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Blood Stone revealed!


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#481 Chief of SIS

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Posted 09 October 2010 - 03:54 PM

...How do you create something brand new in a genre where pretty much everything has been done?


Two words. Heavy. Rain. But an example like that doesn't fit because that innovation isn't anything like Bond should be. Unfortunately what IS out there (uncharted, arkham asylum, splinter cell etc) capture certain bondesque elements perfectly. These games provide pieces to make an overall great Bond game. It's not about doing it new. It's about doing it right.

Edited by Chief of SIS, 09 October 2010 - 03:55 PM.


#482 Matt_13

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Posted 09 October 2010 - 03:57 PM

New video from CC. Controls look tight, graphics beefed up, and gameplay incredibly exciting. http://www.ign.com/v...jectid=14303821

#483 DamnCoffee

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Posted 09 October 2010 - 07:39 PM

How did I miss this!?

It looks amazing. I love the look of the pause menu, too. I can't wait to play this game!

#484 YouKnowTheName

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Posted 09 October 2010 - 10:33 PM

It looks fine. Perfectly functional. Be nice to see a new bit, maybe.

I'm not saying you have to reinvent the wheel with every game, but Bond has something unique and special which sets it apart from other shooters, and the key to a great Bond game is building something from the ground up with those things in mind, like GoldenEye (the first one). Just re-skinning an existing game will never hit the same heights.

I think it's good that you mention Heavy Rain, but bad that you say that kind of innovation isn't good for Bond. It's perfect. Designed from scratch to focus on really living the experience? Nothing could be better. Unless you mean Heavy Rain itself isn't a suitable template for Bond, which it isn't, but then just doing Heavy Rain painted Bond isn't innovation, is it? FYI Heavy Rain itself isn't really original or innovative, it's just a spit-and-polish job on the last game they made.

It's fine to make Bond games like Blood Stone if they can do SOMETHING well enough to stand from the pack. U2, a game with no originality whatsoever, stood out for excellent story, graphics, and presentation. I hope Blood Stone can do the same, but I doubt it.

#485 Mr Teddy Bear

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Posted 10 October 2010 - 02:24 AM

Lucky that helicopter decided to park next to an explosive barrel!

#486 Chief of SIS

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Posted 10 October 2010 - 03:05 AM

...I'm not saying you have to reinvent the wheel with every game, but Bond has something unique and special which sets it apart from other shooters, and the key to a great Bond game is building something from the ground up with those things in mind, like GoldenEye (the first one). Just re-skinning an existing game will never hit the same heights.

I think it's good that you mention Heavy Rain, but bad that you say that kind of innovation isn't good for Bond. It's perfect. Designed from scratch to focus on really living the experience? Nothing could be better. Unless you mean Heavy Rain itself isn't a suitable template for Bond, which it isn't, but then just doing Heavy Rain painted Bond isn't innovation, is it? FYI Heavy Rain itself isn't really original or innovative, it's just a spit-and-polish job on the last game they made...


In my honest opinion, Goldeneye 64 or something like it was bound to happen, just like Halo was bound to happen. I think both set standards for the category of shooters not because they were the best way to do games out there but the best way to optimize the current state of video games. (Goldeneye ushered in standard for 3D shooters, Halo standard for the next gen after). We're in our what year of the xbox 360 and ps3? I'm not saying it's impossible to create something new and magical. Ideally to me 'Bloodstone' would be pushed back a year and use kinect somehow. But if we are talking a true Bond experience in a video game we're talking about a catch 22. Goldeneye created the modern shooter. So modern shooters became Bondesque and now Bond has to remove itself from itself (if that makes sense). When I mentioned I didn't want it to be like Heavy Rain I meant to imply that the Heavy Rain template doesn't suit Bond. I've felt this way for awhile but current gen consoles have really ran out of innovation for me (I have faith Kinect used right can spice things up). I appreciate today's games too. Some first player experiences understand how to make a potpourri of great game play. I'm not saying innovation is bad or should not be attempted but I think with the tech available now, 'Bloodstone's' main focus should not try to be something Bond isn't. It's now about perfecting the wheel and adding just the right mixture of spice.

#487 YouKnowTheName

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Posted 10 October 2010 - 09:46 AM

Kinect!??? Motion control is the worst idea in history, and Kinect is the single worst offender. By all accounts the hardware doesn't even work reliably, it has no application beyond a few kiddy minigames (just like the Wii) and the whole idea could never, ever be used in anything approaching a real game. Technology has an innate need to move on and advance, and since the current state of hardware hasn't given way to new consoles like usual we're getting all these abnormal mutations like motion control. If they'd unveiled anything like this any other time they'd be laughed out of the market, it's only becuase things are so stagnant that people give it the time of day. The Wii has slipped right off the bottom of the sales charts now the novelty's worn off. Nobody cared about move, or the PSeye. Something that's twice the price and half the depth isn't going to well. Controls will move forward when they use less movement, not bigger ones.

