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The tragedy is that this roleplaying game has been out of print for close to ten years now. It was published in 1983 to 1987 and really deserved to be updated by Wizards of the Coast or another property holder. This thread will discuss the work though and why it is an excellent piece of Bond history as well as a game that I'm proud to call myself a gamer for. After all, what is more fun than taking on the role of 007? It's actually how I met my girlfriend.
The setting for the James Bond RPG is sort of a strange medium between the movies and the books. The Fleming influence is stronger than the movie Bond in most places as the world is deliberately made to be darker, grittier, and crueler than the Roger Moore series that was currently going on during publication. James Bond's history is given to be outright the one from the books. This can result in a bit of a jarring sensation as the Roleplaying Game mainbook lists movie characters alongside Fleming ones. Hugo Drax from the movie Moonraker suddenly has a German origin and is set right next to the capable if annoying Mary Goodnight from the books. Red Grant is Smersh as opposed to Spectre yet Rosa Klebb is a defector to T.A.R.O.T (more on that below). For non-gamers, the book might serve as an encyclopedia were it not for the lack of difference between its two main source materials.
The biggest absence is due to the McClory estate where Ernst Stavros Blofeld, S.P.E.C.T.R.E. and Largo can't be used. Instead, the organization of T.A.R.O.T is created in which oddly they manage to replicate Spectre pretty completely except for the name change and the creation of a substitute Blofeld figure in Karl Fenric Scorpius. Karl's origin I got a headache from as being a gypsy smuggler for a circus turned information broker for both sides turned gunrunner borrows from several Fleming sources to create some weird pastiche Blofeld. Ironically, T.A.R.O.T is one of my favorite parts of the series as they are described in detail from how much influence they wield across the globe to how they carry out the various branches of their operations. We even find out what each of the "Numbers" do in the Thunderball boardroom without actually referencing said scene. Honestly, the bizarrity of the McClory settlement rears its head here as the RPG later does You Only Live Twice and On Her Majesty's Secret Service supplements that use all of the Spectre characters within only substituting Fenric for Blofeld.
The book presumes that starting characters will work for MI6 and gives the option for playing rookies, veteran agents, and "00" operatives. The book even gives the chance to play James Bond himself with some humrous suggestions for how to handle the situation if everyone wants to play James Bond (harkening back to the Casino Royale spoof and some fan theories about the name going with the rank). The main book details an extensive supply of gadgets, vehicles, and weaponry that attempt to stay as accurate as possible to reality. Guns kill people in the James Bond RPG and they do it in one shot. They incorporate a system of 'hero points' though that allow this realism to be 'bent' a bit. Hero points effectively allow brief moments of unreality by the protagionist in order to save the day.
One area I was surprised was covered was the rules for 'seduction' in game. Effectively, they provide player characters with rules on bending members of the opposite sex they encounter to their will and how this can be used to exploit them for information or favors. It's a very mechanical yet satisfying way of handling the sexual elements of the Bond film. It also saves some of the awkwardness of playing out seduction scenes more than necessary.
I also enjoyed the modules (essentially the movies arranged in boxed sets for player characters to play through). One aspect of them is that they're all slightly different from the Bond movies themselves. If you play Goldfinger for example, they give tips on how to make it different from what the players are expecting. Going directly to Fort Knox won't help you for example since the book gives tips that they might instead hit another target entirely (but similiarly themed).
Overall, this game has provided me with many hours of fun and enjoyment. I recommend it to all Bond fans.