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What is your idea of a great Bond game?


18 replies to this topic

#1 JohnnyWalker

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Posted 20 August 2013 - 01:05 PM

As in what style, what games would it be like, 1st or 3rd person, stealth based or action based, would there be vehicle sequences?

 

I'm still thinking about it but I think the stealth game play of Hitman: Absolution would be good, segueing into possibly Uncharted style action/adventure. 3rd person obviously.



#2 Janus Assassin

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Posted 20 August 2013 - 09:48 PM

They need something refreshing for a new game. I mean they tried a similar approach that was done in "Splinter Cell Convinction" with Bloodstone and that was met with mixed results. Then they tried the Call of Duty approach and that failed miserably. They need something in which a gunfight is not required in every level. EON is the perfect example of what a great Bond game should be like because they incorporated different aspects in each level. Not just run and gun through everything.



#3 ChickenStu

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Posted 12 October 2013 - 01:00 PM

In my opinion nothing will EVER, EVER beat Goldeneye 007 on the Nintendo 64. Never before have I played such a streamlined, straightforward yet compelling game. There were no frills, no bells and whistles, no unnecessary cut scenes - it was just pure unadulterated GAME PLAY. Not an ounce of fat on it at all. I credit that game as one of the things that actually made me a big Bond fan. It certainly played a major part in that. On top of that, it was also my introduction to console gaming in general. 

 

And the multi-player! OH MY. 

 

Nothing will ever beat that. The problem with the game manufacturer's since is they try and get too clever about it all. They should try and follow Rare's example. 

 

I miss Rare. 



#4 AMC Hornet

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Posted 13 October 2013 - 05:10 PM

Sandbox levels for casinos, chasing, seduction, etc.



#5 tdalton

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Posted 14 October 2013 - 01:20 AM

I'd be happy if they'd just give us something that looks like some kind of effort went into it.  Bond, in the hands of one of the A-list developers in the industry, could be a big hit in the gaming world, just like it was with GoldenEye 007 back in the late 1990s. 



#6 Walecs

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Posted 06 November 2013 - 08:31 PM

This is what 007 Legends should have been:

http://videogamefano...d_of_James_Bond



#7 Janus Assassin

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Posted 07 November 2013 - 12:25 AM

This is what 007 Legends should have been:

http://videogamefano...d_of_James_Bond

 

Yup, that would have been 100x better



#8 winstoninabox

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Posted 07 November 2013 - 02:01 AM

LEGO: James Bond

The LEGO series caters for a large roster of different characters. It has shooting, driving and exploration, but doesn't focus on any particular one.

I just want it to finally bring online coop to the LEGO series.



#9 The Shark

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Posted 07 November 2013 - 01:19 PM

A Rockstar Bond game.



#10 sanxpineda

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Posted 12 November 2013 - 07:26 AM

This is something I have commented in other JB forums, but I thought that I might as well share it here with you, as I consider that it might still have some relevance .

 

I believe that the best way to make an interesting Bond game with replay value is to do the following: 

1) Have an original globe-throtting action adventure single player plot, taking under consideration all the elements that make a good Bond story. However, you mustn't forget that games nowadays come by the dozen, so if you want your single player to outshine others, you need to be able to give the same thrills as say, Uncharted, or Splinter Cell. And of course, you need it to be a lasting experience. Nobody plays again which doesn't have a heart and feels like a quickie. 
I'm well aware that James Bond is nothing like Uncharted, but we can't deny this type of games are the ones that have kicked James Bond's ass in videogames in the last few years. Here are some of the things that Uncharted learnt from James Bond's playbook 
- Incredible locations around the world
- Over the top action and stunts
- Interesting villains with world domination schemes
- Interesting girls who do more than just being eye candy
So, if you add those up in a James Bond game it might make it quite interesting. Oh, another thing, try to show more through gameplay and less through videos or briefings. Nowadays if you don't show it through gameplay, the most probable thing is that people ain't gonna care. 

2) Nice gameplay and a good variety of weapons. Nothing kills a game faster than having a gameplay which doesn't feel right. You must feel agile, and able to move around the map easily, as well as having weapons with the right “kick“. No two weapons should feel the same. 


