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CBn Survivor: Mission 007


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#1 trs007

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Posted 19 July 2004 - 11:18 AM

TO: Astros and Qwerty, welcome to SPECTRE island. You are here to obtain as much advanced training as possible for the final mission. Unfortunately, the time you'll spend here will not allow you to master every skill, but rather you'll have to pick and choose which skills are important to you and which will take a less priority. Then, when you embark on the mission in 24 hours, you've have to decide whether the skills you each learned can compliment each other to work as a team or whether you'll prefer to go at it alone as each of you strive toward the rank of newest SPECTRE recruit. There can be only one. You have 24 hours to complete your training. To perhaps aid in in your training choices, you'll be parchuting into a secret research lab in South America, with the ultimate objective to steal and return to SPECTRE with secret plans for a new weapon.


MISSION:

Mission 007 is a role-playing adventure. As such, your "training" is your profile building for your agent attributes as you embark on the mission. During the role-play phase of the mission, certain choices you are asked to make, will require a skill set to advance. The more points you have, the better chances of advancement. I will be using a 10-sided die as the probability indicator. More on this tomorrow. For now, build your profile.


1. MARKSMANSHIP (RIFLE AND PISTOL)
2. EXPLOSIVES (BUILDING AND DIFUSING BOMBS)
3. WHEELMAN SKILLS (NOT JUST DRIVING, BUT DRIVING TO THE EXTREME)
4. LANGUAGE SKILLS (THE ABILITY TO UNDERSTAND AND SPEAK LANGUAGES OTHER THAN YOUR OWN)
5. UNARMED COMBAT (SPEAKS FOR ITSELF)
6. STEALTH ABILITY (TO MOVE QUIETLY)
7. 007 SKILLS (A SPECIAL SKILL SET DESIGNED FOR ANY CREATIVITY YOU MIGHT WISH TO USE WHILST ON THE MISSION and ANYTHING NOT COVERED ABOVE IN SKILLS 1-6)

Please assign a numeric value of 1-10 for each of the seven skills. 10 means you are an expert and can never fail in that task. 1 means you will only have a 10% chance of success in a task. HOWEVER, you cannot have a total of more than 35 for ALL skills combined, so if you decide to heavily favor one skill set, another will suffer. Likewise, you can "play it safe" and allocate 5's right down the board, thereby giving you a 50/50 chance for all mission elements. Also, note that the 007 skills are beyond anything the first six cover, so having a 10 in 007 skills does not imply you'll be an expert driver, or marksman, etc.

Please post your profile in this thread.

24:00:00. . .23:59:59. . .23:59:58. . .

#2 Qwerty

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Posted 20 July 2004 - 04:45 AM

1. MARKSMANSHIP (RIFLE AND PISTOL)
2. EXPLOSIVES (BUILDING AND DIFUSING BOMBS)
3. WHEELMAN SKILLS (NOT JUST DRIVING, BUT DRIVING TO THE EXTREME)
4. LANGUAGE SKILLS (THE ABILITY TO UNDERSTAND AND SPEAK LANGUAGES OTHER THAN YOUR OWN)
5. UNARMED COMBAT (SPEAKS FOR ITSELF)
6. STEALTH ABILITY (TO MOVE QUIETLY)
7. 007 SKILLS (A SPECIAL SKILL SET DESIGNED FOR ANY CREATIVITY YOU MIGHT WISH TO USE WHILST ON THE MISSION and ANYTHING NOT COVERED ABOVE IN SKILLS 1-6)


1. 6
2. 6
3. 5
4. 5
5. 5
6. 5
7. 3


#3 Astros

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Posted 20 July 2004 - 05:56 AM

1. 6
2. 6
3. 4
4. 6
5. 5
6. 6
7. 2

#4 trs007

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Posted 20 July 2004 - 11:12 AM

Agents: Prepare to embark on your final challenge. each of you has completed your training and are now ready to enter the field.

A new weapon has been developed at a secret research lab in South America. Our only intel of the area has been obtained by our super-sophisticated MS-PINT satellite photos and that map is attached (please, no laughter ).


Your mission will be to infiltrate the drop zone, make your way by whatever means you choose to the secret base, and once inside, steal the plans for the weapon, and then radio for extraction.

