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PC walkthrough


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#1 scoobybone

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Posted 09 December 2002 - 07:46 AM

I'm putting together a walkthrough and will be posting it here as I go so readers can comment on it and add to it. I will later be putting the full walkthrough into HTML format with screen shots (I have them now if you absolutely need them).

Here is Mission 1. I left out one Bond move and one secret that I couldn't find and I hope someone can tell me what they are.

Rendezvous

Intro -

The world is once again in need of your talents, 007. The Phoenix International Corporation, run by the international green industrialist Rafael Drake, has been decommissioning nuclear weapons for the last few years. Intelligence suggests there are more sinister motives behind Drake's actions. Unfortunately, Drake has been very careful to keep his plans well hidden. This is where you come in, 007. Drake is throwing a gala event in his Austrian castle, and we have reason to believe that the party is a cover for a secret meeting with his conspirators. I need you to leave immediately for Austria. Infiltrate the party at the castle, and learn what you can. Good luck, 007.

Objectives -

- Breach the security perimeter of Drake's castle
- Enter Drake's castle and infiltrate the party
- Rendezvous with CIA Agent, maintain party guest cover
- Acquire your Q-Gadgets from the undercover waiter
- Mayhew's female bodygaurd is in attendance - photograph every woman
- Recover the stolen briefcase containing the guidance module
- Rescue Agent Nightshade and escape the castle with the guidance module

Secrets -

- Open the safe behind the painting on the wall and retrieve its contents
-

Bond Moves-

- Turn off the power to the spotlights
- Find alternate entrance to the castle

Walkthrough -

At the beginning of the level, you will be told to jump on top of the passing truck to gain entrance to the castle. However, this will do you more harm than good, so just stay on the ground and out of the truck's way. Go toward the castle entrance and stop at the bridge and enter the door on the right. You will need to burn through the lock with your laser (watch). Go up the stairs and across the bridge to find armor on the table. Go up the ladder and press the use key to climb across the wire. Keep sneaking around to the balcony and use you grapple (phone) to get up to the door for a Bond move.

- Level segment transition -

Go into the next room find some armor. Go up the stairs to the top to get a sniper rifle. Go back down the stairs and out to the courtyard. Go across the courtyard and shut off the power generator for a Bond move Go through the door by the parked truck and burn the lock on the cage to access more armor in the open box. Exit the room and go through the archway on the right and through the door to turn off the power to the electronic locks. Go up the stairs to find a vest and grenades. Go back out and through the archway on the left. Go through the door across the yard and through the door with the electronic lock. Now proceed up the stairs across the courtyard.

- Cutscene -
- Level segment transition -

Go through the only door that isn't blocked.

- Cutscene -

Go downstairs to the gallery and find the waiter and talk to him with the use key to get your Q-Gadgets. Pull out you camera (lighter) and take a picture of all four women in the gallery. To take a picture, press fire to open the camera and fire again to take a picture. For it to register, you have to step in front of a woman and have her face you. A message will appear on screen when a picture has been taken properly. After phtographing all four women, go back up the stairs and through the door. Follow the hall until you get to the library and meet up with the undercover agent.

- Cutscene -

Head up the spiral staircase and through the door. Take out the four guys in the room with your dar gun (pen) and go through the door at the end of the room. Hop down off the balcony and go to the second painting on the left and press the use key to reveal a safe. Use your laser to open the safe and retrieve its contents to obtain a secret. Go through the door at the top of the stairs and head down the hall until you come to the meeting room.

- Cutscene -

Jump down from the balcony and head through the door revealed by the open bookcase. Head down the stairs and continue through the spiral staircase.

- Level segment transition -

Use your laser to break into the cage to retrieve a vest and some grenades. Continue to the control platform use pull the lever. Head to the tram car, picking up the rocket launcher, and press the start pad. The tram will stop and a helicopter will appear and shoot at you. Take it out with a few rockets.

- Cutscene -
- End of Mission 1 -

******************************************************

Mission 1 walkthrough was very detailed to show you how to look for things. Subsequent walkthroughs will be more to the point.

