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New GoldenEye this November


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#601 YouKnowTheName

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Posted 25 October 2010 - 04:47 PM

The parachute trick is a nice move, but it goes against the spirit of both the film and the game. In both mediums, Bond completes the dam jump via stealth. The films’ deleted scene expanded upon that, with Bond breaking into a guardhouse, cutting a communication wire and opening a security gate. Sure, you can shoot up the entire area in the game, and in reality guards would have radioed ahead. But it’s the end cinematic that tells the story. In both instances, nobody is around to witness the jump. And therefore nobody is around to radio ahead to the facility. If this new facility level begins with Bond under complete stealth, I’ll find that hard to swallow.

Actually, this one actually makes sense. The Dam section alone now makes up the title sequence so it has t have more to launch the game than just sneak sneak boing. It opens with the pretty awesome stealth sections we've seen and goes on to include and has shooting and vehicle action, and the parachute trick and jump are the perfect way to end a Bond title sequence and lauch the credits, so, it's a smart move. The whole 'radioed ahead' bit also has to be attributed to gaming logic. Hell Bond would, realistically, have the entire Greek army coming down on him halfway through Bloodstone's opening.

Given the gradient of the Dam and the fact that Bond clearly lands in a stream, it's not really any less feasible than, say, having Bond make the crane jump in CR without breaking any ribs. He is wearing full combat gear for protection and is well physically trained, so, with normal allowances for game logic and Bond-logic, it's not that bad, really. At the very least it could be better explained.

#602 sharpshooter

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Posted 25 October 2010 - 04:52 PM

Actually, this one actually makes sense. The Dam section alone now makes up the title sequence so it has t have more to launch the game than just sneak sneak boing. It opens with the pretty awesome stealth sections we've seen and goes on to include and has shooting and vehicle action, and the parachute trick and jump are the perfect way to end a Bond title sequence and lauch the credits, so, it's a smart move.

It's fine to have action in the opening level. It's expected. But my main point is that guards witness Bond's stupid, suicidal jump down the dam, leading into the facility. And I cannot see Bond surviving that fall. I don't think it's a smart move. What are they going to do? Go back to their guardhouse and have a civil chat like nothing happened? I think the point of the action beforehand should be that everyone is dead, and therefore stealth is maintained for Bond's entry into the facility.

#603 Iroquois

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Posted 25 October 2010 - 05:00 PM

I actually loved that title sequence, it had a lot of cool moments to it such as the bullet's trail turning into the Craig Gunbarrel and the girls morphing into the P99. I also like that shot of craig towards the end, and the fact that they've changed his combat gear to a suit for the titles.

The jump, while insane wasn't THAT bad. In fact, it wasn't even bad. It was no worse than the jump in 'The Fugitive' with Harrison Ford. Bond only knocks into the concrete before proceeding down in the water's flow (which isn't THAT far down). It is true that in reality he'd probably break a leg or two, or have his skin ripped off but you could say the same about him jumping from crane to crane in Casino Royale. The keywords here are BOND and VIDEO GAME. I'm sure he's bleeding under his spy gear, and that if this happened in a film his injuries would be noticeable, but it's a game.

Either way, I'm pleased with what I saw :)

I also found out today that Eurocom is about 10 mintutes away from where I live, since I moved house as of last week. It's weird to think that all this is happening just down the road from me :o

#604 Matt_13

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Posted 25 October 2010 - 05:00 PM

Additionally, the Dam level looks very linear. So...I'd drop that slight against Blood Stone as well. Rather than complain about how terrible BS is going to be in comparison, just wait until the actual games come out to reserve judgment.

#605 Iroquois

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Posted 25 October 2010 - 05:12 PM

To be honest the guards did have a parachute blown up in their faces, so they probably missed most of Bond's jump. Either way, judging by people's reactions to the jump here, one would assume that no-one would survive jumping off a damn without a parachute unscathed, so it could be that they assume Bond (as a spy) has taken an alternative to cynadide since he has been captured. I know it's a long shot, and the next level may not be one of stealth still, but either way it is still possible for them to be aware of Bond's presence while having a stealth mission, ala 'tightened security'.

Edited by Iroquois, 25 October 2010 - 05:13 PM.


#606 Matt_13

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Posted 25 October 2010 - 05:16 PM

To be honest the guards did have a parachute blown up in their faces, so they probably missed most of Bond's jump. Either way, judging by people's reactions to the jump here, one would assume that no-one would survive jumping off a damn without a parachute unscathed, so it could be that they assume Bond (as a spy) has taken an alternative to cynadide since he has been captured. I know it's a long shot, and the next level may not be one of stealth still, but either way it is still possible for them to be aware of Bond's presence while having a stealth mission, ala 'tightened security'.


That actually makes sense, and will probably end up being the case. Having the guards assume that Bond has committed suicide is the only way around this. Good call. That HAS to be the idea behind all of this.