Anyway, I disagree that innovation is tied to tech level. Anyone with an imagination can offer at least something new. Controllers these days have analogue triggers, why not have an FPS when your gun is realistically idle by your side by default, and can be raised and held lightly by holding light pressure on the trigger, increasing pressure to tighten aim, which slows movement. It also lets you make the 'look' controls nice and loose by lowering the gun, which normally would affect aiming, and is a new way of looking at they system which eleminates the robotic nature of FPS controls. Or incorporating a Heavy Rain type combat mechanic into games like Blood Stone, so incoming attacks are mapped to certain buttons you have to quickly counter as appropriate to where the attak comes from (i.e left for left are, right for right, promps mapped over the incoming enemy limb, like HR, not a straight QTE, so it stays in-world) so you have to respond realistically as a combat trained agent would? Both could work and be easily implemented (modern shooters don't even use the analogue shoulder buttons). Or counting ammo in clips rather than bullets, so if you load a new clip you lose the remaining bullets in it, giving reloading a realistically tactical element. See? Coming up with something new, even if it's not genre defining, isn't impossible. COD did no more than the above suggest and it defined the genre for a generation.

#488 Matt_13

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Posted 10 October 2010 - 06:12 PM

Well gamers on attendance at Comic Con get to play hands on the Athens level, and impressions have all been positive. Shooting sounds tight and responsive, and the hand to hand fluid and exciting to witness. I'm excited. http://www.escapistm...007-Blood-Stone

#489 DamnCoffee

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Posted 10 October 2010 - 06:58 PM

Nice find! Sounds very satisfying.

Roll on November, not long to go! :D

#490 YouKnowTheName

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Posted 10 October 2010 - 07:48 PM

A little new cam footage, mostly over the player's shoulder. Definitely fullscreen this one. The guy is awful, so you get to see the damage indicator and the death screen for the first time.


Edited by YouKnowTheName, 10 October 2010 - 07:49 PM.


#491 bond_azoozbond

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Posted 10 October 2010 - 08:39 PM

Hey guys check this video :

check the left T.V , bond have some walking and not shooting ..

#492 YouKnowTheName

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Posted 10 October 2010 - 09:24 PM

Hey guys check this video :

check the left T.V , bond have some walking and not shooting ..


That's obviously the Istanbul opening. Nice to see the whole game won't be a Gears knock-off. More non-combat bits, please!

Edited by YouKnowTheName, 10 October 2010 - 09:24 PM.


#493 Chief of SIS

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Posted 11 October 2010 - 02:59 AM

YouKnowTheName, I must say, though we may not see eye to eye, I totally understand and semi-agree with your opinions on a certain level. I think I'm just not as a hardcore gamer as I once was.

Good clip. Turned the volume off so I didn't have to listen to the talking but nice to see a level near entirety.

Edited by Chief of SIS, 11 October 2010 - 05:41 AM.


#494 DamnCoffee

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Posted 11 October 2010 - 10:57 AM


James Bond 007: Blood Stone Begins with a Bang
How Blood Stone's pre-credits sequence could place it up with the series' best.


Bond's known for kicking things off with a bang, whether that's a series of assassinations masked by the raucous atmosphere of a partying New Orleans in Live and Let Die, Pierce Brosnan bungie-jumping down the face of a concrete dam in Goldeneye, or Roger Moore skiing off the side of a mountain and unveiling an ostentatious Union Jack parachute in The Spy Who Loved Me. To this roll-call of Bond's great pre-credits sequences you can now add Blood Stone's, which we finally got the chance to play for ourselves this week.

Bizarre have created a breathless run through all the various elements that make up its take on one of cinema's most prestigious franchises. Speedboat sections run effortlessly into driving sections via tight third person action sequences in a package that's tied together with some sterling production values.

It's all indicative of Blood Stone's status as this year's Bond experience – alongside Goldeneye it marks a two-tiered attempt to atone for the absence of a film as Bond's 23rd cinematic instalment is left in limbo thanks to the financial quagmire that MGM finds itself in. What's most heartening is how well it's facing up to its task; if Bizarre can maintain the pace for the game's duration, Blood Stone could even pull Bond out of the swamp of mediocrity that Quantum of Solace placed him in and put the franchise back on the course that Casino Royale set out.