Mission 2

Airfield Ambush

Intro -

Drake's private airfield is your way out, 007. Unfortunately, it is heavily guarded and well secured with powerful surveillance technology. Together, you and Agent Nightshade need to locate a means of escape. Your best bet is the use utmost stealth.

Objectives -

- Avoid security detection
- Disable the security searchlights
- Subdue the investigating guard to obtain a Level 1 Security Pass Key
- Infiltrate the Flight Control Tower
- Enter the Main Control Room of the Flight Control Tower
- Subdue or eliminate the tower personnel using any means necessary
- Destroy the flight control tower communications and radar consoles
- Obtain a sniper rifle and cover Agent Nightshade in the Freight Yard
- Determine the status of the aircraft in the Secondary Aircraft Hangar
- Reach the Radar tower vantage point eliminating any enemy resistance
- Protect Agent Nightshade as she prepares the aircraft for take off
- Protect the taxiing aircraft piloted by Agent Nightshade
- Escape in the aircraft

Bond Moves -

-

Secrets -

- Get the duffle in the Utility Closet
-
-
-
-

Walkthrough -

Go around the corner of the big building that you're facing and find the power generator. Open it with your laser and shut it down. Go back and talk to Agent Nightshade. She will leave you and tell you to take cover. Duck behind the building and take out the guard who comes back to check the generator. Take his key. Go into the other building through the Control Tower Administration door. Go down the hall and into the Utility Closet on your right to get the duffle for a secret. Keep going down the hall and up the stairs. Go through the door and get the other key and the vest. Go down the stairs opposite the one's you used earlier and through the Control Tower Access door. Go to the top, but stop before entering the Control Room until Agent Nightshade says she disabled the alarms. Go up and take out all the computer screens and get the sniper rifle leaning against the wall. Look out the window and take out all the guards who are pursuing Agent Nightshade. Exit the main building and cross the yard to the Main Warehouse. Go through a door and the follow the path between the boxes. Crawl through the pipes and go out the door. Cross the yard to the Maintenance Garage. Go through the next few doors and out to the plane. Climb the tower and take out all guards who come near the plane. When Agent Nightshade is ready, follow the plane out to the runway and keep all guards away. Stand on the tarmac and wait for her to pick you up.

#2 newest007

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Posted 09 December 2002 - 11:37 AM

The other Bond move is another way into the castle using an overhead wire and the same hand over hand move that is in a couple other missions as well.

#3 scoobybone

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Posted 11 December 2002 - 01:32 AM

I added a shorter and more to the point walkthrough of Mission 2.

#4 Dolemite the Ma

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Posted 11 December 2002 - 01:44 AM

The Bond Move on Level 2 is to use your Cellphone Grapple in the Control Tower to get to the top instead of taking the stairs. Once you get through the Secured Door with the Level 2 Key Card, look up and use your grapple.


[CBn]-Dolemite

#5 thenman

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Posted 11 December 2002 - 11:33 PM

Actually, if you look at the endgame stats, there are only two bond moves and two secrets in the first level.

Bond Moves:
1. When you have to sidestep across the narrow ledge going the alternate way in, you must get by the 2 guards inside the room without them seeing you (through the window).
2. Turn off power to the spotlights.

Secrets:
1. When you are in the main garden (after entering the alternate way), look for a wooden box. Above it there is a ledge with some guys on it and a Q-Grapple Spot. Q-claw up there to get some grenades and armor (and a secret).

#6 scoobybone

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Posted 12 December 2002 - 07:25 AM

I won't be making any additions to the walkthrough because, in an effort to show who's boss, my *****hole dad removed all my files from my PC.

#7 thenman

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Posted 14 December 2002 - 12:16 AM

My elective this year is in computer design; Flash and Dreamweaver specifically. Our biggest project this year, due at the end of school, is a theme webpage that is to be about either a game, a cartoon series, or a book series. I am going to be doing mine on Nightfire. Parts of the site will be up hopefully within the next week, and I hope to have a detailed IGNish walkthrough of each level. The first few should be up soon, and if my dad deletes it, I fail the semester, so that adds a little security. As soon as it is up I will give you the website address.

thenman

P.S.: Becuase of the fact that it is for a flash class, it will be Flash Player 6+ compatible, but I think that most running nightfire probably have a high-end computer and hopefully the newest Flash Players.