
Blood Stone revealed!
#331
Posted 11 September 2010 - 11:34 PM
Have to disagree with previous post about the Uncharted template being suitable for Bond. Call of Duty is EXACTLY what Bond games should be. Tense, realistic, immersive shooters, adaptive to action and stealth equally and demanding to the player. They are basically GoldenEye for today, perfecting the elements GoldenEye invented, and are absolutely the way Bond games MUST go.
Uncharted is all about cinematic action and huge scripted set pieces. They are both fantastic games, but too OTT and pre-scripted to really fly as Bond games. No Bond game made like it could ever measure up to the Big G, whereas one developed with the COD mechanics could.
The drawback with both is that they are both too linear, concentrating on forcing the player down a specific path rather than latting them move and operate as a secret agent, which GoldenEye nailed perfectly. This is the main issue that must be address to make a true successor. A Bond game should have a level of freeform gameplay to it, so you feel like you are maing and executing descisions as Bond, rather than following a script (where QOS fell flat).
The recipe for a perfect Bond game: 60% Hitman, 40% Call of Duty. And Hitman lets you switch seamlessly from first to third person, so no one can complain.
I do love that Activision do seem to be making two genuinely different games with this and GoldenEye, with both really playing to the strengths of their chosen gameplay types and both looking far better than we can rightly expect of the series. Things are looking good, but then they were before QOS was released...
#332
Posted 12 September 2010 - 02:40 AM
I can't agree with your points about CoD. It's as scripted as Uncharted, and there is nothing Bondian about feeling like a game is pushing you through levels on rails. It feels like a shooting gallery. There are annoying sequences of infinitely spawning guards when you just mow them down like shooting fish in a barrel, until you can push forward to some objective. Finally I hate that you rarely go it alone in CoD, and you can certainly see that influence in the Dam level of GoldenEye Wii. This makes sense for a war game, but not James Bond.
While Uncharted is more Indiana Jones than Bond, Bond is more Indy than miscellaneous war hero, so it is a closer fit.
#333
Posted 12 September 2010 - 10:08 AM
It's linear, yes, but with those controls and a Hitman-lite level design (not too close, Bond doesn't need to be quite that in-depth), one that fills a relatively non-linear area with objectives and lets you complete them how you see fit, and caters for you either way, that's where we need to be going. Uncharted is no less linear than CoD, it's just sometimes a bit better at disguising it.
CoDs controls (modified to give more options and manouverability) Hitmans level design (scaled down) GoldenEye's ethos. The recipe for the perfect Bond game. You're welcome, Activision.
The root of the problem is the miscinception that games need to be 'cinematic'. I understand that Bond games are based on films (or a film series, anyway) but cinema is a non-interactive medium, and the point of gaming is that is IS interactive. a game that relies on cut scenes to tell it's story is just using another medium to do it's job, like a film constantly filling the screen with text every ten minutes to be more like a book. It's stupid, and can be done in so mant other ways. Bioshock accomplished in-medium story telling by keeping you in-head and having people talk to the camera, which you could still move. Or go with a Mass Effect dialogue tree thing. And of course, basing elements like navigation are frequently handled the same way for fear the stupid player will mess up the carefully stage-managed experience the developers were going for.
#334
Posted 13 September 2010 - 06:19 PM
#335
Posted 13 September 2010 - 08:17 PM
xxx
#336
Posted 13 September 2010 - 08:48 PM
WOW!

#337
Posted 13 September 2010 - 08:51 PM
#338
Posted 13 September 2010 - 10:54 PM
#339
Posted 13 September 2010 - 10:59 PM

#340
Posted 14 September 2010 - 03:39 AM
That jungle level, not sure if it goes any longer than that beforehand, does remind me of a highly detailed, fully realized “Jungle” from GoldenEye. And similar looking crates, the ones you meet Valentin in during “Statue”, are there.
Activision did say they played through all the past games. May be wrong, but it seems like we're going to get some of the best aspects from the previous games in one. Oh, and cool to see they’re using the QoS blood drip for the death screen.