Blood Stone's bombastic opening is something we've seen before, but going hands-on allows us to fully appreciate the spectacle that's been crafted. It starts in the skies above Athens with 007 on the tail of Greco, a Bond villain cut out of the familiar, thickly stereotyped cloth that's the series' staple. Once the customaries are out of the way – Dame Judi Dench's M being her matronly self, while Bond responds with the brand of petulant masculine pouting that Daniel Craig's helped bring to the role – it kicks off proper on the decks of Greco's opulent yacht.

Here Blood Stone's unique blend of combat is introduced. Inspired by Craig's take on the role of Bond it's intensely physical stuff, and close-quarter fights are well realised. Getting someone by the scruff of the neck kicks off a context sensitive animation, pummelling their faces into doorways, vaulting over cover to kick them in the face or simply suffocating them with your thighs. Bizarre makes sure you'll explore all the possibilities by using melee kills to top up the Focus meter, a system which allows Bond to deliver quick takedowns with his gun.

The gunplay itself isn't complex, but its few elements are well-worked. The weaponry feels powerful – guns can be quite unwieldy when shooting from the hip and even when staring down the iron sights – to the point where you'll have to rely on the focus aims if you don't want to ruin the illusion of Bond being an efficient killer.

Once the shooting subsides and Bond escapes the yacht Bizarre pulls out all the stops for a rip-roaring ride around the harbour behind the wheel of a speedboat. It's implausibly explosive stuff – it's hard to believe that there's much left standing once the chase is over – but it's also pretty exciting. Catamarans are ducked through and helicopters are shot from the skies as millions worth of high-end equipment is destroyed.

A brief on-foot section provides a breather before one more stint behind the wheel, this time in charge of Bond's muscular Aston Martin DB9. Unsurprisingly given Bizarre's heritage with the Project Gotham series it's a standout section with some spot-on handling helping ring the most excitement out of the various obstacles that are thrown the player's way.

Everything climaxes with a well-choreographed barrel roll from the DB9 that makes way for the credits sequence proper. As is Bond tradition, it's a pitched blend of studied style and high camp, soundtracked by Joss Stone's I'll Take It All - which is in itself a surprisingly stirring Bond theme, most definitely trumping the limp efforts of the latter Brosnan films and Chris Cornell's weak contribution to Casino Royale.

And like the rest of Blood Stone's package, it does a great job of evoking the unique Bond feel in a way that past titles have struggled to. As a game, it's unlikely that Blood Stone will be the most dynamic available when it launches towards the end of November, but it's certainly living up to its billing as this year's number one Bond experience.



#495 YouKnowTheName

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Posted 11 October 2010 - 12:05 PM



The gunplay itself isn't complex, but its few elements are well-worked. The weaponry feels powerful – guns can be quite unwieldy when shooting from the hip and even when staring down the iron sights – to the point where you'll have to rely on the focus aims if you don't want to ruin the illusion of Bond being an efficient killer.



Oh no. Oh no no no no NO!

You can't even shoot reliably? Even when AIMING? Just playing it ruins the illusion of Bond being... Bond? You have to rely on the game playing itself to even work?

I sincerely hope this isn't true. If it is, you can write the whole game off right now.

And thank you, Chief of SIS. I'm not trying to force others to change thier opinions like an extremely nerdy preacher, but a discussion forum is no place to keep quiet. And i also haven't been anythign near a hardcore gamer for a good long time, I'm only bothing with these games as a Bond fan!

Edited by YouKnowTheName, 11 October 2010 - 12:06 PM.


#496 Matt_13

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Posted 11 October 2010 - 04:25 PM

There are a bunch of hands on impressions floating around the internet from NYCC, and not one of them has anything bad to say about the game. I think we're good.

#497 coco1997

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Posted 11 October 2010 - 04:36 PM

Hey guys check this video :

check the left T.V , bond have some walking and not shooting ..


"Manypenny"?

What an idiot.

#498 Quantumofsolace007

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Posted 11 October 2010 - 04:57 PM

in just a few short weeks I get to play a new bond game I'm excited :D

#499 Matt_13

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Posted 11 October 2010 - 05:16 PM

Full comic con footage, spoilers



#500 DamnCoffee

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Posted 11 October 2010 - 05:23 PM

DROOL!

#501 Chief of SIS

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Posted 11 October 2010 - 07:20 PM

Sold.

#502 coco1997

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Posted 11 October 2010 - 07:24 PM

Hasn't that footage been out for a while now?

#503 Matt_13

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Posted 11 October 2010 - 07:25 PM

Most of it yes, but that's the entire first level which we haven't seen.