#607 Mr.Zukovsky

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Posted 25 October 2010 - 05:56 PM

Here is a new video about the music developement for the game and effects, you will find a new bond theme concept, well i haven't heard it before :), no more casino royale trailer theme :). Here is the link:



#608 Matt_13

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Posted 25 October 2010 - 06:37 PM

Bond theme isn't bad. Thanks for posting.

#609 terminus

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Posted 25 October 2010 - 07:45 PM

The titles are quite good - the rendition of the theme isn't that bad, but my t'other half doesn't like it, compared it to someone doing a bad karaoke impression of Tina Turner.

#610 YouKnowTheName

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Posted 25 October 2010 - 09:44 PM

I figured that Bond faking suicide was the point, I was surprised this wasn;t clear to people. And of course, with Bond considered dead, he and Alec are free to stealthily enter the facility.

New preview.
http://www.videogame...eview-2778.html

It does mention the game can be very linear (GRRRRR!) but mentions some absolute genius too. A firefight set to Billy Holiday's The Man I Love? Zukovski talking to Bond from beneath a massive Worholian picture of himself? That's the kind of stuff you expect of a movie, not a game, and for once it's in a good way!

Sucks about the linearaity, though. Also has a nasty mention of making the game 'accessable'.

#611 British Chap

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Posted 25 October 2010 - 11:37 PM

Based on that music clip, sounds like there WILL be a gunbarrel, as the "James Bond them" they play in the clip is definitely the gunbarrel cue.

So...new graphics or worse graphics? That top one is pretty horrifying.

Posted Image

#612 Mr Teddy Bear

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Posted 26 October 2010 - 07:40 AM

Based on that music clip, sounds like there WILL be a gunbarrel, as the "James Bond them" they play in the clip is definitely the gunbarrel cue.

So...new graphics or worse graphics? That top one is pretty horrifying.

Posted Image


I suspect it is just due to the fact that the top one is a video camera pointed at a screen, causing all the facial details and subtle to be lost.

That sequence is pre rendered (the Wii isn't actually rendering the polygons to draw the face, its just a video) so there's no reason it'd have to be scaled back due to hardware.

The new preview confirms what I've feared since seeing the first Dam sequence which has a large portion of it on rails.

As for the faking suicide bit, that doesn't really fit to me. From the guards' perspective, why would Bond be so desperate to distract the guards with the parachute only to suicide off the edge?

I prefer the idea the guards knew it was a escape attempt, but so absurd that it could not possibly work. But we will have to see how (or if) the game addresses this.

Edited by Mr Teddy Bear, 26 October 2010 - 07:50 AM.


#613 British Chap

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Posted 26 October 2010 - 12:05 PM

Naw. The details are totally different. Completely different expression, no ear piece on the bottom, different hair.

Watch the two clips. They are for sure different.

#614 YouKnowTheName

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Posted 26 October 2010 - 01:13 PM

Naw. The details are totally different. Completely different expression, no ear piece on the bottom, different hair.

Watch the two clips. They are for sure different.


Yes, they are different. The new one is a lot worse but at least Bond looks like he's into it. The original was a great fit for Craig but not exactly the expression of someone who's just jumped off a Dam.

As for the suicide thing, I think the vid is all the elaboration we'll get get. Either way, the guards will assume he's dead, so it's all much of a muchness, really.

From the vids so far, the game looks about as linear as COD (which makes sense, considering), which is okay with me. I'd prefer a little less linear than that, but at least COD would open up into wider areas frequently, just funneling you down a path inbetween. Bigger areas like some of the Servanaya base pics look like they might take this approach. I'm also a bit better with linearity if the cause is another character leading you, as it serves as a plausible reason for going in a specific direction. If the reason is that only one door is conveniently left open or that fairy's have cause masonry to fall on all the stairwells but one, I get a bit antsy. I hope Blood Stone goes on to do the same.

Edited by YouKnowTheName, 26 October 2010 - 01:15 PM.


#615 Matt_13

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Posted 26 October 2010 - 01:30 PM

You will never see a sandbox Bond game. Ever. It's a story so it has to be linear. Every Bond game that has ever been made and ever will be made will follow a linear path. It's not that big of a deal.

As far as I'm concerned the original GE is way overrated anyway, so this looks like a major improvement regardless.

As for the image of Craig, it's not more consistant with the in-game model. Yeah, the original version that we saw in that production vid looked way more like him, but the new version still isn't all that bad.

#616 MattofSteel

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Posted 26 October 2010 - 01:31 PM

The title sequence itself is phenomenal. It's like AWTD, but...better. New version of the song doesn't hurt the ears, either.

I really hadn't wanted to buy a Wii just for this. I keep finding reasons to think I have no choice.

