Victory Games "James Bond 007" RPG
#1
Posted 30 December 2003 - 02:15 PM
I'm not a games playing person at all, but when I saw a pack called "For Youy Information" I decided to buy it not realising at the time that it was only a "Gamesmaster Supplement" and not the actual game itself. Hey, it was there, it was Bond, I bought it, OK?
Anyway, according the the game's brouchure that was included in the box there was the "Basic Game Book," a "Gamesmaster Pack," "Q Manual," "Basic Set," and a "Goldfinger" and "Octopussy" adventure modules.
#2
Posted 30 December 2003 - 02:17 PM
#3
Posted 30 December 2003 - 03:36 PM
#4
Posted 30 December 2003 - 06:08 PM
#5
Posted 30 December 2003 - 06:43 PM
These were great, but the system itself (as role playing goes) was lacking. The notion of bidding (betting to see if you could make a roll rather than just having the GM designate a number just turned it into poker) Hence, I ran the game much like D&D and it worked well.
For a time in the late 70's I was very much into D&D and then came Top Secret. The Victory games system came in '83 and it quickly became my only role playing system (albeit with a few modifications).
In college, I introduced my friends to it (004 among those) and many Bond adventures were created and played out. During the Bond hiatus (89-95), it was a great distraction.
When "True Lies" came out in '94, many among our gamers suspected James Cameron had bugged our house. For the record - 004 flew a Harrier around skyscrapers in 1991 - It was in Toronto, not Miami...But still....
I've got all the modules/missions and books and 004 painstakingly has put all the books in the computer.
We haven't played in nearly 9 years, maybe it's time.
Great stuff and fun times.
#6
Posted 30 December 2003 - 06:45 PM
Originally posted by Genrewriter
I remember the ads for these in Starlog Magazine. If I'm not mistaken, Raymond Benson wrote the A View to a Kill game.
Raymond Benson was designer/writer for a computer game based on A View to a Kill produced by Mindscape in 1985. He was not the author of the A View to a Kill module for the James Bond RPG published by Victory Games.
Benson was the author of the game module You Only Live Twice II: Back of Beyond for the James Bond RPG published by Victory Games. Some of the locations for this module include the Austalian outback and Ayers Rock, locations that he would come back to in the novel Zero Minus Ten.
Raymond Benson's CV can be found at his official website:
RaymondBenson.com
#7
Posted 30 December 2003 - 06:56 PM
Originally posted by Genrewriter
I remember the ads for these in Starlog Magazine. If I'm not mistaken, Raymond Benson wrote the A View to a Kill game.
Yes, he also wrote You Only Live Twice II: Back of Beyond. This is his first original Bond adventure.
I have some of these RPG games. I don't play them, I just have them for the box art and collectible appeal. I especially like the sequels. The above mentioned YOLT II (set in Australia) and there's also Goldfinger II: The Man With The Midas Touch (set in Mexico).
#8
Posted 30 December 2003 - 06:57 PM
#9
Posted 30 December 2003 - 06:57 PM
#10
Posted 30 December 2003 - 07:07 PM
With Goldfinger 2, you`ll jump from Mexico City to the exotic canals of Xochimilco, to the Great Teothicuan Pyramids of ancient Mexico, to Pamplona, Spain, and all the way to Ankara, Turkey.
OUR GUIDE TO ROLE PLAYING WITH MR. BOND
I think these locations would make an interesting Bond film.
Are the plots and characters any good in these modules zencat?
#11
Posted 30 December 2003 - 07:12 PM
I haven't played the games so I can't tell you if the characters are any good. I've just sort of glanced at the descriptions. I know The Bond Files gives a good breakdown of these games, plots, and characters.
#12
Posted 30 December 2003 - 10:41 PM
Those Mexico setting sure would make for great set pieces in a Bond movie.
#13
Posted 10 January 2004 - 09:11 PM
I later got the Basic Set and the Goldfinger module, although I never actually played them. My problem was that, not only did I not know anyone who would've taken time to read the rule book, I didn't even know anyone who liked Bond! To this day, I have never met anyone else who actually 'gets' the movies. Of course, this only makes them better, since they remain 'my' movies.
I did play the stand-alone module for TMWTGG, which was one of the smaller sets ala The Assault. The game was set in Scaramanga's Funhouse, although for the life of me, I can't recall what the point of it was.
#14
Posted 11 January 2004 - 09:10 PM