Good luck, and trust no one.


MISSION:

Mission Seven is a role-playing adventure in "real time".

The mission story will unfold, and then each of you will be asked for a choice, either one laid out by me, or the option to get totoally creative and provide your own. Also, since we are down to 2 players, your actions do not need to be the same as each other.

Based on your training levels, each decision will require a skill to be used and I will calculate your success using a 10-sided die.

Each of you are starting the mission with 0% damage/health points. Each time a skill fails you, damage will occur, also determined by the 10-sided die. The first agent to reach 100% in damage, will be eliminated. However, to maintain some element of suspense for both players and the casual observers, I will not be posting the amount of damage you've taken; only that you;ve taken damage. Oh, and agents--be prepared and expect to take damage.

One other word on damage, regardless of the scenario failing, the worst damage you can accumulate at any one time is 10. So, even if one of you should say "fall off a cliff", you'd only get a max of 10 damage points and possibly as little as 1. This is to accomodate a somewhat decent game length and to save you from any traps that a "twisted sense of humor" might bring along.

Mission briefing ends. Agents report to the airfield for an immediate departure, don't forget your weapons pack, containing one sniper rifle, one sidearm, a small amount of C4 and binoculars.



0500AM: In a SPECTRE aircraft somewhere over the Atlantic

Agents Astros and Qwerty's flight was smooth and tensions were high aboard the SPECTRE aircraft. The in-flight service was lacking, though, and aside from a few SPECTRE agents, there was one other individual who seemed out of place. This agent didn't fit the SPECTRE profile, and looked as if he was more at home in a laboratory.

One of the SPECTRE agents approaches you two and advises you there is a radio communication for you. Entering the radio room, the communication is garbled, but you manage to make out the words, "enemy agent in your midst."

Please provide your next action.

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#5 Qwerty

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Posted 20 July 2004 - 01:38 PM

Might as well get that plane to land in our desginated area.

#6 trs007

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Posted 21 July 2004 - 11:00 AM

MISSION UPDATE: 24 hours and no post from Astros. To clarify: I will advance the story along once each of you have posted. If you both can post several times in a day, then the story will advance as such. However, if one of you does not post within 24 hours, the other player posting will carry the story and the adventure will proceed without the missing agents input. With that in mind, the adventure continues. . .



0600 hours In a SPECTRE aircraft nearing the Brazilian jungle

To say that tensions were high on the plane was an understatement, although no one took any direct action. Agent Qwerty was determined to get to the landing zone as quickly as possible. Several of the SPECTRE agents were curious as to why neither agent tried to work the radio controls to ensure a more stable message, but their role was not to question or offer guidance, simply to allow these agents to carry out their mission.

Both agents knew there was trouble when the pilot came out of the cockpit. "Agents, we have a problem. It seems there has been a security leak, our long range scans and intel shows the airfield crawling with enemy personnel and also anti-aircraft weaponry. It would be suicide to land. To make matters worse, the have a radar net over the whole area, so even parachuting in is not an option, for you'd be discovered before you hit the ground. The only option I see, is a HALO jump. I don't know how much training you've had in that procedure, but it seems like the only option. Better suit up, agents."


Do you?

a) proceed to suit up for, and make the HALO jump?
:) order the pilot to fly lower for a regular parachute drop?
c) order the pilot to land the plane at the airfield anyway?
d) something else-describe.

#7 Qwerty

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Posted 21 July 2004 - 01:21 PM

A.

(To clarify, must we wait for the other to post before we can make two posts in a row?)

#8 trs007

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Posted 21 July 2004 - 02:28 PM

Yes, either Astros will need to post and I will advance the story, or 24 hours will pass and I will then advance the story and you can post again. You wouldn't make 2 posts in a row straightaway since we don't know the outcome of your decision to make the HALO jump. Hope this helps.

#9 Qwerty

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Posted 21 July 2004 - 02:30 PM

Yes, that makes complete sense. Gotcha.

#10 Astros

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Posted 21 July 2004 - 10:29 PM

So do I now answer both questions, or just the most recent?

#11 trs007

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Posted 21 July 2004 - 11:38 PM

Just the most recent.

