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If you could suggest something?


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#1 BlackFire

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Posted 21 July 2008 - 02:23 AM

What would you suggest to the developers to do? I personally would love to suggest the 'All Bonds' feature for the multiplayer, as for Single Player; a level where I could drive the DBS, you guys?

#2 K1Bond007

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Posted 21 July 2008 - 03:01 AM

What would you suggest to the developers to do? I personally would love to suggest the 'All Bonds' feature for the multiplayer, as for Single Player; a level where I could drive the DBS, you guys?


All Bonds would be a licensing issue. This is why that feature wasn't in GoldenEye either.

My suggestion is just to polish the hell out of what they got. That's it. :tup: I could come up with some stuff, but I'd rather they focus on making the best damn game they can rather than squeezing in a bunch more features.

#3 BlackFire

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Posted 21 July 2008 - 03:22 AM

Oh, also a remade Facility. It would be awesome to play in there, just for memories.

#4 Garth007

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Posted 21 July 2008 - 03:55 AM

I would have a more towards reality game than a game that they always have some futuristic crap in it.

#5 DamnCoffee

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Posted 21 July 2008 - 09:31 AM

I would probably suggest for Bond to obtain his 00 status in the games tutorial.

#6 Mister Asterix

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Posted 21 July 2008 - 01:21 PM

What would you suggest to the developers to do? I personally would love to suggest the 'All Bonds' feature for the multiplayer, as for Single Player; a level where I could drive the DBS, you guys?


All Bonds would be a licensing issue. This is why that feature wasn't in GoldenEye either.

My suggestion is just to polish the hell out of what they got. That's it. :tup: I could come up with some stuff, but I'd rather they focus on making the best damn game they can rather than squeezing in a bunch more features.


How about allow character ‘skinning’ in Multi—player mode then see very professionally done ’fan-made’ skins are released of all of the different Bond actors?

#7 K1Bond007

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Posted 21 July 2008 - 08:23 PM

What would you suggest to the developers to do? I personally would love to suggest the 'All Bonds' feature for the multiplayer, as for Single Player; a level where I could drive the DBS, you guys?


All Bonds would be a licensing issue. This is why that feature wasn't in GoldenEye either.

My suggestion is just to polish the hell out of what they got. That's it. :tup: I could come up with some stuff, but I'd rather they focus on making the best damn game they can rather than squeezing in a bunch more features.


How about allow character ‘skinning’ in Multi—player mode then see very professionally done ’fan-made’ skins are released of all of the different Bond actors?


That's possible and the technology is out there to do this.

Could still be prone to a lawsuit. City of Heroes being a good example. It was an MMO where you could create your own superhero so naturally people skinned their own versions of copyrighted characters and obviously Marvel didn't like that.

#8 sharpshooter

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Posted 27 July 2008 - 10:13 AM

I'd like to see some classic Bond locations we have yet to see in videogames feature in the multiplayer mode. Piz Gloria for instance.

#9 DamnCoffee

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Posted 27 July 2008 - 12:41 PM

That would be rather cool, I have yet to experiance this in the Bond games, since I never could get on to the multiplayer in Rogue Agent for some strange reason. :tup:

#10 sharpshooter

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Posted 15 August 2008 - 01:39 AM

I would like a wide selection of Bond characters for the bots. Keep the classics, but include some that haven't featured in the games yet.

I'd go for BlackFire's recommendation for a remade Facility in multi-player, (how about all GoldenEye maps remade?) :(

#11 The Richmond Spy

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Posted 15 August 2008 - 02:10 AM

I'll suggest somethings for multiplayer:

1) Include many different maps from the previous 20+ films so we can reminisce each time we're killing our friends (or complete strangers) online.

2) Somehow create an online atmosphere as great and as popular as a Gears of War or Halo 2/3!

I'll be happy with anything close to these things in any Bond game...even if neither are in QoS.

#12 Joey Bond

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Posted 16 August 2008 - 08:54 AM

I'd prefer the single player to be more problem solving than shoot-em-up. It's always been my groaner about Bond games. If I want to run around with a machine gun or a bazooka, blowing the heck out of everyone, then I'll go and play Call of Duty or Counter Strike. Ideally I'd only have Bond sneaking around picking up clues, making conversations with only his PPK and save the machine guns only for boss battles. Having seen the preview, I'm afraid this won't happen.

Some sort of tutorial set in some MI6 combat trainning place (kind of like in EON but not in some simulator) would be nice.