#341
Posted 14 September 2010 - 09:01 AM
#342
Posted 14 September 2010 - 10:33 AM
It's true that there's nothing in the vids (so far) that doesn't resemble something we've already seen. I swear in the Istanbul trailer Bond breaks into the set of TWINE) It also looks very linear and unimaginitive. My hopes are dropping for this one.
#343
Posted 14 September 2010 - 01:54 PM
#344
Posted 14 September 2010 - 06:40 PM
GoldenEye is the only Bond game to take what Bond essentially IS, a secret agent with skills in stealth, combat and modern gadgetry, and craft a game from the ground up with the sole purpose of putting YOU, the player, in Bond's position, with all his abilities and talents to use as you see fit, while taking you through a wide variety of environments designed to challenge all those abilities in different measure, and with such a focus on control and gameplay as to have achieved not only sheer perfection in the field, but a real, tangible experience of being a human being within the game world, which can only be achieved in this manner in First Person.
True, a lot of GoldenEye's uniqueness has been worn down by 13 years of immitators, but to say GoldenEye is "just an FPS" is insanity. The only reason it could seem like that is because every action game was trying to BE it until Halo. And they failed.
Every other Bond game has tried so hard to be "cinematic", which GoldenEye never concerned itself with. But a cinematic experience is a non-interactive one, which is why them feel so hollow. In GoldenEye, like Bond you were proactive, nothing happened that you didn't make happen or have to deal with yourself. In all the other games you were reactive, the game just went on around you and you brainlessly did what you were told and were lead by the hand. NOT like Bond at all. They also never even nailed the controls- no Bond game has ever felt as fluid and organic as GoldenEye.
And that's why GoldenEye is the greatest Bond game. It went so far beyond game control as to put YOU directly in the games world, which was a completely unique, varied world with a level of realism that was unprecedented. And that's the key- Immersion. Every other game has just been a fairground ride, often one where Bond isn't realy fully under your control at all (EON, FRWL), which is the opposite of what GoldenEye did and why the world remembers GoldenEye and a wave a crap cash-ins.
And yes, I fully typed 'GoldenEye' 10 times just now.
#345
Posted 14 September 2010 - 07:07 PM
Tell me, how many times where you able to play FRWL or QOS after you won the game without getting bored? And all the soldiers you shoot fall in the same way. In GE you blew up a soldier, a scientist or anybody and he flew sky high!
#346
Posted 16 September 2010 - 11:20 AM
I can tell from the sign of my insanely ong posts that this debate is probably never going to get settled and will no doubt devolved into me posting my EON review again so I suggest we all agree to disagree on this particular point.
I will say that, gripes over it's laziness and repeating of old mistakes aside, Blood Stone looks like tremendous fun, and is already better than EON/FRWL by a mile because it has an actual aiming system. Also, while the Uncharted style is getting very worn and isn't really Bond, we should all be happy it's not a racing game at least, and the system is proven to work nicely when applied well.
A great Bond game? No chance. But a hugely entertaining all-looks-no-brains beerslam of ideas from better games led by Daniel Craig? No doubt. We can all settle our differences in deathmatch if you like.
Edited by YouKnowTheName, 16 September 2010 - 11:22 AM.
#347
Posted 17 September 2010 - 05:57 PM
#348
Posted 17 September 2010 - 07:21 PM
Don't think this has been around but I found it today and jeez does the animation look like it's coming around. Craig's model looks a lot more polished than earlier. Personally, love the crate 'hop-into-kick' animation about 15 seconds in. Looking good.
http://www.youtube.com/watch?v=JE7JW0j65wQ
WOW...just WOW...
#349
Posted 17 September 2010 - 07:32 PM
Don't think this has been around but I found it today and jeez does the animation look like it's coming around. Craig's model looks a lot more polished than earlier. Personally, love the crate 'hop-into-kick' animation about 15 seconds in. Looking good.
http://www.youtube.com/watch?v=JE7JW0j65wQ
15 years, a dozen games, and his dinner jacket's finally animated. Nice touch.
