007 Legends
#121
Posted 01 July 2012 - 03:21 AM
I'm willing to bet the Brosnan film that'll be in this game is Die Another Day. It's the only Brosnan film that never got a game, which is kind of ironic considering how well it would have translated to a video game. I doubt they'll touch GoldenEye since they already remade it, and I don't see them using Tomorrow Never Dies or The World Is Not Enough. I could be wrong though, of course.
For Connery I doubt they'll use From Russia With Love since it's already a game, so I'll bet on Goldfinger or You Only Live Twice.
Dalton is a hard one. I'll guess Licence To Kill purely for the fact that there's more action.
#122
Posted 01 July 2012 - 10:27 AM
For Connery I doubt they'll use From Russia With Love since it's already a game, so I'll bet on Goldfinger or You Only Live Twice.
I'd imagine the volcano in YOLT will be what they'll go for.
#123
Posted 01 July 2012 - 12:06 PM
I have to say I'm shocked that OHMSS is in the game. Even if the game is bad I still have to tip my hat to developers for at least adapting this gem of movie to the video game world.
More screenshots
Tracy is in the game
http://multiplayerbl...rvice-revealed/
Edited by THX-007, 01 July 2012 - 12:08 PM.
#124
Posted 01 July 2012 - 04:54 PM
For Connery I doubt they'll use From Russia With Love since it's already a game, so I'll bet on Goldfinger or You Only Live Twice.
I'd imagine the volcano in YOLT will be what they'll go for.
I would imagine so as well. I could see them going for GOLDFINGER, given that it's the most popular Bond film with the general public, but aside from that I'd agree that YOU ONLY LIVE TWICE is the best bet for the Connery film that they'll include.
#125
Posted 01 July 2012 - 04:57 PM
#126
Posted 01 July 2012 - 04:58 PM
#127
Posted 01 July 2012 - 05:59 PM
#128
Posted 02 July 2012 - 01:24 AM
YES! we need more games that exploit the great old movies. i enjoyed FRWL
#129
Posted 02 July 2012 - 03:09 AM
Of the two Dalton films, something tells me we won't get "LTK". Much as I love it--and consider it one of the best of the entire series--it was nevertheless a box office disappointment and the film most associated with the 'failure' of Timothy Dalton's tenure as James Bond. I could be wrong, and hope I am, although I can't really scoff at the idea of being able to play through any of the action scenes in "TLD", either.
Brosnan is really a crapshoot. We can safely rule out "GE", as Activision wouldn't dare regurgitate that film again, and we've gotten video game adaptations of "TND" and "TWINE" already, crappy though they may be. "DAD" is kind of the reverse case of "LTK" in that it was pretty much universally panned but nevertheless made a ton of money. It's also the most video game-like of any of the Brosnan films. We'll see.
EDIT: Also, not sure if this has been posted yet, but here's the synopsis for "OHMSS" in the game:
True love is hard to find but James Bond has finally found his equal in the beautiful Tracy di Vicenzo, the daughter of European crime syndicate head Marc-Ange Draco – Bond’s key contact for tracking down criminal mastermind Ernst Stavro Blofeld. After wooing Tracy and their ensuing whirlwind romance, they jet set off to the Swiss Alps as Bond pursues Blofeld. It’s here, in a picturesque Alpine setting, that gamers encounter an avalanche of action. Blofeld is aware of Bond’s undercover ruse and kidnaps Tracy, luring Bond into a rescue mission involving a fast-paced downhill ski chase and a confrontation in a high-flying cable car, which also uncovers Blofeld’s master plan to release a deadly virus in five of the world’s largest cities. With the help of Tracy’s father, players must infiltrate Blofeld’s private research facility in the Swiss Alps, thwart the release of the virus and save Tracy before it’s too late.
#130
Posted 02 July 2012 - 07:14 AM
#131
Posted 03 July 2012 - 12:54 AM
#132
Posted 03 July 2012 - 02:49 PM
#133
Posted 03 July 2012 - 03:37 PM
I'm going to imagine that the remaining sections will be the volcano in YOLT, Afghanistan in TLD and the ice palace + hot springs building (I don't know what to call it) from DAD... I'll be incredibly surprised if I'm wrong on more than one of those.
You've probably got it right, but as I mentioned earlier, I think we might get "TB" due to its water-based action since "YOLT" might seem like a bit of a "MR" rehash (ironic, given that it's the other way around in the movie world ).
#134
Posted 03 July 2012 - 06:03 PM
You've probably got it right, but as I mentioned earlier, I think we might get "TB" due to its water-based action since "YOLT" might seem like a bit of a "MR" rehash (ironic, given that it's the other way around in the movie world ).
Thunderball. Please. I'm definitely hoping for that one!
Emilio Largo is one of my favorite villains and his downloadable model in GoldenEye: Reloaded was great.
Edited by Trevelyan 006, 03 July 2012 - 06:04 PM.
#135
Posted 03 July 2012 - 06:28 PM
You've probably got it right, but as I mentioned earlier, I think we might get "TB" due to its water-based action since "YOLT" might seem like a bit of a "MR" rehash (ironic, given that it's the other way around in the movie world ).
