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Welcome to the Role Playing forums


21 replies to this topic

#1 Mister Asterix

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Posted 26 September 2003 - 02:36 PM

With the success of the ‘MI6 and you...YOU!!!’ and ‘Attention! 00 Scum!’ threads. We at CBn have decided to give these threads—and ones like them—their own forum.

So with that welcome to CBn’s new Role Playing Forums.


#2 Mister Asterix

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Posted 26 September 2003 - 02:39 PM

We will listen to suggestions for a more flamboyant name for this forum, if any are cared to be tossed.

#3 Matt O'S oo4

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Posted 26 September 2003 - 04:08 PM

Eyes strech wide.

Wow.

Okay.

Wow.

Have you created any structure regarding play?

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#4 Icarus

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Posted 26 September 2003 - 06:12 PM

Originally posted by Mister Asterix
We will listen to suggestions for a more flamboyant name for this forum, if any are cared to be tossed.


This isn't a particularly good one, but what about the "Virtual Shooting Range Chamber" (named after the simulator thingy from Die Another Day - okay, it didn't have a name in the movie, I'm divining it from Raymond Benson's novelisation)?

#5 Matt O'S oo4

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Posted 26 September 2003 - 06:52 PM

Virtual Hogan's Alley

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#6 Mister Asterix

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Posted 26 September 2003 - 07:10 PM

Originally posted by Matt O'S. (oo4) (edited)
Have you created any structure regarding play?


I figure that will be dictated by whoever creates/runs the game.

This reminds me, another advantage/reason for Role Playing to have its own forums is that if a member in high standing should wish to create something we could give them limited moderator powers for this forum to help them run the play.


#7 Matt O'S oo4

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Posted 26 September 2003 - 07:24 PM

Thats very good.

The moderator needs to have some limited control over play.
There also needs to be some limited structure, ie. order of play, some basics regading characters, weapons carried, cars...not TOO elaborate, but something that fills in the gaps for the moderator and allow the moderator or Game Master, as I like to call it, to keep the players in sync with the environment and the mission at hand.

Just a thought.

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#8 Mister Asterix

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Posted 27 September 2003 - 12:23 AM

I don’t think we should demand any particular rules be played, but it’s probably a good idea to have a basic set off rules that GMs can follow if they wish. That way everyone can look and see how the rules work.

The question is what would the rules be? I’ve been playing Role Playing games for nearly 25 years now, but I’ve never done it online before. I'm not sure what would work.

Any ideas?


#9 DLibrasnow

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Posted 27 September 2003 - 02:37 AM

Not a big fan of these threads Daniel??

#10 Bond111

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Posted 27 September 2003 - 02:39 AM

I used to dislike these kinds of games, but I am....never thought I'd say this.....really getting into this role playing.

#11 DLibrasnow

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Posted 27 September 2003 - 02:42 AM

It is quite addictive once the action starts going!

#12 DLibrasnow

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Posted 27 September 2003 - 02:50 AM

Can anyone tell me why I just lost over 200 posts??? Xenobia has also lost a sizeable number of posts....she was at 4,740 just minutes ago, I had passed the 5,200 mark...!

#13 Matt O'S oo4

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Posted 27 September 2003 - 04:33 AM

Perhaps a simplistic way to proceed is for the GM to establish a opening scenario and have any new players who wish to join PM the GM so they can jump in at an opportune time.

Play could revolve in the order of 00's, for instance, 001 would go first, followed by 002, etc. (The order could be determined at the GM's descrition.)

Never-the-less, what ever the order, this would insure that at the completion of each 00's play, that duplicate actions or overlapping action is limited, so that the objective the 00's are trying to achieve, can be realized much more efficiently.

We have used dice to determine percentile of chance, however, this is not always necessary. The GM could control all of this, and/or a little seat of the pants gaming is always fun, much like what we are doing here.

The first post of the thread should set the stage and establish the order of play. Much like if your the one dealing the cards. You are in control, so you set the rules for that particular game.

Eventually, by mutual consensus, a form of structure that is agreeable to everyone will begin to surface without having too much "red tape" involved to slow down play.

What do you think?

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#14 mattbowyer

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Posted 27 September 2003 - 05:26 PM

This whole thing is so a joke to offend people battling for a Jinx forum.

"i'm Q!"
"hi Q"
"lets fight CRIME!"
"YEAH!"

#15 Matt O'S oo4

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Posted 28 September 2003 - 03:40 AM

Hm.

Great grammer.

Blah.

Too much blended scotch.

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#16 00Kevin

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Posted 28 September 2003 - 05:58 AM

at an Indiana Jones Forum, we use to call it 'adventures'

perhaps we could call it 'missions' or 'adventures'

#17 Matt O'S oo4

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Posted 28 September 2003 - 06:00 AM

Originally posted by 00Kevin
at an Indiana Jones Forum, we use to call it 'adventures'

perhaps we could call it 'missions' or 'adventures'


Mission is a perfect name.

That is exactly what the 00's would engage in.

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#18 00Kevin

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Posted 28 September 2003 - 06:06 AM

cool, so Missions is the unnoficial title for this forum until a mod approves

#19 Matt O'S oo4

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Posted 28 September 2003 - 06:22 AM

Originally posted by 00Kevin
cool, so Missions is the unnoficial title for this forum until a mod approves


Or, perhaps, Missions would merely be a the subject of Role Playing.

Each individul thread would entail its own moderator, format, objectives. etc. Role Playing is a decent general heading, however, I do like MISSIONS.

Your opinion?

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#20 Jim

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Posted 28 September 2003 - 09:04 AM

Originally posted by Mister Asterix
[FONT=courier new]With the success of the ‘MI6 and you...YOU!!!’ and ‘Attention! 00 Scum!’ threads....font]


I guess beauty is in the eye of the beholder.

Never mind all you post-count obsessives - here's a sure fire way to get those post counts up until you're definitely better people (or whatever having a high post count does that you value so highly and become so agitated at losing)

#21 Bond111

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Posted 28 September 2003 - 03:24 PM

Well if a bunch of people object to 'raising' post counts in the RPGs, then a staff member can disable the post counts in the Role Playing forum, right? I wouldn't really care if my post count is 1 or 100000, it's just a meaningless number, but it is a good thing to have.

#22 Tanger

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Posted 28 September 2003 - 08:22 PM

I think this might begood or the ste and maybe get some of those "shadow" members to step forth and post. Whilst not a big fan of RPG's myself, I'll definitely partake in a few simply because it's Bond based.