Nightfire PC: My initial impressions and (eventually) review
#1
Posted 24 November 2002 - 06:59 PM
FMVs are still used for everything where in-game cutscenes would have worked much better. Nothing major, but still a little irritating.
The game runs much smoother than the demo but still slows down in strange places where one wouldn't expect it to.
The graphics aren't nearly as bad as some thought they'd be. Not quite on par with the Q3 engine or especially the new LithTech Jupiter engine (which I think would be perfect for a Bond game), but by no means Half-Life graphics. Gearbox isn't lying when they say that there's very little HL code left in it.
Character models are nicely detailed. I can't spot any difference between in-game models and FMV models. Eyes move in their sockets and there's lip animation when characters talk in-game so it just doesn't make sense why normal cutscenes weren't used, unless they just had so much trouble getting them to work.
I like the PC gadgets better than the console ones. The grapple hook cell phone looks great in motion and works well. The watch actually does seem to tell time correctly based on your PC clock!
The AI isn't spectacular, but it's noticably better than it was in the demo. It seems that there actually is location-based damage because I have shot enemies in the head and had them die instantly, but I'm not sure.
It's certainly not as clunky and rough feeling as the demo was. The controls are smoother and I don't feel like I'm shooting a lifeless bag when I shoot someone.
MULTIPLAYER:
I've really had alot of fun with this so far. I've not experienced much lag on a full server so the netcode seems to be stable. The maps are nice, particularly the Fort Knox map (which is a very accurate depiction of the set). The skins are okay, but I didn't see a Bond skin (I didn't look much either so I might have missed it). The classic character skins are hit and miss. They of course can't be direct depictions of the actors and actresses who played them, but some manage to capture the character well. Xenia and Oddjob are my favorites. Others, like Pussy Galore, just don't look quite right. The beautiful thing about this game though is you'll be able to make your own once the editing tools are released.
Overall, I think I'll be mostly pleased. I'll post my complete review once I beat the game.
#2
Posted 24 November 2002 - 07:03 PM
#3
Posted 24 November 2002 - 07:07 PM
#4
Posted 24 November 2002 - 08:41 PM
Also what are the weapons? (sorry I'm curios:))
#5
Posted 25 November 2002 - 12:54 AM
I've found several automatic rifles, a shotgun, the Raptor magnum, and the P99 so far.
BTW, welcome to CBn!
#6
Posted 25 November 2002 - 01:10 AM
Hopefully the PS2 version won't be dragged down by chunky-looking gadgets again! Imagine my excitement when I discovered that Nightfire has a laser watch (just like the films!) and not some silly, stand alone laser gadget.
Cheerio,
Chris.
#7
Posted 25 November 2002 - 07:37 AM
Originally posted by PaulZ108
Off the top of my head, Fort Knox, Zukovsky's Caviar factory, Phoenix Tower...and I forget the rest (didn't play much)
I've found several automatic rifles, a shotgun, the Raptor magnum, and the P99 so far.
BTW, welcome to CBn!
Thnx . Is Trevelyan an available character? (doesn't matter much but still)
#8
Posted 25 November 2002 - 01:08 PM
#9
Posted 25 November 2002 - 04:41 PM
Team Combat Training (fancy name for team Free-for-all)
Capture The Flag
#10
Posted 25 November 2002 - 04:55 PM
#11
Posted 26 November 2002 - 02:15 AM
#12
Posted 26 November 2002 - 06:28 PM
#13
Posted 27 November 2002 - 05:11 AM
Graphically, the game looks fine. Not cutting-edge graphics like UT2k3 or NOLF2, but more than sufficient. Nice character models throughout the game as I've said before. It was playable 90% of the time at 1152x864, highest settings on everything but antialiasing with a 1.8ghz Celeron, 384MB RAM, GeForce2 MX400 PCI machine. In some locations (toward the end of a section where it seemed as if they should have loaded a new area sooner) the game suddenly bogged down and I had to set my resolution down several notches, but for the most part it worked fine.
The plot is better than AUF and the level design is pretty good, but the dialogue is horrible. I cringed multiple times, especially in the second half, at the way some of those offensively bad lines were delivered with that horrible voice acting. What happened to the Brosnan impersonator they used for TWINE64? Still, it wasn't too big of an issue. The game was surprisingly short though, with much of the action taking place in a few levels. The "Hidden Agenda" mission took all of 6 minutes it seemed and Rook was incredibly easy to kill, which could have been because I was playing on the easiest difficulty setting. It seemed out of place between the two Phoenix Tower missions. The plot basically falls apart after that mission, with
However, I'm sure the plot was beyond Gearbox's control and overall the game plays well and the level design seems good until the end. Enemies cry out and flinch when hit, unlike in the demo, and I'm pretty sure I noticed location-based damage. The weapons are decent, but I'm a bit dissapointed the PC version didn't have the PPK of the console version.
I love the multiplayer. It's the best Bond multiplayer since GoldenEye64 and has a similar feel at times. The classic characters are great, but I just wished they'd chosen more characters like Pussy Galore instead of concentrating so much on the more recent ones. I'd much rather play as Honey Ryder than Christmas Jones. Also, the fact that Jaws is considerably taller than most everyone else seems to have been overlooked...why is he the same height as everyone else?! Only one major thing bugs me about multiplayer: you can't play as Bond and you can only be "good" characters on the MI6 team and "bad" characters on the Phoenix team. The levels themselves are mostly from the game, but the few that aren't are by far the best. I especially love Fort Knox, which has been almost flawlessly recreated from the movie version.
Yes, the game does have its flaws, both graphical and otherwise. However, this doesn't feel like a game by an underqualified or incompetent developer. I've played some of Gearbox's Half-Life expansions like Opposing Force and they were actually done better than the original Half-Life itself. This game seems to be the victim of being pushed out the door before it was ready and/or underfinanced. However, its flaws are easily overlooked and Bond's first outing on the PC generally doesn't dissapoint.
8.7/10
#14
Posted 28 November 2002 - 11:15 PM
#15
Posted 28 November 2002 - 11:26 PM
NOLF2 is superior in many ways, both in gameplay and graphics. NF doesn't even stand a chance at surpassing NOLF2, however good it is. Nightfire is even a little shorter than NOLF2. However, with the extended multiplayer and future SDK coming up I think I'll still be playing NF after I'm done with NOLF2.
#16
Posted 30 November 2002 - 12:32 AM
Originally posted by PaulZ108
What happened to the Brosnan impersonator they used for TWINE64?
Well Paul, it seems we have the same voice actor. According to sources that I've checked Adam Blackwood is credited with the voice of 007. He's played Bond in TND, TWINE, AUF, and NF. Hmm...I dunno about this, but whatever. At least Bond doesn't remind me of a cross between Roger Moore and Tim Dalton (with traces of Connery, Brosnan, and Lazenby) in this game. I'm glad Pierce lended his face for NF.
#17
Posted 30 November 2002 - 01:35 AM
#18
Posted 30 November 2002 - 07:01 AM
#19
Posted 30 November 2002 - 10:27 PM
Originally posted by General Koskov
Well, if you want to convince me not to buy it, you'll have to use words. And, Paul, can you have guards wake up with no weapons, or pull out a handgun when you've taken their machinegun? You could do this in TWINE, I believe, and I thought it was very realistic.
I'm not sure. I don't know if they DID wake up after I knocked them out with my nonlethal weapons.
#20
Posted 02 December 2002 - 06:07 AM