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Blood Stone revealed!


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#421 MattofSteel

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Posted 28 September 2010 - 06:59 PM

They're so high on that advertising gimmick they're limiting themselves solely to double-worded titles containing 'O'.

#422 YouKnowTheName

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Posted 28 September 2010 - 07:54 PM

Full feature on both games in this weeks EDGE, complete with two laternate covers (one for each game).

Lots of new shots of both games, although nothing hugely different to what we've already seen apart from an awesome looking shot of Bond climibing the bridge from the combat vid.

SPOILERS

Istanbul sequence played through! In a nutshell:

Bond starts walking up a street looking for the construction site, before talking his way in and investigating with his phone (YAY NONCOMBAT SECTIONS). A lot is made of Bond's Arkham Asylum-style smartphone which can scan things and store data to be read (or not) later to give more background and story info.

Bond arouses suspiscions and the workers suddenly seal him in a container and try to drop him. Bond escapes (duh) and a firefight ensues (although apparently you can drop out of sight and stealth through it). He is chased underground into the sections we've seen culminating in a chase with the big stupid drill. This somehow leads to a car chase through the streets, where the engine can apparently handle a lot, with scripted events combining with ones you've caused to create a number or unique chases each time you play.

Later, Bond in the tux must sneak into a casino (we've seen bits of it). Nicole (who is apparently haughty, Vesper-Style) goes in ahead and causes a distractions. Bond must climb and stealth his way in round the back, including going through some gardens.

So it's something, and looks alright.

Oh, and I totally called it about the vertical logo thing.

#423 bond_azoozbond

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Posted 29 September 2010 - 07:28 PM

Full feature on both games in this weeks EDGE, complete with two laternate covers (one for each game).

Lots of new shots of both games, although nothing hugely different to what we've already seen apart from an awesome looking shot of Bond climibing the bridge from the combat vid.

SPOILERS

Istanbul sequence played through! In a nutshell:

Bond starts walking up a street looking for the construction site, before talking his way in and investigating with his phone (YAY NONCOMBAT SECTIONS). A lot is made of Bond's Arkham Asylum-style smartphone which can scan things and store data to be read (or not) later to give more background and story info.

Bond arouses suspiscions and the workers suddenly seal him in a container and try to drop him. Bond escapes (duh) and a firefight ensues (although apparently you can drop out of sight and stealth through it). He is chased underground into the sections we've seen culminating in a chase with the big stupid drill. This somehow leads to a car chase through the streets, where the engine can apparently handle a lot, with scripted events combining with ones you've caused to create a number or unique chases each time you play.

Later, Bond in the tux must sneak into a casino (we've seen bits of it). Nicole (who is apparently haughty, Vesper-Style) goes in ahead and causes a distractions. Bond must climb and stealth his way in round the back, including going through some gardens.

So it's something, and looks alright.

Oh, and I totally called it about the vertical logo thing.


Can you scan them and put the bond pages here in the fourm ?..

#424 YouKnowTheName

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Posted 29 September 2010 - 10:32 PM

Afraid I don't have anything near the equipment or computer skills to do that. I don't even own the mag, I just spend a lot of time in WHSmith not making any friends.

You have all the new info, though, and the new screens are mostly just new angles on old stuff (It's all Athens, and the jungle bit where Bond is wearing the outfit from the Venice sequence of Casino Royale). It's mostly just interviews with the devs where they go over the same old stuff, and it's really down on GoldenEye for some reason.

#425 K1Bond007

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Posted 30 September 2010 - 04:46 AM

Can you scan them and put the bond pages here in the fourm ?..


FYI, no you cannot as that would violate CBn's forum policy.

#426 Mr Teddy Bear

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Posted 30 September 2010 - 09:28 AM

Thanks for the summary YouKnowTheName, some of the details are reassuring that Blood Stone will be more than just a beat 'em up game.

As a Bond fan and avid gamer, November can't come soon enough.