#504 Tybre

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Posted 11 October 2010 - 07:50 PM

Want.

#505 YouKnowTheName

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Posted 11 October 2010 - 11:07 PM

Oh dear...

It looks like the other article was right. The player shoots TWO bad guys in the whole video. ALL the rest are free kills usuing that stupid insta-kill system they stole from Splinter Cell, on more than one occasion bad guys are just dropped in Bond's lap just so he has some saved up. It's just punch-freekill-punch-freekill. It also encourages you to break cover and use your fists during gunfights rather than actually shoot, which seems worryingly succesful.

This could be saved by very good manual aiming, which doesn't look promising in the vid, but so far it looks shallow, automated and uninvolving. It's going to need to reveal a LOT to recover from this one.

Oh, and love the completely linear level design, Bizarre. Did you even read the QOS reviews?

#506 Garth007

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Posted 11 October 2010 - 11:30 PM

Oh dear...

It looks like the other article was right. The player shoots TWO bad guys in the whole video. ALL the rest are free kills usuing that stupid insta-kill system they stole from Splinter Cell, on more than one occasion bad guys are just dropped in Bond's lap just so he has some saved up. It's just punch-freekill-punch-freekill. It also encourages you to break cover and use your fists during gunfights rather than actually shoot, which seems worryingly succesful.

This could be saved by very good manual aiming, which doesn't look promising in the vid, but so far it looks shallow, automated and uninvolving. It's going to need to reveal a LOT to recover from this one.

Oh, and love the completely linear level design, Bizarre. Did you even read the QOS reviews?

Ok so im just going to put this out there but dude you need to like stop downing this game i've been watching both topics from goldeneye and bloodstone and you constantly complain or almost flat out downgrade bloodstone for being unoriginal for that matter. i know its your opinion, but we don't need to hear the same thing over hundred times. i think we get the point now. anyway how can you judge the game anyways. it isn't even out yet. just because they show footage of it and it isn't to your liking doesn't mean it is either the final product or what it seems to be because you haven't personally experienced the game itself.

#507 YouKnowTheName

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Posted 12 October 2010 - 12:03 AM

A month before release it probably IS the final product. And I've played enough games to know what I'm looking at.

Seriously, what is people's problem with making honest observations about the game that are bad? Nobody leaps on all the people going on about how "amazing" it looks, yet they haven't played it either. Why does no one want to hear anything bad about it? Why leap to the defense of a game that hasn't been released?

I've never said the game is bad, I've only said it looks bad for various reasons, and I've also said where it looks good and gone on about how it COULD be great if X Y Z. But as soon as you say anything negative everybody leaps on you clutching their reality blinkers. Too many people have already decided this will be the best Bond EVAR and aren't letting a little thing like actually playing it get in thier way.

I don't say negative things about Blood Stone and good things about GoldenEye to inspire a Jets and Sharks situation. GoldenEye just looks a LOT better at this juncture. I WANT this game to be good. I'd LOVE two great Bond games. I've got some stunning footage of GoldenEye and a ten minute vid of a part of Blood Stone revealed months ago playing itself. Do the math.

#508 Garth007

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Posted 12 October 2010 - 12:10 AM

A month before release it probably IS the final product. And I've played enough games to know what I'm looking at.

Seriously, what is people's problem with making honest observations about the game that are bad? Nobody leaps on all the people going on about how "amazing" it looks, yet they haven't played it either. Why does no one want to hear anything bad about it? Why leap to the defense of a game that hasn't been released?

I've never said the game is bad, I've only said it looks bad for various reasons, and I've also said where it looks good and gone on about how it COULD be great if X Y Z. But as soon as you say anything negative everybody leaps on you clutching their reality blinkers. Too many people have already decided this will be the best Bond EVAR and aren't letting a little thing like actually playing it get in thier way.

I don't say negative things about Blood Stone and good things about GoldenEye to inspire a Jets and Sharks situation. GoldenEye just looks a LOT better at this juncture. I WANT this game to be good. I'd LOVE two great Bond games. I've got some stunning footage of GoldenEye and a ten minute vid of a part of Blood Stone revealed months ago playing itself. Do the math.

no they can still change things in the game last week it was announced that EA is changing the name of the Taliban in Medal of Honor game to opposing Force. I think if they can do that in a week...i think they can still change bloodstone in a month easily.

#509 Chief of SIS

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Posted 12 October 2010 - 12:23 AM

Dude...I haven't seen any joss stone yet. What's up with that?

#510 Tybre

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Posted 12 October 2010 - 12:58 AM

on more than one occasion bad guys are just dropped in Bond's lap


To be fair, they did note this was the easy difficulty setting.