#12 Astros

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Posted 22 July 2004 - 12:54 AM

A

#13 Qwerty

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Posted 22 July 2004 - 01:25 AM

And I'm guessing we wait for TRS's move?

#14 Astros

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Posted 22 July 2004 - 01:32 AM

I guess so.

#15 trs007

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Posted 22 July 2004 - 11:18 AM

0610 hours in a SPECTRE aircraft over the Brazilian Jungle. . .


Getting suited up fora HALO jump was sounded easier than it was. If only there was more time to train on SPECTRE island. Four things could potentially go wrong here, and each agent knew they'd be drawing on every bit of their 007 skills to survie to HALO jump undamaged. First, the know-how to assemble and preapre the gear: parachute, suit and oxygen tanks. Next, would be the free fall itself, one wrong move and they find themselves unbalanced and spinning out of control. Then, the chute opening, care would need to be taken not to crack their heads on the tank. Finally, the landing, neither agent would do the mission any good with a broken leg.

0615 hours

The aircraft's intercom sprang to life: "five minutes to jump zone".

0620 hours:

The aircraft's rear door opened, and Agents Qwerty and Astros hurled themselves into open air space.

0624 hours:

Slightly damaged, but none the worse for wear, the team of agents find themselves on the ground. Luck was with them, as well as some special training skills which have saved them for exces damage. Now, the ground phase of the mission could begin--getting to the base. But, which direction would our agents proceed?

Agents: refer to your map and advise which direction you wish to begin moving in. Each day, your movements will be updated on the map.

#16 Qwerty

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Posted 22 July 2004 - 01:25 PM

We've landed at the drop zone, so I suppose the easiest path will have to be the one where we head towards the river crossing.

#17 trs007

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Posted 22 July 2004 - 01:30 PM

We've landed at the drop zone, so I suppose the easiest path will have to be the one where we head towards the river crossing.

Which direction: North through the jungle, or East toward the road/bridge?

#18 Qwerty

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Posted 22 July 2004 - 01:34 PM

East towards the bridge

#19 Astros

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Posted 22 July 2004 - 10:41 PM

I believe we should head north through the jungle, heading along the bank so that we can take out the first guard tower at the bridge with more ease.

#20 trs007

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Posted 22 July 2004 - 10:55 PM

0634 hours In the jungles of South America

Each agent had a differing opinion on how to proceed. Astros and Qwerty nodded to each other a gesture of good luck and set about their mission.

0634: QWERTY: Qwerty had made better time on the open ground, being very aware the ensure that his presence had not been discovered by anyone. In spite of the warning of the "enemy agent" from the plane, there had been no sign of any guards. Qwerty approached a small fence, previously undetectable from the original satellite image, with signs in a foreign language, and of course, the universal sign of danger, a skull and crossbones.

a> proceed
b> attempt to use language skills to read signs
c> other option--describe

0634: ASTROS: The terrain in the jungle was more slow going, but again, Agent Astros noted no other presence. As he moved on, he suddenly heard noises coming from somewhere around him, the trees acting as a baffle to the exact direction.

a> proceed
b> use stealth to investigate
c> other option--describe

*To track progress of both players, an updated map is attached, ASTROS movements in white, QWERTY in gray. Also, so as long as both agents remain separate, responses to actions can proceed on an individual basis until such time as when you decide or are forced to regroup*

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#21 Astros

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Posted 22 July 2004 - 11:19 PM

B.

#22 trs007

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Posted 22 July 2004 - 11:35 PM

0640 ASTROS: Astros began to move through the jungle, trying to recall and use all of the stealth skills needed to move undetected. He was doing well, until one small branch let out a "crack" that seems to echo in the trees. Not really, but it was enough for Astros to freeze in place, for suddenly the noises he heard, were beginning to sound like a voice, or perhaps voices, and they weren't too friendly.

a> proceed
b> begin moving south from jungle
c> attempt to use special skills to climb tree and perhaps draw sidearm or sniper rifle from weapon pack
d> other--describe

#23 Astros

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Posted 22 July 2004 - 11:59 PM

A.

