What the next 007 game should be like
#1
Posted 02 February 2003 - 11:23 PM
-Game developers must pass the screenplay to a real movie screenwriter for possible edits and suggestions (especially for Bond's dialogue which was a bit lame in EA's Nightfire).
-A movie director (preferably action, even if not so popular) should be on-hand to advise on cut scenes, camera angles, and story progression. (They did this for MAFIA, really good job.)
-The entire game should be one giant mission, with the player able to choose how 007 will go about the business.
-Q's lab should have numerous gadgets and quite a number of Astons and BMW's with different capabilities. Players should be able to choose which items and vehicle to take. These will greatly change the nature of the game for each person who plays.
-Each locale should have some important places to visit (or infiltrate) as well as some not-so-important places, clubs, or casinos (which sometimes hold story elements themselves).
-Players should be able to also change from a number of wardrobe selections while at a certain locale. They can stay at a hotel while investigating.
-Scripted event-driven pieces at any location in a place can help drive the story along, but in an order dictated by gameplay. So it is possible for a player to finish the whole mission while missing out on a few details.
-Q, as in some of the movies, should occasionally rendevous with Bond sometimes to issue special vehicles and items (ex: Nellie) for special sections of the mission.
-And, of course, an improved First-Person engine to play the whole thing on.
Lastly, I wish they'd make skins and voices for Connery, Lazenby, Moore, Dalton, and Brosnan so that players can choose the character they want to be 007. Should be wild in multiplayer matches when you have ALL the 007's on one team.
What do you guys want in the next 007 game?
#2
Posted 03 February 2003 - 09:54 AM
Nightfire's dialogue WAS written by a 'movie screenwriter'.
Just because someone's worked on a film, doesn't mean they're any good...
#3
Posted 03 February 2003 - 10:25 PM
#4
Posted 23 February 2003 - 01:21 AM
Originally posted by Thunderball8
I think the next game should focus more on the adventure and travel rather than just the action. Here's my wishlist for the next 007 game:
-Game developers must pass the screenplay to a real movie screenwriter for possible edits and suggestions (especially for Bond's dialogue which was a bit lame in EA's Nightfire).
-A movie director (preferably action, even if not so popular) should be on-hand to advise on cut scenes, camera angles, and story progression. (They did this for MAFIA, really good job.)
-The entire game should be one giant mission, with the player able to choose how 007 will go about the business.
-Q's lab should have numerous gadgets and quite a number of Astons and BMW's with different capabilities. Players should be able to choose which items and vehicle to take. These will greatly change the nature of the game for each person who plays.
-Each locale should have some important places to visit (or infiltrate) as well as some not-so-important places, clubs, or casinos (which sometimes hold story elements themselves).
-Players should be able to also change from a number of wardrobe selections while at a certain locale. They can stay at a hotel while investigating.
-Scripted event-driven pieces at any location in a place can help drive the story along, but in an order dictated by gameplay. So it is possible for a player to finish the whole mission while missing out on a few details.
-Q, as in some of the movies, should occasionally rendevous with Bond sometimes to issue special vehicles and items (ex: Nellie) for special sections of the mission.
-And, of course, an improved First-Person engine to play the whole thing on.
Lastly, I wish they'd make skins and voices for Connery, Lazenby, Moore, Dalton, and Brosnan so that players can choose the character they want to be 007. Should be wild in multiplayer matches when you have ALL the 007's on one team.
What do you guys want in the next 007 game?
you have GREAT IDEAS but perhpas a bit demanding
I want a big improved multiplayer mode:
for one, MORE GOOD SKINS!!!!! 2 games and there was never a Zoe skin, no M, Q, monypenny, robinson, jack wade, felix liter, Boothroyd, tanner, zucovsky
and where is blofeld? Dr. No? Trevelean (yeah, that's spelled wrong)? Red Grant?
basically, more and better skins
MORE IMPORTANTLY: GET RID OF THAT BLOODY GOOD VS BAD MODE!!!!!! in twine and NF we could not have good guys and bad guys on the same team because MGM or someone wouldn't allow it (grrrr)
more classic levels, I wish we had a volcano level from YOLT, stealth boat from TND (kind of like pheonix base), PIZ GLORIA!!!!!, stallite from goldeneye and so on
and the fort knox was NOTHING like the one form goldfinger. I know, I've seen the film a million times, I've MEMORIZED that place and it is completely different form the NF version, same with atlantis from TSWLM
a good multiplayer driving level
keep multiplayer levels: escort, sky rail, ravine
okay, those demands were more outragous then yours, aye
#5
Posted 23 February 2003 - 05:06 AM
#6
Posted 25 February 2003 - 10:56 PM
....And each 007 character has different attributes and abilities...
Like Dalton's bond has faster weapon switching and more HP, Connery's Bond has better hand-to-hand and stealth skills, Pierce's Bond has an edge in accuracy and seems to gain more info from dialogue...and so on....
That definitely puts in a new shade on things...
#7
Posted 25 February 2003 - 11:13 PM
#8
Posted 08 March 2003 - 04:49 PM
#9
Posted 26 April 2003 - 11:04 PM
#10
Posted 27 April 2003 - 07:06 AM
#11
Posted 27 April 2003 - 09:51 AM
Originally posted by Icephoenix
I say hand it over to Ubisoft! After Splinter Cell, Nightfire just seemed like Doom when GoldenEye came out. (Ironic huh?)
Go Ubisoft!
Wow that game was good.
I also would like a less linear game...I don't want to be shown exactly where to go - I wanna be able to figure that out myself.
That's what was so good about Goldeneye, most levels you're given one MASSIVE enviroment to explore - and you're running all over the place trying to find things...I like it.
#12
Posted 28 April 2003 - 01:24 AM