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New GoldenEye this November


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#631 Nicolas Suszczyk

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Posted 27 October 2010 - 08:38 PM


One question: why the [censored] didn't Max Zorin survive when he fell to the water from the Golden Gate in A View to a Kill and Bond does here when he falls to teh water from a Dam who seems to be even HIGHER than the Golden Gate :o ?

And Bond seems to be in 100% health condition when he surfaces from the water! At least I've expected him to be a little stunned... maybe he should be in a wheelchair... C'MON, he fell fom about 700 feet!



If you watch the video closely you can see bond got close enough to slide down the dam, and to slow his speed down enough for him to survive, because if you did hit the water from 700 feet in the air at full speed you would die, it's like hitting cement.


Wanna try? ;) :lol:

#632 DamnCoffee

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Posted 27 October 2010 - 09:55 PM


I stopped watching the moment that [censored]ing theme came in again.


We get it. You don't need to post this every time.



Actually I've kept my mouth shut about it for the last few weeks. So I don't mention it every time. When I'm in a bad mood it tends to infuriate me more.

#633 British Chap

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Posted 27 October 2010 - 10:18 PM

Not sure how much I like the whole "Bond being a terrorist and causing a 9/11 scale disaster in Moscow vibe" I get from that vid. I mean he blows up an entire building. For seemingly no reason.

#634 YouKnowTheName

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Posted 27 October 2010 - 11:03 PM



I stopped watching the moment that [censored]ing theme came in again.


We get it. You don't need to post this every time.



Actually I've kept my mouth shut about it for the last few weeks. So I don't mention it every time. When I'm in a bad mood it tends to infuriate me more.


Yeah, I feel that way about some things.

The tank chase looks... pretty bog standard. While I'm of the opinion that vehicle sections in Bond games should be surgically removed and buried and the ground they're buried under purged with fire and salt, ramming the train with the tank looks like a good bit of Craig-Esq fun. But really, Bond blows down and entire [censored]ing skyscraper. I hope that something explains that the buildings are condemned or something otherwise someones badly misjudged something.

#635 Matt_13

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Posted 28 October 2010 - 01:58 AM

Looks pretty standard. Bizarre will obviously have the superior racing sections. Hopefully it's a bit fun. Hope noone was in that skyscraper...


Look at the multiplayer....looks exactly like MW2



#636 sharpshooter

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Posted 28 October 2010 - 02:21 AM

The tank chase looks... pretty bog standard.

Definitely. It feels like a soulless, COD/AUF mash-up.

Blood Stone's driving will wipe the floor with this.

#637 British Chap

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Posted 28 October 2010 - 05:15 AM

More online videos:

http://wii.ign.com/a.../1130863p1.html

#638 YouKnowTheName

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Posted 28 October 2010 - 10:30 PM

Blood Stone's driving will wipe the floor with this.


Well, that's a bit of a stretch. Blood Stone's driving looks like a tedious dodge left/right deal along a linear path with no navigation and a bunch of tired set pieces passing for entertainment. I'm sure the tank will be a slower version of the same but there'll always be some fun to be had from being in a tank.

The vehicle sections will almost undoubtedly be the worst parts of both games, they almost always are with action games. GoldenEye has the considerable advantage of only having one of them (I hope).

#639 Matt_13

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Posted 28 October 2010 - 10:58 PM

Dude you're ridiculous. Bizarre Creations makes racing games, some of the most critically acclaimed ones on the market. You're telling me that being behind a clunky tank, which features lock on shooting is more fun than burning through city streets in an Aston Martin? Your argument about linearity is getting old too. Every video game on the market has a beginning, middle, and end. This is just a Bond game, trying to tell a cinematic Bond story. Cinematic Bond stories boast linear narratives. I can't figure out how you're so down on Blood Stone when it's definitely something to be excited about. We aren't getting a Bond movie for a few more years, yet we're getting something that has all of the elements of the films AND gives us control over the events. Can't you just be happy with that instead of simply saying that it's going to suck because all Bond games except Goldeneye suck? Goldeneye isn't that good of a game! You kill people! That's it! There's barely any story, it's just a guy in a suit with a bunch of guns blowing the crap out of block like stages. There is absolutely nothing spectacular about it. Take your nostalgia glasses off.

