some imagination Bizzare Creations! Stop phoning it in!

#468 Iroquois

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Posted 08 October 2010 - 07:28 PM

I'm so sick of games making me edge sideways along ledges. Since POP: The Sands of Time every game and their dog is doing it. It's damn near impossible to pull of in real life without a degree in parkour, looks stupid and absolutely the LAST thing James Bond would ever be doing. It's just another example of Bond being compromised to conform to gaming cliches, like the bits where he goes hand-over-hand across the beam to escape the drill with superhuman ease. Use some imagination Bizzare Creations! Stop phoning it in!


Well in all fairness, Craig's Bond has been doing a lot of parkour in his films. Also, the scene with the giant drill kind of (KIND OF) reminds me of the cable car scene in OHMSS (albeit, with the writers being on some kind of messed up drug). It would be a shame to see Craig's Bond so limited after the fantastic chase scenes in his films.

#469 DamnCoffee

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Posted 08 October 2010 - 07:34 PM

It's damn near impossible to pull of in real life


Well so are epic car chases, and regenerating health, or walking over ammo and automatically picking it up. Or pulling a shotgun out of no where. It's a game. I get the impression now that you're just deliberately setting out to be disappointed.

It's only a game. Just chill out over it.

#470 Chief of SIS

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Posted 08 October 2010 - 08:39 PM

Has anyone here tried hanging on a ledge on the side of a building? Can't say I have. Maybe I'm in the minority. Also what if picking up ammo was actually part of the game. You'd bend over, pick it up after you discharged it from the opponents bloody gun then try to put it in your pocket. Takes 30 seconds. I'd buy that game.

All joking aside, the reason I like hanging on edges that it possibly presents alternate routes, entry and wicked stealth. It's the potential of the mechanic.

Edited by Chief of SIS, 08 October 2010 - 09:49 PM.


#471 YouKnowTheName

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Posted 08 October 2010 - 11:22 PM

Bond hasn't been doing any parkour ever. Craig has been climbing a lot, but that's not parkour. The stuff Mollaka was doing in Casino Royale was. And yes, I have tried to do it in real life, the only people I know who can do it are stunt masters, and even then not for long.

I'm not saying all games should be realistic, and not even knocking edging as a game mechanic (it worked brilliantly in POP and Tomb Raider) but it's not suitable for Bond, and the only reason it's in the game at all is because everyone else is doing it, just like everything else we've seen so far. It has no bearing on alternate routes, the Hitman series urinates on almost everything in this regard and 47 was about as mobile as a mannequin made of anchors, while POP and Uncharted offerd little in the way of alternate routes in spite of their monkeying. It's one of those done-to-death mechanics that needs doing away with, like regenerating health, goons hiding behind explosive barrels and shooting rockets at helicopters.

I'm not "trying to be dissapointed", this is the Blood Stone forum not the Blood Stone appreciation society, and if I see a game developer trying to pull bullsht I'll call them on it. If anything there are too many people here who've already decided to love and hug and squeeze the game however it turns out and won't stand for any of this honest observation that challenges them.

I've said multiple times that Blood Stone looks good, it just seems to be more and more generic with every new shot we get. But ultimately it'll hinge on the story and tightness of the mechanics, and could still surprise me, but GoldenEye played a King with it's latest footage, and I'm awaiting BC's card...

#472 YouKnowTheName

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Posted 08 October 2010 - 11:35 PM

And no sooner had I written that when I tripped and fell on this hands-on:
http://www.gamesrada...007169561514014

"A pretty conventional shooter in the Spliter Cell mould." "Spectacular set pieces and fighty finess". Pretty much exactly what I've been predicting, then. Forgettable but fun.

#473 terminus

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Posted 08 October 2010 - 11:41 PM

I don't see how you can get those feelings from that review - the reviewers seemed to love it. You do seem very determined to hate the game, YKMN.

#474 DamnCoffee

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Posted 09 October 2010 - 12:03 AM

"If we're honest, Blood Stone doesn’t try to reinvent the really violent wheel. It’s basically a pretty conventional cover shooter set in the Splinter Cell: Conviction mould. But what it does do is bring the 007 license to life convincingly with all the spectacular set pieces, car chases and fighty finesse you’d expect from Bond on the big screen. The game sneaks onto shelves on November 11th. "

Sounds good to me.

#475 YouKnowTheName

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Posted 09 October 2010 - 12:29 AM

How do I seem to hate the game? I said it'd probably be fun. Just because I'm not prostarting myself before it's brilliance doesn't mean I hate it. If "unremarkable but fun" sounds good to you, great. I'm sure the game will work into the Bond game top 3. It's just to take something a bit better than that to get me truly excited.

It all comes back to GoldenEye (the old one, as it must now be known). After a game of mould breaking brilliance like that I'm hardly going to go nuts for 'nice but nothing special', but I'll picking it up as soon as I'm done with GoldenEye (the new one) and tentatively looking forward to it.

#476 terminus

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Posted 09 October 2010 - 12:35 AM

At no point in that review do I see the phrase 'unremarkable but fun'.

I see a review that says the game is 'every bit as bad [censored]' as the Daniel Craig movies, that it's 'breathlessly paced' and the only real criticism being about the way the AM bounces off obstacles.

I'm by no means prostrating myself before it's brilliance as you suggest, I'm just open to the possibility that it could be a good/great computer game.

#477 coco1997

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Posted 09 October 2010 - 02:25 AM

The game sneaks onto shelves on November 11th. "


I thought it comes out November 2nd?

#478 DamnCoffee

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Posted 09 October 2010 - 10:30 AM

I was under that impression as well. Odd.

Maybe the US and UK release dates differ? I dunno.

#479 YouKnowTheName

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Posted 09 October 2010 - 12:42 PM

Or maybe gamesradar is staffed by howler monkeys. They seemed to have some difficulty differentiating between Istanbul and Athens too.

I'm paraphrasing with 'unremarkable but fun'. It genuinely scares me that people could see a hands-on (NOT review) that features the words 'conventional' and 'set in the mould' as a good thing, but I suppose the industry (and largely EA) are to blame for that. Originality and creativity are so rare these days that some people don't even recognise them anymore...

And for the trillionth time, I'm not saying there's no possibility of it being good (aside from being generic it looks promising indeed), but after Bond games being crushing dissapointments for 8 solid years I think I'm justified in pronouncing this one guilty until proven innocent. Unfair... not really, I'm just pointing out what I see, and the gamesradar article seems to back that up exactly.

Edited by YouKnowTheName, 09 October 2010 - 12:44 PM.


#480 Matt_13

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Posted 09 October 2010 - 03:32 PM

Both games look generic to a degree. Goldeneye has tight controls, but they don't stray far from the conventional. Blood Stone is going to be like most other third person action titles. How do you create something brand new in a genre where pretty much everything has been done?