3) Reward players with real stuff and not useless trophies/achievements. Add cheats in singleplayer story, that can be bought through your progress. How would this work? Imagine for a moment that if you kill 30 enemies with headshots you earn a certain amount of money which then you can use to buy this things from Q Branch. Q Branch can appear in the main menu as an option to visit, where you can decide what you want to buy. For instace, certain tweaks on gameplay can really change the mechanic. Here some ideas about this: 
- Add weapon selection. Nothing makes you feel more badass than being able to shoot people with an explosive weapon and wreaking havock. Or what about being able to use the laser gun from MR? Or the golden gun? Or what about a spear gun and impaling enemies in the walls? 
- Add skin selection. Once you've played the game you can unlock certain skins, and here's where you could actually play as other James Bonds without disrupting the main storyline, nor the core concept of the game. And you could also use some villain skins, and Bond girls skins, making it even more fun to see and replay the story. I would most certainly love to play as Jaws while doing the main storyline. 
- Add single player tweaks that change gameplay. What if out of the sudden you could only use old weapons? Even your enemies have to use them. It changes gameplay completely. Or what having enemies with more body armor? Or making you deal half the damage to them? 
- Let players find things that are related to other James Bond films hidden through the game. For instance, lets say that you can find a cat belt that belonged to Blofeld's cat. Or something less cheesy, like finding Jaw's teeth, Oddjob's hat, Rosa Klebb's shoe, Kananga's fake face, Tee Hee's claw, Gobinda's tuurbant, Octopussy's octopus, TSWLM Faberge egg, options are endless. 


3) Robust competitive multiplayer. This can be really made a jewel if you use interesting multiplayer maps and features to play with. For example, you should have at least one major location from each Bond film as a multiplayer map. Who wouldn't love battling in the Golden Gate bridge? Or in Dr No's lair? Or what about Fort Knox? Or the gypsy camp? or the maze from FRWL? or the monastery from FYEO? 
Now, add certain elements to the maps that make them more engaging. What if you are playing in the Volcano Lair and as the scoreboard grows, the map starts being destroyed? Or what if you are playing in Scaramanga's funhouse and it starts burning? Or the Ice Palace and it starts melting? 
Also in the same multiplayer thing, make certain kill streak rewars, a la Call of Duty, where u can summon certain things from James Bond films? For example, lets suppose that a 5 kill streak allows you to call in some henchmen (or soldiers) that can battle for your cause? Or a 20 kill streak that allows you to use Goldeneye on the map, or even the earthquake device that Max Zorin intended to use? Or what about obtaining rare weapons or gadgets? Or even being more outlandish, what about obtaining a rare Baron Samedi ability where u can only die after being killed three different times? or obtaining Gustav Graves' combat suit? 
Now, this is important. Give both customization and skin selection. Way too many times we've seen games who let us play through multiplayer in the skin of a soldier who his mother wouldn't even recognize. Give us faces we know, and allow us to tweak them. How about buying different suit pieces for our James Bond character? Making them wear an astrounaut suit in multiplayer? 
And above all, make it rewarding. Add plenty of unlockables. Unlockable maps, weapons, skins. Make the player feel they are achieving something through gameplay. You could even add certain clips or behind the scenes footage from the films. 


4) Robust cooperative multiplayer. How can you make this? Easy. Take a cue from Spec Ops in Call of Duty: Modern Warfare 2. In this game you could play missions that were kinda related to the main storyline in order to promote certain gameplay elements, either sabotage, elimination, infiltration, etc, making it quite intresting to play with someone else. 
Now, how do we do these for a Bond game? Name it “For Your Eyes Only“ and make gamers relive certain missions from Bond past. Just certain key moments. This way you can reimagine certain things about James Bond and utilize different weapon sets for a particular mission. I'm giving some examples about this: 
- Hai Fat's Garden (Infiltration) Gain access to Hai Fat private quarts from TMWTGG without being detected. You and your partner play through the garden and face guards. Special reward for the player who manages to shoot Nick Nack. 
- The Gyspy Camp (Elimination) Survive with your partner unti a certain number of enemies is dispatched. 
- Fort Knox (Assault) - Infiltrate Fort Know and sabotage Goldfinger's plans
- Space Station (Stealth) Make Drax's space station visible to your allies without alerting other guards.
- Ice Melting (Timed Race) Escape the deadly Icarus using a high speed vehicle
Among others, the point is to revisit the main action sets from the films and make them missions that either one or two players can play. Don't be afraid to change things. After all, it's always regarding to eliminate some major James Bond villains. 