Thunderball. Please. I'm definitely hoping for that one!
Emilio Largo is one of my favorite villains and his downloadable model in GoldenEye: Reloaded was great.
Hm, TB's underwater action might in the end come close to MR's space station battle. Perhaps too close?
#136
Posted 03 July 2012 - 06:44 PM
'Die Another Day' and 'The Living Daylights' are getting far more hotter now as they have heavy action based sets and big locations to do them in.
#137
Posted 05 July 2012 - 12:27 AM
I'm keen on the idea of having to infiltrate Whitaker's compound and having to kill him (Much like the end of the movie).
#138
Posted 05 July 2012 - 07:29 AM
Here's hoping they use one of Dalton's efforts to good use.
Heck, even the pre-title sequence from 'The Living Daylights' would be good fun - skydiving down to Gibralter, making your way stealth like up the mountain past SAS guards, then battling the hitman, using the jeep, avoiding killing or detection by the SAS and make it off the island alvie... or something like that.
#139
Posted 05 July 2012 - 08:32 AM
Heck, even the pre-title sequence from 'The Living Daylights' would be good fun - skydiving down to Gibralter, making your way stealth like up the mountain past SAS guards, then battling the hitman, using the jeep, avoiding killing or detection by the SAS and make it off the island alvie... or something like that.
Ooh yes; that'd be rather ace.
I suppose they could even do the getting-Koskov-out-of-Bratislava bit.
#140
Posted 06 July 2012 - 11:54 AM
See, they should get us to make a decent Bond game using the real characters and elements we know make them great, not just standard stuff Activision are dropping in amongst a generic shooter. Although if they DO make it very atmospheric with good use of characters and music, it could be great to play!
#141
Posted 06 July 2012 - 05:53 PM
Yeah, a bit of stealth-and-protect action.
See, they should get us to make a decent Bond game using the real characters and elements we know make them great, not just standard stuff Activision are dropping in amongst a generic shooter. Although if they DO make it very atmospheric with good use of characters and music, it could be great to play!
No question... and from this angle, things are shaping up quite nicely!
#142
Posted 07 July 2012 - 02:05 PM
I'm just getting really bored of nothing but shooting tons of enemies in Bond games - just because Goldeneye 64 did it well decades ago.. Nobody's got the guts to make a different kind of Bond game (which is what RareWare did with GE for the time, and why it was so good), which incorporates more freeroam adventure for example, exploration, puzzle solving, proper environmental interaction and characters, driving, sneaking and shooting all togetyher in the same levels without it being awfully one-track. Sometimes they will boast one or two of the others like driving or sneaking, but they've never been done well. They are generally extremely linear, uninteractive worlds and just shooting people. The FRWL game pretended it was doing something more like this, but all it did was make it third person with some incredibly awful AWFUL driving levels and a smattering of very basic and shoddy sneaking sections, and somehow managed to make it an even more obviously linear game than ever.
I say give the James Bond game licence to Rockstar. People with proper imagination and who make emersive games, not just shiny worlds with just guns instead of content.
#143
Posted 08 July 2012 - 06:09 PM
Well, 007 Legends on FB announce this:
We’ve got a special treat lined up for you tomorrow! Be sure to visit our page for a first look at the action in On Her Majesty’s Secret Service!
#144
Posted 08 July 2012 - 08:16 PM
#145
Posted 08 July 2012 - 10:12 PM
It looks alright like...Problem is after so many Bond games that basically look like this - and the glitzy-looking mess that was the latest reworking of Goldeneye (*yawn* come up with something new to work from!) - I just think it will be more of the same nothingness with another new graphic shell to fool us into thinking this one will be really good.
I'm just getting really bored of nothing but shooting tons of enemies in Bond games - just because Goldeneye 64 did it well decades ago.. Nobody's got the guts to make a different kind of Bond game (which is what RareWare did with GE for the time, and why it was so good), which incorporates more freeroam adventure for example, exploration, puzzle solving, proper environmental interaction and characters, driving, sneaking and shooting all togetyher in the same levels without it being awfully one-track. Sometimes they will boast one or two of the others like driving or sneaking, but they've never been done well. They are generally extremely linear, uninteractive worlds and just shooting people. The FRWL game pretended it was doing something more like this, but all it did was make it third person with some incredibly awful AWFUL driving levels and a smattering of very basic and shoddy sneaking sections, and somehow managed to make it an even more obviously linear game than ever.
I say give the James Bond game licence to Rockstar. People with proper imagination and who make emersive games, not just shiny worlds with just guns instead of content.
I dunno: I don't think I'd really want a non-linear game because I sort of want one that feels like a movie. Something like Uncharted.
#146
Posted 09 July 2012 - 07:44 AM
I'll keep you posted if I hear/see anything!
#147
Posted 09 July 2012 - 12:18 PM
#148
Posted 09 July 2012 - 01:29 PM
I mean, I loved the choral Bond theme 6 years ago, maybe even 5....but now? Please....something else!! God, even the exciting David Arnold mix of 'On Her Majesty's Secret Service' theme would fit a newer, modern take on the game - that's a brilliant Bond piece of music and would make more sense to use for the level itself.
