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#1
Posted 08 October 2008 - 12:31 PM
#2
Posted 08 October 2008 - 06:19 PM
#3
Posted 08 October 2008 - 11:43 PM
#4
Posted 08 October 2008 - 11:58 PM
#5
Posted 09 October 2008 - 12:01 AM
In the article they mentioned something about a train level cut from CR. Anyone know what the scene was?
Think they mean a train scene cut from QOS that they still used in the game.
#6
Posted 09 October 2008 - 12:13 AM
#7
Posted 09 October 2008 - 04:26 AM
#8
Posted 09 October 2008 - 05:51 AM
Not only a good length, but if it is savable through certain checkpoints. Then that would be a good excuse to take more time to complete it.16, not bad. a bit less than GoldenEye's 18, especially since this game is based on 2 movies, but hey, if the missions are of a good length and they seem to be nice and varied, then I'm in.
#9
Posted 09 October 2008 - 06:49 AM
I was talking with this about my friend, that GoldenEye 007 had 18+2 levels and a modern blockbuster video game, Halo 3, has 9. I blame graphics and voice acting.
Not really a fair comparison though, is it? The time to complete a level is highly variable. In GoldenEye you can beat the runway level 20 seconds. In a modern game Dam, Facility and Runway would probably all be separate chapters of the same level.
Then again, it's quality not quantity. GoldenEye is not the longest game, but it is so darn fun you keep coming back to replay levels. Replayability is a feature I place far above length.
Edited by Mr Teddy Bear, 09 October 2008 - 06:51 AM.
#10
Posted 09 October 2008 - 07:09 AM
Exactly. Good points here.In GoldenEye you can beat the runway level 20 seconds. In a modern game Dam, Facility and Runway would probably all be separate chapters of the same level.
Then again, it's quality not quantity. GoldenEye is not the longest game, but it is so darn fun you keep coming back to replay levels. Replayability is a feature I place far above length.