I'm actually talking about some concept art that I saw while at EA Studios, that had "Goldfinger vs Doctor No" printed on it. You can't see it in the video. Though I may try and recreate some of it.Spotted that too.
Rogue Agent Community Day, Part I & II
#31
Posted 19 August 2004 - 04:48 AM
#32
Posted 19 August 2004 - 04:50 AM
Oh I know that.Qwerty, I'm actually talking about some concept art that I saw while at EA Studios, that had "Goldfinger vs Doctor No" printed on it. You can't see it in the video. Though I may try and recreate some of it.
I was referring to the bit in the article about that title rumor being true.
#33
Posted 19 August 2004 - 04:52 AM
And from what I've seen and heard, her outfits are going to be different that what she worn in the movie. I think she looks like herself, but a little... "updated" ...I guess would be the right word.IMO Pussy Galore...doesn't look a whole lot like Pussy Galore. The hairstyle seems different, as does the face slightly. Still a very striking pic.
#34
Posted 19 August 2004 - 04:53 AM
Very cool! I like the picture of her in the article here, so maybe she'll look even better.And from what I've seen and heard, her outfits are going to be different that what she worn in the movie. I think she looks like herself, but a little... "updated" ...I guess would be the right word.
This game just gets better each time with more news.
#35
Posted 19 August 2004 - 04:57 AM
[dark], We'll get you into something... sometimeI'm mighty jealous, Athena!
I'm 100% in agreement,18 August 2004 - 20:47] Glad they dropped it, then. Rogue Agent is so much cooler.
#36
Posted 19 August 2004 - 04:58 AM
*sits, sulking in the corner*[dark], We'll get you into something... sometime
Aww... nothing ever happens in Australia.
#37
Posted 19 August 2004 - 04:59 AM
Who says you'll be in Australia?Aww... nothing ever happens in Australia.
#38
Posted 19 August 2004 - 05:01 AM
Salient point!
#39
Posted 19 August 2004 - 02:32 PM
Cool, generic Bond too. I wonder who/what they based him on. Fleming? An actor? He certainly looks the part.
#40
Posted 19 August 2004 - 02:37 PM
#41
Posted 19 August 2004 - 02:39 PM
#42
Posted 19 August 2004 - 05:07 PM
He look a little old to me. And maybe I'm delusional, but for some odd reason he reminds me of Joe Conley.Cool, generic Bond too. I wonder who/what they based him on. Fleming? An actor? He certainly looks the part.
#43
Posted 19 August 2004 - 05:14 PM
#44
Posted 19 August 2004 - 06:01 PM
Not surprising that EON got offended by the original GE and has been looking over EA's shoulder ever since. I remember reading an interview with one of the Nightfire design team that mentioned that they are forbidden to allow "good" characters fight against "evil" characters in multiplayer.
Anyway, I would have argued zencat's statement that EA gets it 2 years ago, but now I'll have to agree. EA started getting it when they got rid of Eurocom after Nightfire and transferred development of Everything or Nothing to their in-house team.
#45
Posted 19 August 2004 - 06:34 PM
I was surprised at how much Danjaq/Eon is actually involved in the games and making sure the characters "live" up to the BOND standards.This game just looks better and better. Interesting to finally see the reason they couldn't use Bond with this one.
#46
Posted 19 August 2004 - 06:36 PM
It makes sense. They're a very controlling company. Surely they do not want another shooting fest that Goldeneye 64 was, as the article points out.I was surprised at how much Danjaq/Eon is actually involved in the games and making sure the characters "live" up to the BOND standards.This game just looks better and better. Interesting to finally see the reason they couldn't use Bond with this one.
I have no problems with games like GoldenEye 64 or EoN, no matter how different or similar they are.
#47
Posted 19 August 2004 - 08:18 PM
#48
Posted 19 August 2004 - 08:25 PM
Not fun.
#49
Posted 19 August 2004 - 08:33 PM
But surviving never happensReplying to the second article, Jumping off a building and falling is fun! You're like "Whoa!" And imagine if you survived!