#13 Chief of SIS

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Posted 16 August 2008 - 02:41 PM

...Bond sneaking around picking up clues, making conversations with only his PPK ...


lol. I agree though. I wish Bond went mor eon the lines of a Splinter Cell game instead of extravagant "movie" game. But from what I've seen not bad.

#14 DamnCoffee

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Posted 19 August 2008 - 11:02 AM

I would suggest for the mission to not end when you fail an objective.

For Example, If you murdered innocent civillians on GE64 or muder Natalya the mission would not end, you can still carry on the mission but not unlock the next level.

#15 sharpshooter

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Posted 22 August 2008 - 03:37 AM

I'd like the player to decide what they want to wear and when, as in FRWL. I just love the white tuxedo. :(

#16 Blonde Bond

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Posted 22 August 2008 - 04:14 PM

Action RPG.

I've never seen a James Bond roleplaying game, and honestly, I'd want to.

Roleplaying game would allow more adventuring and doing all sort of stuff, the way you want to do it. Not this 'go from spot A to spot B and shoot a hundreds of enemies while doing so.

C'mon! Activision and EON, take a chance!

#17 sharpshooter

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Posted 26 September 2008 - 07:35 AM

I'd suggest that they have the Another Way To Die instrumental on the main menu. Somewhere in the game at least. It'd be a nice touch. Probably can safely say it won't happen though.

#18 YouKnowTheName

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Posted 08 October 2008 - 03:27 PM

Stop taking inspiration from other action games. As great as QOS looks, it does NOT look original. Why take ideas from COD4 and RS: Vegas. Try Bioshock (First person story telling and atmos) Mirrors Edge, Condemned (First person action and melee comabt you can really feel) Splinter Cell, Hitman (Genuine spy-like gameplay, as opposed to all out action) Put these together and you could make a great, varied Bond experience, and something we really haven't played before. GoldenEye made an impression by doing exactly this. Be original. Dare to get it wrong.

#19 TonicBH

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Posted 11 October 2008 - 09:15 PM

Stop taking inspiration from other action games. As great as QOS looks, it does NOT look original. Why take ideas from COD4 and RS: Vegas. Try Bioshock (First person story telling and atmos) Mirrors Edge, Condemned (First person action and melee comabt you can really feel) Splinter Cell, Hitman (Genuine spy-like gameplay, as opposed to all out action) Put these together and you could make a great, varied Bond experience, and something we really haven't played before. GoldenEye made an impression by doing exactly this. Be original. Dare to get it wrong.


The problem is that those games are very slow and have dark or out there storylines. Bond has always been the epitome of action hero, especially since the 1990's. This style of gameplay is fine, people would find slower espionage-like Bond games boring.

#20 Union Bond

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Posted 11 October 2008 - 10:21 PM

After the first level, you have the option of shooting your way through the Opening titles.

#21 Slapdown

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Posted 11 October 2008 - 11:48 PM

If there's a level based on the first scene in Casino Royale where Bond kills Dryden, they should have it in black and white.

#22 Blonde Bond

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Posted 12 October 2008 - 01:02 AM

Stop taking inspiration from other action games. As great as QOS looks, it does NOT look original. Why take ideas from COD4 and RS: Vegas. Try Bioshock (First person story telling and atmos) Mirrors Edge, Condemned (First person action and melee comabt you can really feel) Splinter Cell, Hitman (Genuine spy-like gameplay, as opposed to all out action) Put these together and you could make a great, varied Bond experience, and something we really haven't played before. GoldenEye made an impression by doing exactly this. Be original. Dare to get it wrong.


The problem is that those games are very slow and have dark or out there storylines. Bond has always been the epitome of action hero, especially since the 1990's. This style of gameplay is fine, people would find slower espionage-like Bond games boring.



And Bond doesn't? I hope the day comes, when Activision/Whoever holds the rights does something else than action. I don't mean action is all bad. Take Hitman. The game pushes you to play it quiet and try different ways to accomplish your mission. Yet, you can stock yourself with a decent enough armament and wipe the levels clean with your dual pistols, shotguns or machine guns. But the point is, that Agent 47, much like Bond is send to all these exotic places, casino's and other locations, you might also find James Bond, 007 in and he, much like the cinema Bond (well, the novel Bond even more-so) doesn't have to kill a loads of enemies in every location he's at.

