Early screenshots of the upcoming James Bond video game
Now And for long time :
http://games.tiscali...olace/index.asp
Posted 02 June 2008 - 10:08 AM
Early screenshots of the upcoming James Bond video game
Posted 02 June 2008 - 10:12 AM
Posted 02 June 2008 - 10:26 AM
Posted 02 June 2008 - 10:38 AM
Posted 02 June 2008 - 03:06 PM
Posted 02 June 2008 - 03:58 PM
Posted 02 June 2008 - 06:32 PM
he game, according to the preview, contains levels and sets from both Casino Royale and the Quantum of Solace films, although only CR levels were shown.
GM says that the core FPS gameplay is broken up with third-person elements, supposedly to remind you that you're "being" Bond, which sounds like an idea straight from the 'brand' department.
The mag compares the game's cover system to that of GTA IV, where the camera walking along ledges and such, as well as for "God of War-style" quick-time events that let you pull off takedowns to dispense enemies quickly and quietly.
One quick-time event has you play through that fantastic chase at the start of Casino Royale, although GM notes that free running ninja Sebastien Foucan's likeness won't be in the game.
Speaking of the AI, GM observes that enemies use flank tactics and communicate with each other.
Posted 02 June 2008 - 07:28 PM
Posted 02 June 2008 - 08:20 PM
I'm not to happy with the idea of the game being both FPS and TPS, I would rather have it all in third person. FPS's and TPS's tend not to do well when combined.
For a batch of next-gen screenshots, I'm not that impressed, graphically (which is something the Bond games have always had going for them). I'll be anxious to see the mainstream VG sites start picking up on this and releasing some of their own media. Fingers crossed these are just early-version worries.
Posted 02 June 2008 - 09:18 PM
Posted 02 June 2008 - 09:38 PM
Posted 02 June 2008 - 09:42 PM
Posted 02 June 2008 - 09:43 PM
Posted 02 June 2008 - 09:49 PM
Posted 02 June 2008 - 10:08 PM
Are you kidding?
Posted 02 June 2008 - 10:26 PM
he game, according to the preview, contains levels and sets from both Casino Royale and the Quantum of Solace films, although only CR levels were shown.
GM says that the core FPS gameplay is broken up with third-person elements, supposedly to remind you that you're "being" Bond, which sounds like an idea straight from the 'brand' department.
The mag compares the game's cover system to that of GTA IV, where the camera walking along ledges and such, as well as for "God of War-style" quick-time events that let you pull off takedowns to dispense enemies quickly and quietly.
One quick-time event has you play through that fantastic chase at the start of Casino Royale, although GM notes that free running ninja Sebastien Foucan's likeness won't be in the game.
Speaking of the AI, GM observes that enemies use flank tactics and communicate with each other.
I'm not to happy with the idea of the game being both FPS and TPS, I would rather have it all in third person. FPS's and TPS's tend not to do well when combined.
Posted 02 June 2008 - 10:29 PM
he game, according to the preview, contains levels and sets from both Casino Royale and the Quantum of Solace films, although only CR levels were shown.
GM says that the core FPS gameplay is broken up with third-person elements, supposedly to remind you that you're "being" Bond, which sounds like an idea straight from the 'brand' department.
The mag compares the game's cover system to that of GTA IV, where the camera walking along ledges and such, as well as for "God of War-style" quick-time events that let you pull off takedowns to dispense enemies quickly and quietly.
One quick-time event has you play through that fantastic chase at the start of Casino Royale, although GM notes that free running ninja Sebastien Foucan's likeness won't be in the game.
Speaking of the AI, GM observes that enemies use flank tactics and communicate with each other.
I'm not to happy with the idea of the game being both FPS and TPS, I would rather have it all in third person. FPS's and TPS's tend not to do well when combined.
Switching between FPS and TPS is fantastic IMO, if it is done well (because there are advantages to both).
Posted 02 June 2008 - 10:57 PM
I read somewhere that there was no driving levels.
Posted 02 June 2008 - 11:21 PM
Posted 02 June 2008 - 11:44 PM
I read somewhere that there was no driving levels.
Isn't that because there's going to be another Bond game that's going to be pure driving?
Anyway, I couldn't care less about the driving levels. It always feels a bit tacked-on when they put driving into action/shooter games, e.g. I just played the Bourne conspiracy demo and the fighting/shooting was pretty good, but the driving felt like a totally different, weaker game.
IMHO the most disturbing thing here is that the parkour chase is apparently a "quick time event". Does this mean you just tap buttons when prompted on the screen and the game does the rest for you? Lame! This is the part of the game people are going to be most interested in playing, isn't it?
Posted 02 June 2008 - 11:52 PM
Posted 03 June 2008 - 01:40 AM
Posted 03 June 2008 - 01:49 AM
Posted 03 June 2008 - 02:20 AM
Posted 03 June 2008 - 02:31 AM
Posted 03 June 2008 - 03:18 AM
Posted 03 June 2008 - 05:49 AM
IMHO the most disturbing thing here is that the parkour chase is apparently a "quick time event". Does this mean you just tap buttons when prompted on the screen and the game does the rest for you? Lame! This is the part of the game people are going to be most interested in playing, isn't it?