#640 British Chap

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Posted 28 October 2010 - 11:02 PM



Blood Stone's driving will wipe the floor with this.


Well, that's a bit of a stretch. Blood Stone's driving looks like a tedious dodge left/right deal along a linear path with no navigation and a bunch of tired set pieces passing for entertainment. I'm sure the tank will be a slower version of the same but there'll always be some fun to be had from being in a tank.

The vehicle sections will almost undoubtedly be the worst parts of both games, they almost always are with action games. GoldenEye has the considerable advantage of only having one of them (I hope).


Yup. You're definitely completely open minded about both games and always give credit when credit is due.
:rolleyes:

#641 DamnCoffee

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Posted 28 October 2010 - 11:23 PM

Dude you're ridiculous. Bizarre Creations makes racing games, some of the most critically acclaimed ones on the market. You're telling me that being behind a clunky tank, which features lock on shooting is more fun than burning through city streets in an Aston Martin? Your argument about linearity is getting old too. Every video game on the market has a beginning, middle, and end. This is just a Bond game, trying to tell a cinematic Bond story. Cinematic Bond stories boast linear narratives. I can't figure out how you're so down on Blood Stone when it's definitely something to be excited about. We aren't getting a Bond movie for a few more years, yet we're getting something that has all of the elements of the films AND gives us control over the events. Can't you just be happy with that instead of simply saying that it's going to suck because all Bond games except Goldeneye suck? Goldeneye isn't that good of a game! You kill people! That's it! There's barely any story, it's just a guy in a suit with a bunch of guns blowing the crap out of block like stages. There is absolutely nothing spectacular about it. Take your nostalgia glasses off.



I wish I could disagree with you regarding GoldenEye, but I can't. You're absolutely right. That's all it is, brilliant or not.

#642 Mr Teddy Bear

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Posted 29 October 2010 - 01:57 AM


Dude you're ridiculous. Bizarre Creations makes racing games, some of the most critically acclaimed ones on the market. You're telling me that being behind a clunky tank, which features lock on shooting is more fun than burning through city streets in an Aston Martin? Your argument about linearity is getting old too. Every video game on the market has a beginning, middle, and end. This is just a Bond game, trying to tell a cinematic Bond story. Cinematic Bond stories boast linear narratives. I can't figure out how you're so down on Blood Stone when it's definitely something to be excited about. We aren't getting a Bond movie for a few more years, yet we're getting something that has all of the elements of the films AND gives us control over the events. Can't you just be happy with that instead of simply saying that it's going to suck because all Bond games except Goldeneye suck? Goldeneye isn't that good of a game! You kill people! That's it! There's barely any story, it's just a guy in a suit with a bunch of guns blowing the crap out of block like stages. There is absolutely nothing spectacular about it. Take your nostalgia glasses off.



I wish I could disagree with you regarding GoldenEye, but I can't. You're absolutely right. That's all it is, brilliant or not.


GoldenEye 64 is much more than blowing guys up. You're thinking of early Doom type games, before GoldenEye contributed to evolving the FPS genre.

GoldenEye introduced actual objectives with narritive purpose, many of which can be completed as the player sees fit. That was a game changer back in the 90s. It also alows the player to avoid 'blowing the crap out of block like stages' if the player chooses. That's what made it great.

I assure you GoldenEye was quite spectacular in 1997, but in retrospect it has poor frame rate a some other problems.

I don't want a sandbox 007 game, I just want a degree of freedom when completing objective or taking out enemies, to help provide the illusion I'm an independant agent, with a brain, rather than obeying M's every order blaring from the earpiece.

#643 YouKnowTheName

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Posted 29 October 2010 - 01:14 PM

GoldenEye is WAY more than just a guy blowing dudes up. It's absolutely everything a Bond game should be, the entire action moulded and altered to fit the character, thus changing the entire face of gaming forever. It did absoluely everything that could possible be done with the available technology, FOR THE TIME. And still, the best parts of the game have gone entirely uncaptured by the army of imitators.