And we'll get sweeping views of the locations, loads of bad guys and the same shot of machine guns being shot aimlessley at them in different settings and lots of explosions, and I bet we have the money shot of either a huge helecopter exploding or crashing somewhere, or a big explosion on the skis.
Don't forget the 'OHMSS' reassuring shots of Tracy thrown in and even a CG Telly Savalas Blofeld maybe?
Let's wait and see Mharkin...place your bets what we'll get..!
#149
Posted 09 July 2012 - 01:31 PM
Fully agree. You hit a lot of points I made a couple pages back. Rockstar already has a spy game called Agent in the works but will probably be a while until we see since right now GTA V is being worked on.It looks alright like...Problem is after so many Bond games that basically look like this - and the glitzy-looking mess that was the latest reworking of Goldeneye (*yawn* come up with something new to work from!) - I just think it will be more of the same nothingness with another new graphic shell to fool us into thinking this one will be really good.
I'm just getting really bored of nothing but shooting tons of enemies in Bond games - just because Goldeneye 64 did it well decades ago.. Nobody's got the guts to make a different kind of Bond game (which is what RareWare did with GE for the time, and why it was so good), which incorporates more freeroam adventure for example, exploration, puzzle solving, proper environmental interaction and characters, driving, sneaking and shooting all togetyher in the same levels without it being awfully one-track. Sometimes they will boast one or two of the others like driving or sneaking, but they've never been done well. They are generally extremely linear, uninteractive worlds and just shooting people. The FRWL game pretended it was doing something more like this, but all it did was make it third person with some incredibly awful AWFUL driving levels and a smattering of very basic and shoddy sneaking sections, and somehow managed to make it an even more obviously linear game than ever.
I say give the James Bond game licence to Rockstar. People with proper imagination and who make emersive games, not just shiny worlds with just guns instead of content.
Games have come a long way. When Goldeneye64 came out way back when the two things that gamers looked for in a game was 1) graphics 2) gameplay
Now something as equally important is looked at and can either sink or swim a game: the story. Writing for games has a giant leap forward in the past decade. I can exactly point my finger on the exact game that changed how story lines in games were told but it may have been Metal Gear Solid with its story of conspiracies and various spy plots. Now specifically I'm talking about consoles. Computer games like the point-and-click adventure games of the late 1980s and early to mid 1990s did have engaging stories. Games like Grim Fandango, Indiana Jones & the Fate of Atlantis, The Dig, Beneath a Steel Sky, and others. But it was the late 1990s and early 2000s when plot lines for gaming consoles changed. Uncharted, Mass Effect, Deus Ex and pretty much any game Rockstar puts out. It was sorta like how in the 1980s comic books started making headlines with more adult themed writings from Alan Moore and Frank Miller (before he went insane). Same thing applies to games. You know games have made a leapt forward there's a review of Red Dead Redemption in the New York Times.
So with all this advancement in game storytelling its sad the state Bond games are in. Yes they're tried to add stories to their games but often they feel like a really weak Bond film. There's no intrigue or the feeling that something is happening and we don't know about it. All that gets thrown at the window so we can have by the numbers action scenes and the plot is reduced to "I have a doomsday machine."
We need innovation. How about a Bond that we get to fully control how Bond acts, we make the decisions. Does he believe a guy that he captures or does he simply blow his brains out. Who does he trust. Should he trust M or Felix and go about the assignment or maybe do some investigating of his own to see if maybe there's a hidden agenda. Be daring. Let us craft who Bond is. Is he a polite English gentleman or is he a quiet cold assassin. Does he have mercy or does he kill everything in his path. It could be really interesting scenario if Bond goes off the path (meaning he isn't following assignment or he's committing too many crimes) that after repeated warnings from MI6 a team is dispatched to either capture or kill Bond. And on the flip side the more Bond becomes a thorn in the villain's claw the more assassins are sent to eliminate Bond. How about Bond can make alliances with crime organizations in order to access info, weapons or men as backups. And he if becomes a problem to them they will send their own people to deal with him. After learning info from an informant does Bond help him out (either from assassins or to defect) or does he abandon him.
With so much potential for a game revolving around spies and intelligence a proper developer could take Bond to areas that the films or books haven't. But sadly it won't happen and they're only play it safe.
#150
Posted 09 July 2012 - 02:28 PM
He's not just a one man war machine as portrayed in the games - he is a human who has to think, react, solve, lie, cheat, plan and deliver in a number of ways rather than just shooting from Point A to Point B with anything caught up in between.
I love the idea of a detailed James Bond game from Rockstar with a sprawling landscape filled with the elemnts we love, lots of missions building up to a final showdown which, yes, can be big and loud as finales are in Bond films; 'The Spy Who Loved Me' a prime example, but let's build up to that, and as you say, take the time to develop a brilliant spy adventure story, meet exotic and dangerous characters, take on various missions and side-quests to gain more intelligence etc..
....the mind boggles what we could deliver as game developers. It really does.