5) Make Mi6 Headquarters a place you can visit and explore. Ever played Perfect Dark? It was great to walk around the Carrington Institute and do things. Imagine this but in a James Bond context. You can have a shooting gallery, some bomb defusing practice, some hand combat practice, gadget practice, and make them available for scoreboards online. This way, whenever someone tells you that they can certainly kill people with an M-16, you can say, but you haven't got a golden medal using Bond's wristwatch gun, have you? 

Well, those are some ideas that I believe might make a James Bond i would actually buy and not just play. Everything's so expensive nowadays that you actually think twice about buying a game which is only going to last you a week. 

Liked my ideas? 


Edited by sanxpineda, 12 November 2013 - 07:31 AM.


#11 Dustin

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Posted 12 November 2013 - 05:31 PM

Some very in-depth ideas there, sanxpineda. I suppose many points on that agenda are what game designers are after for new titles in the shoot-em-up genre. Unfortunately with licence titles it's seldom the most innovative concepts that get past the executive board. These are projects that have to earn their fees pretty fast and with as little fuss as possible. Therefore the results predictably tend to be not amongst the highlights of games. Could be some of your ideas will indeed end up in a future Bond game, but I'm afraid it will take...

#12 Walecs

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Posted 16 November 2013 - 02:18 PM

Sanxpineda, you just described the perfect Bond game.



#13 Janus Assassin

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Posted 16 November 2013 - 04:00 PM

Loved everything described. Now we just need to find a gaming company that would embrace and develop those ideas, instead of giving it to the Legends developers to take a steaming crap on it. 



#14 Walecs

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Posted 16 November 2013 - 04:20 PM

I bet Rare would.



#15 Orion

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Posted 16 November 2013 - 04:35 PM

This is something I have commented in other JB forums, but I thought that I might as well share it here with you, as I consider that it might still have some relevance .

 

I believe that the best way to make an interesting Bond game with replay value is to do the following: 

1) Have an original globe-throtting action adventure single player plot, taking under consideration all the elements that make a good Bond story. However, you mustn't forget that games nowadays come by the dozen, so if you want your single player to outshine others, you need to be able to give the same thrills as say, Uncharted, or Splinter Cell. And of course, you need it to be a lasting experience. Nobody plays again which doesn't have a heart and feels like a quickie. 
I'm well aware that James Bond is nothing like Uncharted, but we can't deny this type of games are the ones that have kicked James Bond's ass in videogames in the last few years. Here are some of the things that Uncharted learnt from James Bond's playbook 
- Incredible locations around the world
- Over the top action and stunts
- Interesting villains with world domination schemes
- Interesting girls who do more than just being eye candy
So, if you add those up in a James Bond game it might make it quite interesting. Oh, another thing, try to show more through gameplay and less through videos or briefings. Nowadays if you don't show it through gameplay, the most probable thing is that people ain't gonna care. 

2) Nice gameplay and a good variety of weapons. Nothing kills a game faster than having a gameplay which doesn't feel right. You must feel agile, and able to move around the map easily, as well as having weapons with the right “kick“. No two weapons should feel the same. 


3) Reward players with real stuff and not useless trophies/achievements. Add cheats in singleplayer story, that can be bought through your progress. How would this work? Imagine for a moment that if you kill 30 enemies with headshots you earn a certain amount of money which then you can use to buy this things from Q Branch. Q Branch can appear in the main menu as an option to visit, where you can decide what you want to buy. For instace, certain tweaks on gameplay can really change the mechanic. Here some ideas about this: 
- Add weapon selection. Nothing makes you feel more badass than being able to shoot people with an explosive weapon and wreaking havock. Or what about being able to use the laser gun from MR? Or the golden gun? Or what about a spear gun and impaling enemies in the walls? 
- Add skin selection. Once you've played the game you can unlock certain skins, and here's where you could actually play as other James Bonds without disrupting the main storyline, nor the core concept of the game. And you could also use some villain skins, and Bond girls skins, making it even more fun to see and replay the story. I would most certainly love to play as Jaws while doing the main storyline. 
- Add single player tweaks that change gameplay. What if out of the sudden you could only use old weapons? Even your enemies have to use them. It changes gameplay completely. Or what having enemies with more body armor? Or making you deal half the damage to them? 
- Let players find things that are related to other James Bond films hidden through the game. For instance, lets say that you can find a cat belt that belonged to Blofeld's cat. Or something less cheesy, like finding Jaw's teeth, Oddjob's hat, Rosa Klebb's shoe, Kananga's fake face, Tee Hee's claw, Gobinda's tuurbant, Octopussy's octopus, TSWLM Faberge egg, options are endless. 