You get a mission in GoldenEye, you're told your objectives and let lose to acheive them. LIKE BOND. Bafflingly, all the other games persist in having you drip fed instructions or outright told everything. NOT like Bond. Thus, GoldenEye is the better Bond game. It's deeper than appearances. Most of GoldenEye's levels give you a choice of approach, route and direction, letting you strategise and pick the best approach, maybe clearing out one half of the level before trying the other. Thinking. Strategy. LIKE BOND. The imitators just throw you down a corridor with goons coming at you and tell you where you can and can't go. NOT like Bond, despite how pretty you make the corridor.

I could go on, but in the face of the fact that a lot of GoldenEye's best features have been implemented into other games (immersive FP action- COD, intellegent level design- Hitman ect.) and the fact that today's technology lets us do so much more than GoldenEye could ever dream just makes it all the more stupid that no Bond game since has come close to equalling it. And no Bond game has made you feel like anything more than a rat in a maze, a spectator. GoldenEye is still the only Bond experience, and even now is so old it's not quite passing anymore (after over a decade). Right now we have a museum piece and some lacklustre wannabes.

Saying that we should be more please because there's no film coming soon is insanity. It's not our fault there's no film, so why should we lower our expectations for the games? The game WON'T be a cinematic Bond experience, beause games are never cinematic. They're games. Interactive. Cinematic games are less interactive and therefor not good games. However much they pretend this will always be the case. See: The Force Unleashed, for example.

Linearity will always kill Bond games, because Bond is not a linear, straight line kind of guy. GoldenEye captured this and thus captured Bond, which no other game has. Until we get a game that recognises that it has to let the player both think and act like Bond in any given situation we won't get a game that can call itself a Bond game in any but the most superficial sense.

GoldenEye is, beyond question, the best Bond game. And while there was a time where beating it seemed impossible, that time is past. We're waiting for a worthy succesor. The technology is out there, the minds are not.

#644 DamnCoffee

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Posted 30 October 2010 - 07:56 PM



Yawwwwwwwwwwwwwwwwwwwwwwn.

#645 Matt_13

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Posted 31 October 2010 - 01:53 AM

Clearly a lot of work went into it, and the production values speak for themselves. Still, for me it's just another FPS. You shoot guys in the face and or torso and that's about it.

#646 Mr Teddy Bear

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Posted 31 October 2010 - 02:01 AM

A good round up of single player and multiplayer footage we have seen so far. I think Blood Stone might be sitting around wrapped up in its plastic for a little while...

#647 Nicolas Suszczyk

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Posted 31 October 2010 - 08:42 PM

Matt is annoyed of the Casino Royale Trailer James Bond Theme and I'm annoyed of multiplayer footage! We understand each other ;)

#648 fulgentius

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Posted 01 November 2010 - 10:52 AM

I had the chance to spend 25+ minutes with the game yesterday during the Paris video game show.

The only type of sessions available were split-screen multiplayer games (four players). I was pretty underwhelmed with the whole affair.

Pros :

- responsive controls ; smooth frame rate even with four players ; solidly designed maps ; character choice

Cons :

- shoddy Wii graphics ; brings nothing new to the table (looks like every single FPS of its type) ; don't like the idea of the Goldeneye "reboot"

Granted I'm not a Wii owner so I can't really tell if the graphics are good or bad from a purely technical standpoint. But the whole game felt, I don't know... uninspired.

My guess : it will be a solid game but nothing more.

I didn't get the chance to try "Bloodstone" but I saw it running and found it pretty darn impressive, much more impressive than "Goldeneye", though "Goldeneye" was promoted more heavily. Thought "Bloodstone" had great graphics and great atmosphere.

I can post pictures of the "Activision" Bond booth if you guys want (and if I can figure it out). It was wicked !

#649 Nicolas Suszczyk

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Posted 01 November 2010 - 05:02 PM


The tank chase looks... pretty bog standard.

Definitely. It feels like a soulless, COD/AUF mash-up.

Blood Stone's driving will wipe the floor with this.


I agree with YKTN once more! I'm not that captivated by the tank chase. In GE64 you were destroying St Petersburg, here you're in the middle of the road, the effect is missing, because the magic of the game (and the film) was to drive the tank through the city!

#650 Chief of SIS

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Posted 02 November 2010 - 01:20 AM



The tank chase looks... pretty bog standard.