And I agree with the opinion above - I thought the intent was for Bond to "fake" suicide, leaving him a clear chance to infiltrate the facility before they found his body. Nice touch, gets around the disappointment of losing the bungee jump itself. Seems curious they'd choose to write around it. That was certainly GoldenEye's most iconic moment.

#617 Nicolas Suszczyk

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Posted 26 October 2010 - 06:56 PM

One question: why the [censored] didn't Max Zorin survive when he fell to the water from the Golden Gate in A View to a Kill and Bond does here when he falls to teh water from a Dam who seems to be even HIGHER than the Golden Gate :o ?

And Bond seems to be in 100% health condition when he surfaces from the water! At least I've expected him to be a little stunned... maybe he should be in a wheelchair... C'MON, he fell fom about 700 feet!

#618 Mr.Zukovsky

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Posted 26 October 2010 - 07:03 PM

One question: why the [censored] didn't Max Zorin survive when he fell to the water from the Golden Gate in A View to a Kill and Bond does here when he falls to teh water from a Dam who seems to be even HIGHER than the Golden Gate :o ?

And Bond seems to be in 100% health condition when he surfaces from the water! At least I've expected him to be a little stunned... maybe he should be in a wheelchair... C'MON, he fell fom about 700 feet!



If you watch the video closely you can see bond got close enough to slide down the dam, and to slow his speed down enough for him to survive, because if you did hit the water from 700 feet in the air at full speed you would die, it's like hitting cement.

#619 Mr.Zukovsky

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Posted 26 October 2010 - 07:14 PM

New Goldeneye Special Video, has some unseen footage, definitely a must see!!! Here is the link:



#620 YouKnowTheName

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Posted 26 October 2010 - 11:38 PM

"The game could seriously reinvent first person shooters... again!"

Um, no. It'll give the original a modern day tweak but nothing here is getting reinvented.

As excited as I am for release, this is the point when I start to feel trepidation. So many Bond games have come in the last 13 years and all have been disappointing. GE 64 is still not only the best Bond game, but the best Bond game by about a million, billion miles, and a strong contender for the best GAME ever, full stop. After so many failed promises to make a Bond game that equals it, I find myself starting to feel the sting of past abominations creep in on my excitement. How wonderful it would be if the second coming is truly upon us...

Edited by YouKnowTheName, 26 October 2010 - 11:39 PM.


#621 Matt_13

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Posted 27 October 2010 - 01:19 AM

Best game ever? Did you ever play Ocarina of Time sir?

#622 Mr Teddy Bear

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Posted 27 October 2010 - 02:49 AM

Best game ever? Did you ever play Ocarina of Time sir?


He may have, but he clearly hasn't played played Majora's Mask. ;)

#623 British Chap

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Posted 27 October 2010 - 03:39 AM


Best game ever? Did you ever play Ocarina of Time sir?


He may have, but he clearly hasn't played played Majora's Mask. ;)


OOT FTW.

#624 Matt_13

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Posted 27 October 2010 - 03:45 AM



Best game ever? Did you ever play Ocarina of Time sir?


He may have, but he clearly hasn't played played Majora's Mask. ;)


OOT FTW.



:D

Nintendo vets FTW

#625 British Chap

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Posted 27 October 2010 - 04:37 AM




Best game ever? Did you ever play Ocarina of Time sir?


He may have, but he clearly hasn't played played Majora's Mask. ;)


OOT FTW.





:D

Nintendo vets FTW


For sure. Ahhh...to be young again. ;)

Edited by British Chap, 27 October 2010 - 04:51 AM.


#626 PeteNeon

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Posted 27 October 2010 - 11:00 AM

Just watched the titles, they've been reuploaded here:
http://www.youtube.c...?v=6tZyPf_vTLk.

They're very good. I like the game's use of the QoS MI6 menus but they don't really fit with the GoldenEye logo at all, I think it would've been good if they'd gone with a Blood Stone style logo instead of the classic font, but I guess noone will realise it's GoldenEye unless it is the same. :rolleyes:

Also, assuming that first part just before he jumps and afterwards with Alec are in-engine cutscenes, I love how the pre-rendered and in-engine scenes blend perfectly.

Edited by PeteNeon, 27 October 2010 - 11:05 AM.


#627 Marketto007

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Posted 27 October 2010 - 03:57 PM

Have you seen this:



xxx

#628 The Shark

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Posted 27 October 2010 - 05:52 PM

Doesn't resemble anything remotely Bond. More like an over-hyped Call of Duty spinoff.

#629 DamnCoffee

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Posted 27 October 2010 - 06:51 PM

I stopped watching the moment that [censored]ing theme came in again.

#630 K1Bond007

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Posted 27 October 2010 - 08:26 PM

I stopped watching the moment that [censored]ing theme came in again.


We get it. You don't need to post this every time.