3) Robust competitive multiplayer. This can be really made a jewel if you use interesting multiplayer maps and features to play with. For example, you should have at least one major location from each Bond film as a multiplayer map. Who wouldn't love battling in the Golden Gate bridge? Or in Dr No's lair? Or what about Fort Knox? Or the gypsy camp? or the maze from FRWL? or the monastery from FYEO? 
Now, add certain elements to the maps that make them more engaging. What if you are playing in the Volcano Lair and as the scoreboard grows, the map starts being destroyed? Or what if you are playing in Scaramanga's funhouse and it starts burning? Or the Ice Palace and it starts melting? 
Also in the same multiplayer thing, make certain kill streak rewars, a la Call of Duty, where u can summon certain things from James Bond films? For example, lets suppose that a 5 kill streak allows you to call in some henchmen (or soldiers) that can battle for your cause? Or a 20 kill streak that allows you to use Goldeneye on the map, or even the earthquake device that Max Zorin intended to use? Or what about obtaining rare weapons or gadgets? Or even being more outlandish, what about obtaining a rare Baron Samedi ability where u can only die after being killed three different times? or obtaining Gustav Graves' combat suit? 
Now, this is important. Give both customization and skin selection. Way too many times we've seen games who let us play through multiplayer in the skin of a soldier who his mother wouldn't even recognize. Give us faces we know, and allow us to tweak them. How about buying different suit pieces for our James Bond character? Making them wear an astrounaut suit in multiplayer? 
And above all, make it rewarding. Add plenty of unlockables. Unlockable maps, weapons, skins. Make the player feel they are achieving something through gameplay. You could even add certain clips or behind the scenes footage from the films. 


4) Robust cooperative multiplayer. How can you make this? Easy. Take a cue from Spec Ops in Call of Duty: Modern Warfare 2. In this game you could play missions that were kinda related to the main storyline in order to promote certain gameplay elements, either sabotage, elimination, infiltration, etc, making it quite intresting to play with someone else. 
Now, how do we do these for a Bond game? Name it “For Your Eyes Only“ and make gamers relive certain missions from Bond past. Just certain key moments. This way you can reimagine certain things about James Bond and utilize different weapon sets for a particular mission. I'm giving some examples about this: 
- Hai Fat's Garden (Infiltration) Gain access to Hai Fat private quarts from TMWTGG without being detected. You and your partner play through the garden and face guards. Special reward for the player who manages to shoot Nick Nack. 
- The Gyspy Camp (Elimination) Survive with your partner unti a certain number of enemies is dispatched. 
- Fort Knox (Assault) - Infiltrate Fort Know and sabotage Goldfinger's plans
- Space Station (Stealth) Make Drax's space station visible to your allies without alerting other guards.
- Ice Melting (Timed Race) Escape the deadly Icarus using a high speed vehicle
Among others, the point is to revisit the main action sets from the films and make them missions that either one or two players can play. Don't be afraid to change things. After all, it's always regarding to eliminate some major James Bond villains. 

5) Make Mi6 Headquarters a place you can visit and explore. Ever played Perfect Dark? It was great to walk around the Carrington Institute and do things. Imagine this but in a James Bond context. You can have a shooting gallery, some bomb defusing practice, some hand combat practice, gadget practice, and make them available for scoreboards online. This way, whenever someone tells you that they can certainly kill people with an M-16, you can say, but you haven't got a golden medal using Bond's wristwatch gun, have you? 

Well, those are some ideas that I believe might make a James Bond i would actually buy and not just play. Everything's so expensive nowadays that you actually think twice about buying a game which is only going to last you a week. 

Liked my ideas? 

This.

E
specially like 5. I'm amazed more games dont have the practice map idea (anyone remember the house in Tomb Raider) The Bond franchise arguably lends itself to it - Think of the gadgets being tested like in Goldfinger or For Your Eyes Only, or storage and VR training like in Die Another Day? 



#16 Odd Jobbies

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Posted 16 November 2013 - 10:25 PM

What is your idea of a great Bond game?

One where i get royalties for providing the great idea ;)



#17 ChickenStu

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Posted 22 February 2014 - 11:08 PM

Sanxpineda has it stitched up I'd say. Bravo! 



#18 jmarks4life

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Posted 13 April 2014 - 12:10 AM

Goldeneye: Reloaded is my idea of a great Bond game.

#19 MISALA1994

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Posted 03 December 2016 - 11:23 AM

007: Nightfire.