Need Help
#31
Posted 17 December 2002 - 12:47 AM
#32
Posted 17 December 2002 - 04:47 AM
-- Xenobia
#33
Posted 17 December 2002 - 07:33 PM
#34
Posted 18 December 2002 - 12:44 AM
If we weren't Bond fans, we'd be organising law suits against MGM!
#35
Posted 18 December 2002 - 04:40 AM
I think that is right...if anyone knows differently, please correct me.
-- Xenobia
#36
Posted 21 January 2003 - 11:52 PM
#37
Posted 22 January 2003 - 04:43 AM
#38
Posted 22 January 2003 - 08:14 PM
#39
Posted 23 January 2003 - 07:38 PM
Assuming you use the word 'exotic' loosely.
#40
Posted 23 January 2003 - 07:47 PM
Other good places would be:
* Stockholm, Sweden. Very beautiful city with lots of water (a good boat chase maybe) and soon a casino will be built
* Lissabon, Portugal. Exotic, sunny and also pretty elegant.
#41
Posted 23 January 2003 - 08:18 PM
As to distant exotic places, here's a few on Bryce's list of potential Bond locales.
- Madagascar in the Indian Ocean off the coast of Africa.
- Buenos Aries - Beautiful city and some of the greatest food and art (sculptures/landmarks etc.)
- Canada - Toronto specifically. Great city and you can go from the bar of a four star hotel and elegant surroundings to farms and rural settings in 30 mins.
Good luck;)
#42
Posted 23 January 2003 - 09:40 PM
#43
Posted 27 January 2003 - 08:29 PM
-Big, important roads... or maybe a smaller, but well-known, one?
-Tourist attractions
-The most luxious, best or well-known hotel
-Any casino?
If anyone knows any of these things about one of these cities (maybe you live there?) please help me out!
*Tanger, Rabat or Casablanca (doesn't matter which one)
*Sevilla
*Bern
*Vienna
*Bratislava
*Praha
Thank you very much for your help!
#44
Posted 27 January 2003 - 09:15 PM
#45
Posted 04 August 2003 - 02:02 AM
In my previous few scripts I've written, I have devoted a considerable amount of time to outlining a detailed backstory, which I happen to find very compelling. Sadly, incorporating all this information into a movie
is so incredibly difficult, it leaves me feeling one of two things. Either I rushed the script and didn't get enough information across, or I was to talkative and produced a few dull scenes.
Sometimes I wish that they would hand out info pamphlets before you walk into a movie.
"Read this and you'll understand why the radical General wanted to overthrow his counterparts whilst attaining a regime change that would allow him to disregard UN sanctions and invade a neighbouring territory, using a superweapon explained by 3rd year university physics on the next page."
Okay, maybe that's a sign that a script is too complicated
So, for the average movie-goer it would be something like:
"Here's why MI6 even cared about Colonel Moon..."
#46
Posted 04 August 2003 - 02:14 AM
some how dialouge always works well instead of going back threw time or something of that nature...
#47
Posted 04 August 2003 - 03:44 AM
-- Xenobia
#48
Posted 04 August 2003 - 05:21 AM
#49
Posted 04 August 2003 - 12:31 PM
I write and boy oh boy, the people who read scripts, you would think, have brains, this is usually not the case. If you look at Bond films there are a few scenes, usually in M's office or the like, which are obvious what their intentions are - BUT they are in environments were that type of chat/information would be NORMAL - so it is credible/believable to get across important/essential facts/info. - Outside of this set up you get into areas that some would start thinking that this is were I am told the story, as it were. A good way to find out if anything is coming across as it should is to get as many professionals as possible to read the work - though not Script Editors/Story Editors as they look upon scripts in a different way to an audience/other writers and view things in very cliched and patronzing ways. By the way they are usually nearly always English graduates who WANT to be writers and even worse are women!
Why producers etc put their trust in these half-wits is anyones guess. They end up telling YOU how it should be done. Anyway I think I'm off the beaten track now so I'll end! There's something going on with me now and I can't really concentrate as I should.
But I will say, I always write things for people who know drama/stories by heart and want to be challenged a bit more. The bottom line is if you can set up an environment were 2 characters or 3 or 4 can chat in a natural fashion but at the same time getting across your story points/info then it should work - but only if the chat and environmnts are beliveable that these 2 3 4 characters would say this to each other...