#50
Posted 19 August 2004 - 08:36 PM
Running is fun.But surviving never happensReplying to the second article, Jumping off a building and falling is fun! You're like "Whoa!" And imagine if you survived!
Jumping is fun.
Falling...I guess can be fun
Smashing into the ground after flying off a building...well if you call that fun...
#51
Posted 19 August 2004 - 08:42 PM
#52
Posted 19 August 2004 - 08:45 PM
You say "one more pixel!"It pissed me off when I fall and smash to the ground in games. It's like... "ARH! Just one more pixel and I would have landed on that damn building!" ...or something to that effect.
I'll utter a curse.
#53
Posted 19 August 2004 - 08:48 PM
LOL... well not exactly...You say "one more pixel!"
I'll utter a curse.
I may be thinking
#54
Posted 19 August 2004 - 10:32 PM
#55
Posted 19 August 2004 - 10:42 PM
#56
Posted 19 August 2004 - 11:00 PM
I'm beginning to miss the good ol' days!
Edited by 00-FAN008, 19 August 2004 - 11:01 PM.
#57
Posted 20 August 2004 - 12:00 AM
Actually... that's not trueAnd besides, without jumping, everything is linear!
#58
Posted 20 August 2004 - 01:26 AM
Actually, this was one part of the article that grabbed me because I never knew it.While I understand Eon's point about Bond's character in GoldenEye 64...I do think it's telling that had they known what was in the game they would have never allowed it, and thus the greatest first person shooter would have gone to some other title (or film franchise) and ol' 007 would be stuck in tepid video game adaptations of the most recent tepid film. And I really think the game GoldenEye brought in as many young fans to 007 as the film GoldenEye. But this HUGELY profitable (and one growth area) part of the Bond franchise, not to mention the thing that captured a whole generation of young gamers and made 007 "cool" in the video world, would never have happened had Eon had any input. Scary. Makes you wonder what else Eon is saying "no" to.
Is it really true that Eon weren't content with "GoldenEye 007" in that it wasn't Bondian enough? Sure, Bond slays - literally - endless amounts of soldiers, but I'd argue that a certain amount of stealth is required throughout the game, particularly levels like Facility and Bunker, where you're infiltrating a building. I do admire that Eon has accepted the gaming franchise is a big thing now, and is assisting in guiding the series. If they didn't want "GoldenEye 2" with Bond, then making it with a Bond villain is a bright idea.
I'm here because of "GoldenEye 007", and I freely admit it. Of course, my fandom now extends far beyond the gaming incarnation of 007. But to me, "GoldenEye 007" is the Goldfinger of the gaming series. It'll probably always be the best, no matter how many imitations and variations on the theme follow.
#59
Posted 20 August 2004 - 01:58 AM
Well, you gotta admit that most of the time things are linear! What would a game like Half-Life be if it weren't for jumping?Actually... that's not trueAnd besides, without jumping, everything is linear!
Lets say you were on a balcony overlooking Fort Knox, and some guy shoots you with a rocket launcher. Are you going to stand and take the impact? Or are you going to leap over the guard rail and escape with only minor injuries from the fall?
What I mean by linear is that if you can't jump onto nearby ledges or ladders or over pits or whatever, you basically have to follow a constant path through the level, and basically just "run and gun" your way out. For some people, like myself, a picky gamer, it tends to get repetitive, no matter what little extra pieces of the game may come along. Look at Half-Life Opposing Force; one of the most fun parts about it is jumping onto a nearby cable and using actual gravity physics to use your jumping momentum to swing away from aliens. My real problem is that there really is no reason to omit jumping from the game, because unlike Rainbow Six, which is tactical shooting, GE:RA is a "run-and-gun" shooter. Even if somebody thought it was a wasted form of movement, they could've at least done something creative with it, like H-L OpFor.
#60
Posted 20 August 2004 - 02:05 AM