Definitely. It feels like a soulless, COD/AUF mash-up.

Blood Stone's driving will wipe the floor with this.


I agree with YKTN once more! I'm not that captivated by the tank chase. In GE64 you were destroying St Petersburg, here you're in the middle of the road, the effect is missing, because the magic of the game (and the film) was to drive the tank through the city!


I'm going to agree and hop on this band wagon. I get a more formidable feel from classic GE64 than this version. However it might be better with the wii. Whoever picks the game up tomorrow let me know because I'm terribly curious. Hopefully this will be a worthy update of the tank level. Ill be off busy with my db5 in Istanbul

#651 Mr.Zukovsky

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Posted 02 November 2010 - 02:21 PM

Firing up the Wii as I type, just pick it up :)!

#652 British Chap

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Posted 02 November 2010 - 05:19 PM

Blood Stone gets a 5/10....

Goldeneye 007 gets a 9

http://wii.ign.com/a.../1131501p1.html

I really want someone to upload video/start posting details. I want to see everything from the opening screen (how does the nintendo logo look? does the gunbarrel happen at the start like old times?) to some level gameplay. Won't be able to get this game until Christmas, as I don't have a wii at the university.

#653 DocLathropBrown

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Posted 02 November 2010 - 05:26 PM

Sadly, no Gunbarrel for GE as of yet. I'm only on the 4th mission... so obviously if it doesn't happen at the end of the game, it ain't happening.

After hearing Bloodstone doesn't have one either, it makes me wonder what the Hell is the Craig era's aversion to the Gunbarrel tradition.

#654 British Chap

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Posted 02 November 2010 - 05:29 PM

Sadly, no Gunbarrel for GE as of yet. I'm only on the 4th mission... so obviously if it doesn't happen at the end of the game, it ain't happening.

After hearing Bloodstone doesn't have one either, it makes me wonder what the Hell is the Craig era's aversion to the Gunbarrel tradition.


Sonofabitch.

But one of my favorite parts of Goldeneye 64 was that every time the game was plugged in it went to the gunbarrel....

ugggghhhh

#655 DocLathropBrown

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Posted 02 November 2010 - 05:44 PM


Sadly, no Gunbarrel for GE as of yet. I'm only on the 4th mission... so obviously if it doesn't happen at the end of the game, it ain't happening.

After hearing Bloodstone doesn't have one either, it makes me wonder what the Hell is the Craig era's aversion to the Gunbarrel tradition.


Sonofabitch.

But one of my favorite parts of Goldeneye 64 was that every time the game was plugged in it went to the gunbarrel....

ugggghhhh


Look beyond it, because otherwise this is an excellent game.

Now, I don't play much beyond licensed games... and I'm easy-to-please. I'm not at all like other gamers where, if a game doesn't do something "new" with the genre, it's a bad game. To me, a bad game is a game that's unplayably glitchy or completely not-fun. The new GE is neither. Updates the story in very pleasing, different ways, great mechanics and excellent Wii graphics.

About the only complaint I have is that the online multiplayer is generic COD bull. You can't choose characters online... so it's completely unBondian when playing online because you're playing with generic soldiers. Unless, like QOS, you're playnig Golden Gun mode or a mode that makes one player Bond.

#656 Quantumofsolace007

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Posted 02 November 2010 - 08:02 PM

I'm curious if Goldeneye's success will mean more remakes featuring Daniel Craig as 007.

#657 Nicolas Suszczyk

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Posted 02 November 2010 - 08:28 PM

So...

Spoiler


:(

#658 British Chap

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Posted 02 November 2010 - 11:50 PM

I'm still hoping somebody posts a gameplay vid from the moment they boot up the game through, lets say, at least the facility.

Speaking of which, how is the new facility and runway level? Do you control the plane jump or is it a cinematic?

#659 British Chap

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Posted 02 November 2010 - 11:50 PM

I'm still hoping somebody posts a gameplay vid from the moment they boot up the game through, lets say, at least the facility.

Speaking of which, how is the new facility and runway level? Do you control the plane jump or is it a cinematic?

#660 Marketto007

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Posted 03 November 2010 - 12:57 AM

Opening credits of the game in HD, with a downloadable link of the title song in the video description.



xxx