#350
Posted 17 September 2010 - 07:49 PM
#351
Posted 17 September 2010 - 08:37 PM
A tux and standard suit are shown in that trailer (so those of you interested can settle down). I don't think I've ever seen a properly animated suit in a game before. Staggering visuals. Those take downs are ridiculous. I really hope this plays well. All the signs are pointing to this being flippin' amazing.
#352
Posted 17 September 2010 - 08:39 PM
xxx
#353
Posted 17 September 2010 - 08:41 PM

#354
Posted 17 September 2010 - 09:36 PM
#355
Posted 18 September 2010 - 03:04 AM
If that doesn't get you excited, you're not a Bond fan.
#356
Posted 18 September 2010 - 03:04 AM
Don't think this has been around but I found it today and jeez does the animation look like it's coming around. Craig's model looks a lot more polished than earlier. Personally, love the crate 'hop-into-kick' animation about 15 seconds in. Looking good.
http://www.youtube.com/watch?v=JE7JW0j65wQ
Holy Mother that's a beauty.
If I could guess a timeline for the game I'd guess the following: Athens, Istanbul, Monaco, Siberia, Bangkok, Burma.
For some reason I feel like Istanbul comes later, but eh. Athens is definitely opening the game if la interwebs are to be believed, and I fail to see why they shouldn't.
#357
Posted 18 September 2010 - 03:54 AM
Holy Crap This looks like the best james bond game EVER!!!!Don't think this has been around but I found it today and jeez does the animation look like it's coming around. Craig's model looks a lot more polished than earlier. Personally, love the crate 'hop-into-kick' animation about 15 seconds in. Looking good.
http://www.youtube.com/watch?v=JE7JW0j65wQ
#358
Posted 18 September 2010 - 07:21 AM
Well the train chase scene didn't impress me cause I've seen a lot better scenes in various games, but the jungle scene is really good. The crossfire is preety well done and I also liked the fact that we have a bigger variety of hand-to-hand combat moves.
The train chase doesn't impress me at all either. Looks like something right out of a previous Bond game, and I don't remember it being all that great the first time either. All-in-all, BLOOD STONE looks like a fairly mixed bag right now. There have been some elements that look quite good, but then there are others such as this train chase sequence that just look subpar. I'll definitely play the game when it's released, but I'm not waiting for it with as much anticipation as others around here are.
#359
Posted 18 September 2010 - 11:02 AM
Well the train chase scene didn't impress me cause I've seen a lot better scenes in various games, but the jungle scene is really good. The crossfire is preety well done and I also liked the fact that we have a bigger variety of hand-to-hand combat moves.
The train chase doesn't impress me at all either. Looks like something right out of a previous Bond game, and I don't remember it being all that great the first time either. All-in-all, BLOOD STONE looks like a fairly mixed bag right now. There have been some elements that look quite good, but then there are others such as this train chase sequence that just look subpar. I'll definitely play the game when it's released, but I'm not waiting for it with as much anticipation as others around here are.
Same here! The game looks very, very good, but not awesome. I believe it lacks something that leaves it to very good. It needed another touch to launch it to awesomeness. I don't know what that is, maybe the lack of brand new sceneries, the story, I don't know. To be honest though I don't count the days till its release. At the moment my entusiasm is going to F1 2010 and GT5 and not towards Bloodstone.
Oh, did somebody say something about suits?

#360
Posted 18 September 2010 - 11:17 AM
All in all this is beginning to whiff more and more of EON, and that's pretty much the worst possible thing that could happen to any Bond game, Just hope it's not a game for idiots this time round.
My clairvoyant review stands. Pretty and entertaining in the short term, by seen it all before and yet another wasted opportunity for the franchise.
Edited by YouKnowTheName, 18 September 2010 - 11:19 AM.