#427 Quantumofsolace007

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Posted 30 September 2010 - 03:10 PM

blood stone is looking better and better

I think I'm the last fan in all of bondium who thinks the 007 inserted into the title is cool.

#428 Matt_13

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Posted 30 September 2010 - 03:14 PM

It was a pretty good gimmick, but after the third time I think they need to figure something else out. The thing is, Brosnan's films have the 007 behind the title of the films on their posters, so in that sense I like these logos more. Still, time for a change.

#429 Quantumofsolace007

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Posted 30 September 2010 - 03:45 PM

well my hope is they do it one more time (bond 23) for the property of a lady then bond 24 is the hildebrand rarity :D


that's my hope at least who knows they may start not doing it with the possible bond game coming out in 2011

#430 DamnCoffee

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Posted 30 September 2010 - 05:36 PM

They can't link a 007 logo into 'The Hildebrand Rarity'...

#431 Quantumofsolace007

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Posted 30 September 2010 - 06:07 PM

They can't link a 007 logo into 'The Hildebrand Rarity'...

I know that is why i was saying I'd like them to do it once more with the property of a lady and then they can stop it and use the hildebrand rarity. sorry if i wasn't clear Mharkin

#432 Matt_13

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Posted 30 September 2010 - 08:06 PM

http://www.xbox360ac...e/achievements/

Achievements. Spoilers possible.

#433 Garth007

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Posted 30 September 2010 - 08:27 PM

http://www.xbox360achievements.org/game/james-bond-bloodstone/achievements/

Achievements. Spoilers possible.

wow kinda a long list of achievements. news keeps getting better and better by the minute :)

#434 Matt_13

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Posted 30 September 2010 - 08:36 PM

I like the sounding of an epilogue. That could be interesting, and it very much is a Daniel Craig tradition to have a little something extra after the final set piece.

#435 terminus

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Posted 30 September 2010 - 09:49 PM

And it, presumably, gives a list of the location in order if those achievements are in order:

S

P

O

I

L

E

R

S



Athens, Istanbul, Monaco, Siberia, Bangkok, Burma



S

P

O

I

L

E

R

S

#436 Quantumofsolace007

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Posted 30 September 2010 - 11:22 PM

SPOILERS




A casino level can it be and talk of non action and varriying game play and



Is it november yet!

#437 YouKnowTheName

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Posted 01 October 2010 - 12:53 AM

Oh please let me go ten whole minutes in this game without having to kill someone...

Sucks about the MP trophies though. I was hoping to avoid MP altogether, now I'll have to play it to get my platinum :(

#438 Chief of SIS

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Posted 01 October 2010 - 01:58 AM

Queensbury Rules: Perform 150 takedowns.


Gladly

#439 MattofSteel

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Posted 01 October 2010 - 01:29 PM

A lot of those challenges actually sound...challenging, as opposed to the practically scripted ones we've seen in more recent 007 games. I've gone from not really caring about Blood Stone to anticipating it about as much as a film.

Although I'm eagerly anticipating someone ripping Arnold's GE score from the Wii, too. ;)

#440 Garth007

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Posted 01 October 2010 - 01:43 PM

From watching all the demos and listening they do kinda have a GE theme going on. The way the achievements go in order and the demo of bond escaping the damage airplane in the jungle. sounds alittle like GE ending to me abit eh? but maybe im wrong. who knows till we get the game.

#441 sharpshooter

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Posted 01 October 2010 - 03:49 PM

I've gone from not really caring about Blood Stone to anticipating it about as much as a film.

I knew you stragglers would come around sooner or later. ;)

#442 YouKnowTheName

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Posted 01 October 2010 - 04:01 PM

It still has a hell of a lot to prove, but if it can tickle my Bond spot, I'll forgive it's disappointing lack of scope (unless it surprises me). Come on TBC November!

#443 Matt_13

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Posted 01 October 2010 - 04:05 PM

Each level has multiple sections to it, so there's definitely plenty of scope. I think this is the most locales we've had in a Bond game.

