
Blood Stone revealed!
#691
Posted 04 November 2010 - 02:31 PM
#692
Posted 04 November 2010 - 02:37 PM

xxx
#693
Posted 04 November 2010 - 03:37 PM
#694
Posted 04 November 2010 - 04:05 PM
One thing I'll never get tired of seeing: Bond's brutal takedown animations.
Agreed. Ben Cooke definitely did great stunt work.
#695
Posted 04 November 2010 - 04:12 PM
Mine should be arriving tomorrow. God, I hate Amazon.

#696
Posted 04 November 2010 - 04:19 PM
From Amazon
Dispatching Soon
Delivery Estimate: 5 Nov 2010
James Bond: Bloodstone (Xbox 360)
So do I actually have a chance of it arriving tomorrow? It's 16:53 and it hasn't even dispatched yet! Expedited delivery my
![[censored]](https://debrief.commanderbond.net/topic/58509-blood-stone-revealed/style_emoticons/default/censored.gif)
#697
Posted 04 November 2010 - 06:26 PM
They did manage to capture the vibe of the two films. But between the two, I find there is somewhat more QoS inspired content.
I felt more of a casino royale vibe myself, the ending and the story were more CRish, both having a similar sort of 'part one' with a cliffhanger. in particular the bangkok chase reminded me of the chase in the miami airport. also I should note that all 3 of these story have had a rooftop chase of some sort (CR-madagazcar, qos-sienna, bs-bangkok assassin) the bangkok and madagascar scenes felt similar to me in terms of excitement, the sienna chase just didn't do it for me...
See I thought they absolutely nailed the Quantum of Solace vibe.
I'm revising my score from a 6.8 to a 7.2. I just learned that you could adjust the aim sensitivity (not a huge gamer so that sort of stuff typically goes over my head). Having a much easier time finding my targets now. I really just wish the writing was better. I know they crafted the game around the set pieces (that's what one interview said anyway) and I think that's why Feirstein's script isn't as strong as his other ones. I say let the man go to town, write up an entire script, and THEN choose what you want to keep, add, and omit. Also, get someone to polish the dialogue.
Blood Stone is definitely in the top echcelon of Bond games, and for a game that has to keep violence pretty mild, it does a wonderful job with providing the player with some visceral moments. There just needs to be more of them, and less walking around.
#698
Posted 04 November 2010 - 09:22 PM
Edited by Mr.Zukovsky, 04 November 2010 - 09:39 PM.
#699
Posted 04 November 2010 - 10:52 PM
Finally arrived.
xxx
way to keep the brosnan era alive there!
#700
Posted 05 November 2010 - 01:03 AM
In the lead-up to the game, people thought it would be all shoot, race, shoot and wanted to have walking around/investigating sections to break it all up. It's funny. We wanted it, and we got too much of it!Blood Stone is definitely in the top echcelon of Bond games, and for a game that has to keep violence pretty mild, it does a wonderful job with providing the player with some visceral moments. There just needs to be more of them, and less walking around.
#701
Posted 05 November 2010 - 01:48 AM
#702
Posted 05 November 2010 - 04:14 AM
Well it wasn't real investigating. We were basically told where everything was, and our "investigation" was a simple button press. Also, forcing us to walk/jog instead of run, while boosting the realism, just bogged down the whole thing even more. It's not bad, it just hurts the momentum of the game. I wasn't interested in what I was investigating so it didn't mean much.
The whole "investigation" thing is extremely weak, and it really, really bogs this game down. Having played a couple of levels thus far, this definitely does feel like a waste of $60. After a thrilling opening in Athens, the game has slowed down considerably.
#703
Posted 05 November 2010 - 04:47 AM
#704
Posted 05 November 2010 - 12:19 PM
#705
Posted 05 November 2010 - 01:29 PM
Need to swing by the bank and throw some money into my checking account before I can order it, and being me I forget. Very frequently.