Heck, one of my favorite levels in the last Hitman game was the casino level. I could have and felt like Bond, while blending with rest of the crowd. Yet, I have also played that same level and many other levels in the game, shooting my way in and out. It's great that games like Hitman push you to the direction, where you're trying to make as little of ado as possible, but doesn't exclude the opinion to just shoot everyone. The Casino level especially is very Bond like. Instead of something like that, we seem to get Casino Royale where 30 dozen henchmen and Bond are shooting at eachother. Nothing like in the movie. But since it's a Bond game, they HAVE TO make a casino level with just shooting.

Don't get me wrong, I'm excited about 'Quantum of Solace' and seeing what they've done with Casino Royale levels. But shooting is not the only thing I'd expect from a Bond game. Hitman has shown that you can do these spy/assassin games without frequent shooting. Yet, after you've played through the game, you have left a trail of bodies of recently deceased international criminals/corrupt politicians and other scum of the earth. I mean really. How hard would it be to just tone down the action and leave more room for a real thrill of getting in and out of missions without any other casualties than the target/targets. Not a whole barrack of goons.







As my current suggestion I would suggest Activision to release the console demo already! Maybe while you're at it, giving us a longer demo to play with (us and em pee-cee crowds). Not a short level sponsored by the Coca Cola company :( Thanks.

#23 YouKnowTheName

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Posted 12 October 2008 - 11:33 AM

I know Bond is very different from Bioshock, Hitman ect, but I suggest using them as templates because of what they do very well, like the story telling or espionage. It would take a lot of imagination and cunning to make them work. But I think it's time somebody made a Bong game with imagination and cunning.

Obviously, there will be areas of blasting action that wasn't in those games. The game wil have to have a very strong action basis as a foundation, which it looks like QOS has (unlike Splinter Cell, which is quite weak in the action department), so I'm excited, but there should be more than that. There should be levels where you don't have to kill anyone. Like tracking people without being spotted, like Bond does with the terrorist before the airport sequence in CR. Or following Le Chiffre around the casino, waiting for him to put down his inhaler so you can bug it unseen. Very Bond, it's in the film, and its a break from all the shooting.

For example: getting Bliss's poker invite on the train. Some kind of level involving sneaking unseen into his carriage, fooling him into leaving, stealing his papers and maybe taking him out unseen would be great Bondage. Instead, they just give him the usual million and one henchmen, presumably who all had to buy their own tickets, and commence blasting. Again.

Like I said, without the solid action foundation nothing else matters, which is why EON and FRWL sucked, but I think they could really do more to make the game a complete Bond experience. If they really have nailed the action basics in QOS, maybe its time to branch out.

#24 sharpshooter

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Posted 13 October 2008 - 02:49 AM

In the short term, just reveal what these 14 classified weapons are on the official website! :(

#25 RedKelly

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Posted 13 October 2008 - 04:15 PM

The real PTS of QOS, damn what if they do!?

#26 Union Bond

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Posted 16 October 2008 - 04:26 PM

I'm sure if they are allowed for legal reasons, but having some levels from Goldeneye in multiplayer would be great.

#27 YouKnowTheName

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Posted 16 October 2008 - 11:53 PM

Yeah, levels from GoldenEye couldn't be done in a million years, but would be great.

What I'd like would be a Timesplitters-style level editor. Then we could just make all the GoldenEye levels we want! What's your excuse for not including THAT, Treyarch? Eh? EH?

#28 Harpy007

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Posted 18 October 2008 - 02:41 PM

I just wish they would take the agent/secret agent/00 agent mission objectives from Goldeneye and TWINE. I remember having fun playing dam on agent with the only objective being jump from the dam. Then when you try the level again on 00 Agent you have harder enemies plus added objectives, just love the challenge :(

#29 Union Bond

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Posted 18 October 2008 - 04:39 PM

Yeah, levels from GoldenEye couldn't be done in a million years, but would be great.

What I'd like would be a Timesplitters-style level editor. Then we could just make all the GoldenEye levels we want! What's your excuse for not including THAT, Treyarch? Eh? EH?



Thats even better. You make all the changed to, lets say, the Facility. I always thought it needed a giant tank in the middle of the corridor....

#30 YouKnowTheName

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Posted 18 October 2008 - 10:17 PM

Yeah, the great thing about GoldenEye and TWINE was that all three difficulties offered a genuinely different game. You had to play and think completely differently, by simply changing things like available ammo and levels of auto aim. This was completley lost after TWINE, and in FRWL the difficulty barely seemed to affect the game at all.