#444 MattofSteel

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Posted 01 October 2010 - 04:18 PM

They've been heavily influenced by EON, and that's part of what made EON's scope great - the sheer bevy of locales, even with repeat visits! At this point I'm fairly confident the game won't feel compacted.

#445 Quantumofsolace007

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Posted 01 October 2010 - 04:29 PM

Spoiler


#446 YouKnowTheName

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Posted 01 October 2010 - 10:53 PM

I wouldn't count on it Quantumofsolace007, but it would be welcome.

I'm more worried about the game feeling padded out than compacted. I just hope they don't do the EON thing of having a million tiny, unsatisfying missions. Fewer mission, but meatier ones is the way to go. I also hope they actually use the different locations to affect and mix up the gameplay, rather than just using them as glorified wallpaper for the same linear shoot box, like... well, all of EA's output (possibly except Nightfire...)

!!!UPDATE FROM EDGE!!!

BC planned on leaving Bond out of multiplayer entirely, like usual. Fortunately someone was on hand to give them a slap because he's in (kinda). Once again you can be MI6 or the bad guys (not a hard enough slap then, but something) The best player on the team plays as Bond, until another player does better, then they get to be Bond. The enemy team gets the same, although they just get to play as 'the enemy' according to EDGE, so who knows?

Interesting, but the fact that you can't use Bond characters means that the only defining feature the deathmatch in a Bond game will have will be almost absent. AGAIN. On the plus side, no one will be playing it with COD: Black Ops out anyway...

#447 Matt_13

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Posted 04 October 2010 - 03:30 PM

Someone finally uploaded the new titles to Youtube. Here you go.






I really like Joss Stone's song.

#448 Quantumofsolace007

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Posted 04 October 2010 - 04:39 PM

I wouldn't count on it Quantumofsolace007, but it would be welcome.

I'm more worried about the game feeling padded out than compacted. I just hope they don't do the EON thing of having a million tiny, unsatisfying missions. Fewer mission, but meatier ones is the way to go. I also hope they actually use the different locations to affect and mix up the gameplay, rather than just using them as glorified wallpaper for the same linear shoot box, like... well, all of EA's output (possibly except Nightfire...)

!!!UPDATE FROM EDGE!!!

BC planned on leaving Bond out of multiplayer entirely, like usual. Fortunately someone was on hand to give them a slap because he's in (kinda). Once again you can be MI6 or the bad guys (not a hard enough slap then, but something) The best player on the team plays as Bond, until another player does better, then they get to be Bond. The enemy team gets the same, although they just get to play as 'the enemy' according to EDGE, so who knows?

Interesting, but the fact that you can't use Bond characters means that the only defining feature the deathmatch in a Bond game will have will be almost absent. AGAIN. On the plus side, no one will be playing it with COD: Black Ops out anyway...



how hard is it to allow a player to play card if he wants to but not making it nescary to the game play

#449 Matt_13

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Posted 04 October 2010 - 04:44 PM

Because it requires an entirely different set of code, a lot more effort, and in a game with a linear storyline with a beginning and ending there would be no real point in playing the card game anyway (unless gambling with fake money that can't be used for anything is appealing).

#450 YouKnowTheName

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Posted 05 October 2010 - 02:19 AM

Matt 13 is right, although it could have been inplemented as a non-essential side mission with a little time and creativity. Or even as a part of the online multiplayrr, where you could earn funds in the deathmatch modes like in QoS and then gamble with them against other players in online casnio games.

Why not do it? Because it hasn't been done before, so they wouldn't dare. As fun as Blood Stone looks to be I can gaurantee you there won't be a shred of creativity anywhere in it. They wouldn't dare go to the time and effort to make some new mechanics, graphics and AI to do something that hasn't been proven nice and safe when they can knock out a generic action game and put the Bond logo on the box.

Also, I wouldn't advise watching this:


But 67 takedown moves? Impressive. And a mojor improvement on QoS's... what, 5? Although he does go on to say it's on DS, so maybe we shouldn't listen too much...