#706
Posted 05 November 2010 - 02:20 PM
For those of you who got it, how would you rate it so far?
Probably not much higher than a 4 or a 5, to be honest. There are some decent moments in the game, but it isn't much. It's way too short, as well. An extremely disappointing effort.
#707
Posted 05 November 2010 - 02:22 PM
#708
Posted 05 November 2010 - 02:23 PM
For those of you who got it, how would you rate it so far?
Probably not much higher than a 4 or a 5, to be honest. There are some decent moments in the game, but it isn't much. It's way too short, as well. An extremely disappointing effort.
Well what's way too short? I'm not really expecting it to take several days to clear, unless I'm busy. But like, 4 hours? 6?
#709
Posted 05 November 2010 - 02:26 PM
For those of you who got it, how would you rate it so far?
Probably not much higher than a 4 or a 5, to be honest. There are some decent moments in the game, but it isn't much. It's way too short, as well. An extremely disappointing effort.
Well what's way too short? I'm not really expecting it to take several days to clear, unless I'm busy. But like, 4 hours? 6?
I don't know exactly how many hours, but I can't imagine that it would take much effort to beat the game in one sitting. In an effort not to spoil anything, it does feel as though it reaches its conclusion rather abruptly, especially considering the $60 price tag, one would (and should) expect there to be more.
#710
Posted 05 November 2010 - 03:27 PM
#711
Posted 05 November 2010 - 03:32 PM
Yeah, the main plot is resolved basically after 3 levels. They needed an excuse to keep going so Bond yet again goes semi rogue, and there's a weird bit of "mystery" solving that takes place in the far east for the remaining 2 missions. It's definitely not a bad game, but the story feels disjointed and fails to engage. It's a real shame, because when it hits its mark, Blood Stone impresses immensely.
Entirely agreed. When it's good, the game is very good. But, the problem is that it's only good in extremely small doses, and those moments are few and far between. While I'm all for the idea of getting away from the larger-than-life villains and dealing more with the types of villains that the game features, it's still necessary for the villains to be in some way memorable. I've already forgotten just about everything about the game's villains and I just finished the game roughly an hour ago, and that basically just sums up the game as a whole. A mediocre way of wasting a couple of hours but something that will be instantly forgotten once you turn the console power off.
#712
Posted 05 November 2010 - 03:34 PM

#713
Posted 05 November 2010 - 04:19 PM
#714
Posted 05 November 2010 - 09:26 PM
Pure Craig Bond!

Well, I've been playing this for 2 hours and I've just finished the Istanbul Level, which is quite lengthy. That pacing is fine with this, the only reason it's just so short for some people is because they just go in all guns blazing. Stealth is the answer.
Brilliant game so far. The cut scene graphics are wank though. The in-game ones make up for it a lot!

#715
Posted 06 November 2010 - 01:02 AM
#716
Posted 06 November 2010 - 01:13 AM
It's my favourite level so far, actually. I'm loving the stealth! The takedowns are brutal as well! Loving the neck crack!
#717
Posted 06 November 2010 - 01:36 AM
#718
Posted 06 November 2010 - 01:42 AM

#719
Posted 06 November 2010 - 01:57 AM
"Please. I'm no good to you anymore." - "Ya got that right!" *SMACK*
Pure Craig Bond!
One thing that really made me laugh was at the start of the Istanbul level where the foreman tells Bond he has to wear a hard hat to go on the construction site, so Bond takes the hat, walks in to the site and then tosses it away, *exactly* like Craig throws stuff in the Bond films! That was a fun little touch.
And yeah I got killed a few times in that catacombs room where there are several grenade launcher guys. I tried to save the focus kills for them.
#720
Posted 06 November 2010 - 01:59 AM
The Istanbul section was quite enjoyable, for some reason I wasn't looking forward that much to it. Did anyone else get killed millions of times in the Catacombs? Where Bond fights about 10 guards with grenade launchers? It's probably why I was on it so long.
THAT WAS SO ANNOYING!
I figured out that the best way to beat that section was to save up your Focus Aims and use them on those bastards. That was such an annoying section. Beating it on 007 was so hard. I haven't touched the Aquarium mission on 007 mode, because I know I'm going to put my controller through the tv when I do. It's so freaking hard.