#24 Qwerty

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Posted 23 July 2004 - 01:22 AM

0634: QWERTY: Qwerty had made better time on the open ground, being very aware the ensure that his presence had not been discovered by anyone. In spite of the warning of the "enemy agent" from the plane, there had been no sign of any guards. Qwerty approached a small fence, previously undetectable from the original satellite image, with signs in a foreign language, and of course, the universal sign of danger, a skull and crossbones.

a> proceed
b> attempt to use language skills to read signs
c> other option--describe

A.

#25 trs007

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Posted 23 July 2004 - 01:40 AM

0645: ASTROS: Astros continued north through the jungle, the sounds fading and then getting louder and then fading again. The terrain was rough and slow-going. As ASTROS passed through a cluster of trees, he didn't need all of his SPECTRE training to recognize the sound of a rifle bolt being drawn and a lone voice say, "Move and you die."


a> attempt 007 skill by speed-drawing weapon and then marksman skill by eliminating thug.
b> comply with directive
c> attempt 007 skill to move quickly and then use unarmed combat skill to overpower thug.
c> other--describe


0635: QWERTY: Qwerty continued to move past the fence, moving about 10 yards before he felt something metallic beneath his boot. Quickly stopping, Qwerty looked down, he had just stepped on a land mine, and if he were to lift his foot, it was going to explode.

a> Attempt explosive skill by difusing mine
b> Attempt 007 skill by running/jumping backwards to potentially ease the shock of the explosion
c> other describe

#26 Qwerty

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Posted 23 July 2004 - 01:40 AM

Well damn, lucky me. :)

I'll go with 'A' again.

#27 Astros

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Posted 23 July 2004 - 02:21 AM

C.

#28 trs007

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Posted 23 July 2004 - 10:48 AM

0646: QWERTY: Remaing very calm, calmer than he expected to be, QWERTY knelt down, taking extra care to keep his foot in place. Qwerty's explosive training, like the other trainining he received on SPECTRE island, was not complete. Still, he recognized the type of mine, which, in and of itself was an accomplishsment and set to work. 11 minutes later, and Qwerty was still unsure of his efforts. Thinking he had defused the mine, he slowly removed his foot, and that is when his world went black. Immediately before blacking out, Qwerty felt himself thrown backwards and luckily, did not fall on another mine.

*In the gaming world, this is known as "lose a turn". Wait for further instructions to rejoin gameplay.*


0646: ASTROS: Moving faster than he ever felt possible, ASTROS moved like the wind, and within minutes had delivered a flurry of blows that sent the guard smashing to the ground. ASTROS stood over his conquest, perhaps there was some good stuff to that training, he mused.

a> proceed north with no other action
b> proceed north with other action--describe
c> other--describe

#29 Astros

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Posted 24 July 2004 - 12:31 AM

A.

#30 trs007

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Posted 24 July 2004 - 12:48 AM

0715 hours--In the Jungle of South America

0715: ASTROS: The next mile went relatively easy and Astros was heading north. As Astros continued to head toward the river, the guard he had laid out begin to stir. It wasn't that the beating Astros had given him was light, but the constant beeping of the guard's comm unit stirred him awake. Somewhat incoherently, he made his report. Shortly afterward, the troops were out in force, both on the ground, and in the air. As Astros made his way through the jungle, he heard voices ahead of him, not close, but not far either. Occasionally, he heard a helicopter overhead, but fortunately, the canopy of the jungle was too dense for them to spot him. He hoped they didn't have thermal imaging, but considering the way the mission was going, he somehow knew they did. This time, the troops didn't care if he heard them, their orders were simple, either capture or kill the intruder.

a> continue north
b> change direction-provide please
c> other-describe

0715 QWERTY: Qwert stirred, his head pounding, yet amazingly, all his limbs intact. The blast had blown him back by the fence. Luck favored Qwerty in that he wasn't impaled on one of the fence posts. Now Qwerty had to decide if he was going to risk the minefield again, or try a change of tactics.

a> proceed through minefield *see note at end of this post*
b> change direction to north
c> other--describe

**Minefield: The minefield runs the length of the border. Imagine a chessboard 8 rows by 8 colums. You'll need to plot your moves in co-ordinates. The first row is A and the numbers run 1-8 North to South. You can pick up to 4 moves to allow for the next passage of time. So an example move might be a1-b1-c1-d1.**

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