Metal Gear Solid V: Ground Zeroes (2014)
Developer: Kojima Productions
Publisher: Konami
Platforms: PS4, X1, PS3, 360, PC
Rating: 7.5/10
A short review for a short game. Okay, in all fairness, Ground Zeroes isn't really a full game. It's essentially the PTS for Metal Gear Solid V: The Phantom Pain. That said, it does a fairly good job of setting up the story of MGSV, even if it waits until the absolute very end to do so. The game's story picks up shortly after the events of 2010's Peace Walker and sees Snake (Big Boss) infiltrating a POW camp in Cuba to rescue Chico and Paz. There isn't much to the game's story as it is only meant to serve as an intro and basically a tutorial for the rest of MGSV.
The game looks great (even on the older consoles, I played it on PS3). Most everything we've come to love about MGS is intact here. David Hayter's gravelly voice notwithstading, the voice acting and music are superb as usual. Kiefer Sutherland does a fantastic job as Snake and I cannot wait to here how he does in the full game.
The gameplay, however, is where Ground Zeroes excels. Kojima Productions has completely revamped the stealth gameplay to feel more natural and real. Despite Snake's age, he feels more agile than ever. Movements no longer seem stilted and seem to flow far better. The enemies can finally see farther than about 2 feet, making it completely nerve-wracking to sneak around in the daytime. Also, while the main campaign only lasts for roughly an hour (cutscenes included), the game more than makes up for it in replay value. The extra and side ops easily boost the gametime to a still rather lein 5-6 hours, however, for a game that is basically pre-game DLC, it's not bad.
Overall, it's disappointing that Ground Zeroes is so short and that the main game is still over a year away. However, what Ground Zeroes lacks in time and story, it makes up for in extra content. It may not be a long game, but it more than serves it's purpose as a prologue and to wet our appetites for the rest of Metal Gear Solid V: The Phantom Pain. Too bad it's still a ways off.