#50
Posted 04 August 2003 - 12:38 PM
#51
Posted 04 August 2003 - 01:11 PM
#52
Posted 04 August 2003 - 06:26 PM
#53
Posted 04 August 2003 - 06:30 PM
#54
Posted 04 August 2003 - 07:39 PM
Although, there are some writers whose talents [or only talents] are in words and not actions. I have to say modestly, that I am one of those, so I have been told often, for better or worse. Depends on who was your inspiration originally - I was inspired by a writer called Raymond Bowers - a Brit t.v. writer. If you can imagine a contempory Oscar Wilde that's exactly how he wrote! Though he is now well retired. His talent was with words/phraseology, so much was his influence on me that I write so like him that frequently, I am him! It being television, it was easier and cheaper to have most things communicated through words. Writers THEN had to perfect the art of dialogue - cause there was nothing else available to em!
But I'm affected by THAT way of writing and always will be. For me personally, not only as a writer, but as a viewer, I love NOTHING better than very rich dialogue more than actions. Say 2 characters together, saying the most profound and beautiful things, really makes me fly!
#55
Posted 13 August 2003 - 10:09 PM
I also agree with zencat that if the flashback scene is really important, then maybe the flashback scene/story should have its own script and the story should be about that. I also agree with others that flashback scenes have been overused and abused.
I would keep the explainer scenes to a minimum. I believe that Tom Mankiewicz calls them the "Morris the Explainer" scenes. In the Bond films, the talking head scenes are kept to a minimum. The scenes where you can get away with it are the M briefing, Q branch gear collection, and what Raymond Benson calls the obligatory villain spills the beans speech. The rest of the scenes should not have talking heads explaining the plot.
For example, remember "The Rock" with Sean Connery and Nicholas Cage. They didn't need to have an exposition scene explaining how bad VX nerve gas was. They had a scene at the beginning of the picture when part of the gas warhead was dropped at the weapons depot and one of the bomblets burst open. Remember how the soldier's flesh bubbled and then started to melt away? It was far more effective than having some talking head explaining how nerve gas works or how some varieties of poison gas are caustic and cause severe chemical burns. Although my understanding is that VX doesn't really work as advertised in The Rock.
If the plot of your story concerns a super weapon made from some exotic technology, it would be good to have a weapon test scene. For example if your villain had a Tesla technology derived EM weapon, why not annihilate a small town in the middle of nowhere to explain how the weapon works? For example if it was a Soviet weapon constructed in the 1960s that was sold to the villain or re-discovered. Have a scene that occurs in the 1960s where the weapon is test detonated and destroys some cow town in Siberia. I don't see what would be wrong in the pre-title sequence to have the words: Siberia May 20, 1968 and then jump into the test sequence and then fast forward to the present day. Or perhaps the villain needed some demonstration before purchasing it?
Also remember The World is Not Enough with the multi-media presentation that James Bond played to give the audience the backstory of the Electra King kidnapping and the ransom? If the explaining scene is done in an interesting or entertaining way, that's OK too. It would have been boring if Tanner or Robinson had given the whole backstory of the Electra King kidnapping as dialogue during a mission briefing. Also remember the 3-D model of Renard's head and the explanation of the bullet? There's entertaining ways to convey the information so the audience doesn't get bored and start looking at their watches. Also think about what is the bare minimum the audience needs to know to understand what is going on. I think for the most part the explaining scenes are much too complicated because the author has an academic level of interest in the subject. KISS should be your mantra: Keep It Simple for the Stupid. Remember that part of the audience are kids and uneducated adults, so only reveal the bare minimum through dialog and show them the rest as scenes to keep the story moving along.
Didn't Terence Young say to something about keeping the audience entertained during the picture and only allowing them to think about the plot holes on their way home?
#56
Posted 04 October 2003 - 02:54 AM
The problem is that I am in a big writers block :eek: (I'm hoping for a winter release). Another problem is I don't want to give any information about the story. But I would like to get some ideas. Any ideas would be helpful such as a very small action sequence or an intriguing extra character. Your help is much appreciated. Thank you!
#57
Posted 04 October 2003 - 03:13 AM
As for story ideas, it is very hard to give suggestions when you know nothing about the plot. Try to come up with an interesting action scene using the scenery/landmarks/etc, if you haven't done so already. Also, I am always looking for rooms/characters/objects/etc in my life to use in my story. With more info I could probably give you more advice, but I understand that you do not want to give too much away.