Island in the first level
#1
Posted 01 August 2002 - 05:47 PM
#2
Posted 01 August 2002 - 05:52 PM
#3
Posted 02 August 2002 - 12:13 PM
#4
Posted 02 August 2002 - 03:05 PM
#5
Posted 02 August 2002 - 04:20 PM
#6
Posted 17 August 2002 - 07:18 PM
just to see what it is like of course, I almost forgot about the island
#7
Posted 02 September 2002 - 02:44 PM
#8
Posted 02 September 2002 - 05:49 PM
#9
Posted 02 September 2002 - 11:10 PM
The Dam island is another obvious one, they just didn't have time to fit it all in with the time they had for production; the date of release had already been pushed back several times during the 96-97 season (a constant occurrance during the ill-fated N64's lifetime), and it could be pushed back no further to include these extra objectives. A real shame, but these little treats are what keep me coming back to GoldenEye still today!
#10
Posted 02 September 2002 - 11:45 PM
Ourumov's briefcase and the mysterious 'key' (that actually opens a silo hatch door) in the Silo level.
really? I'll have to try that one
#11
Posted 03 September 2002 - 12:25 AM
#12
Posted 03 September 2002 - 12:35 AM
#13
Posted 04 September 2002 - 01:43 AM
If i'm not wrong, you need "all weapons" on, and when you retrieve the briefcase and key from Ourumov, head to every silo (I can't remember which one it's in, I think it's the second one you go through), look up and select the Gold PP7, and voila, the silo hatch will open (once you unselect it, the door will close).
I think that's how it works, if you can't do it, just post back and I'll try to figure it out
#14
Posted 11 September 2002 - 04:28 PM
#15
Posted 04 July 2003 - 09:44 AM
I got to the dam's island using no clip. Nothing there. Oddjob would not have been there, though. That is an ongoing rumour.
A boat was originally at the base of the dam to use to cross the water. I placed the boat there by swapping it with a crate and tried to give it the properties of a tank, so it would glide across the water. It failed.
I did make my own levels, or alternative missions, by hacking it, though.
I placed Baron Samedi on the dam with a grenade launcher and RCP-90, and gave him maximum health. I also placed working drone guns around the level in the place of crates or barrels. A helicopter was added near the base of the dam - the objective was to destroy it so Ourumov could not aquire another escape route.
I don't know if anyone from ARHQ visits this site, but I know Parasite (Simon Hanzl) remembers me as The Mole. The Citadel project was the most famous levelmaking projects around. I believe Neo-Egyptian created a site, but I believe it no longer exists.
Other codes made by Kode-Z and myself included a remote control car in Streets (moved by pressing the C-Buttons), Connery's Tux (well, we just changed the colour of Brosnan's, but it looked authentic enough), and masturbating Bond, which was so funny at the time. Bond's watch hand does the gunbarrel.
Another good one, not made by us, was retard mode, where characters shake and look disabled (no offense to disabled people intended). Its very funny to see Bond in the gunbarrel dancing like a deranged John Travolta.
Those were the days.
Some of our early work is apparently still on the Net as far as I know. Search for ARHQ on Yahoo, it should be there.
ah, those were the days.
Good to talk about old times now and again. And if any of you ARHQers are still out there, drop us a private message or two.
#16
Posted 04 July 2003 - 01:37 PM
#17
Posted 04 July 2003 - 06:04 PM
Really? I'll have to check that out. One rumour I read about that key was that if you found it in the Silo, you have to complete the level and then go to Frigate, where it opens a door to reveal May Day. Tried it, but it of course didn't work.Originally posted by Dunphboy007
If i'm not wrong, you need "all weapons" on, and when you retrieve the briefcase and key from Ourumov, head to every silo (I can't remember which one it's in, I think it's the second one you go through), look up and select the Gold PP7, and voila, the silo hatch will open (once you unselect it, the door will close).
#18
Posted 08 July 2003 - 10:44 AM
I cannot remember correctly, but I think you need to put TurboBond, TinyBond and invisible/invincible cheats on. Go to Frigate, and go to the flight of stairs leading down into the hull of the ship. DO NOT go down them!
Duck
Also, did you guys know that Statue and Cradle were originally in multiplayer? i played them - they are the only levels with ammo and guns, but they slowed down - I assume that's why they did not use them.
I accessed all the single player levels in multiplayer using action replay codes, but since they had no restart points, when someone died, the game crashed. We managed to place guns on the floor and create co-ordinates for restart points, allowing us to play in Dam, Surface, Aztec, etc. Frigate was a good one.