4 things you would change for Nightfire
Started by
gkgyver
, Aug 30 2002 03:52 PM
12 replies to this topic
#1
Posted 30 August 2002 - 03:52 PM
Which top five things would you change in Nightfire?
1. Make the game more similar to a Bond movie. The first level should open with an all new gunbarrel sequence and end with an all new opening credits scene with an all new theme song.
2. Every new level should start immediately after you finished the previous one (so that you don't have to choose it manually).
3. You should be able to interact a bit more.
4. The pace of the music score should be a bit more slower and use fewer electronics and more orchestral instruments
1. Make the game more similar to a Bond movie. The first level should open with an all new gunbarrel sequence and end with an all new opening credits scene with an all new theme song.
2. Every new level should start immediately after you finished the previous one (so that you don't have to choose it manually).
3. You should be able to interact a bit more.
4. The pace of the music score should be a bit more slower and use fewer electronics and more orchestral instruments
#2
Posted 31 August 2002 - 04:09 PM
the gunbarrel Idea, I've been upset that they havn't done it much, they should have used it in AUF
#3
Posted 31 August 2002 - 04:25 PM
You've played a beta? Or is there a demo?
I second the gunbarrel opening also. Would it be too much to have a gunbarrel for every level?
I second the gunbarrel opening also. Would it be too much to have a gunbarrel for every level?
#4
Posted 01 September 2002 - 06:12 PM
I don't think it's nessecary, but It could be done
as fro a beta/demo, I think he ment what would you make different from AUf
as fro a beta/demo, I think he ment what would you make different from AUf
#5
Posted 14 September 2002 - 05:49 PM
Have Bond use both his PPK P99
#6
Posted 14 September 2002 - 06:53 PM
That is a must, I agree, Piece Bond 007. In TWINE, we saw Bond use a dodgy looking Wolfram.
I agree with the auto-level loading. But I think that should only be used when in the same "area", if you see what I mean. Each scene at a time. But inbetween changing the location of each mission, there should be something like with Goldeneye with the dossiers.
I agree with the auto-level loading. But I think that should only be used when in the same "area", if you see what I mean. Each scene at a time. But inbetween changing the location of each mission, there should be something like with Goldeneye with the dossiers.
#7
Posted 15 September 2002 - 11:08 AM
I also think that each gun/gadget should have a second or even a third function. That's something I really missed in AUF.
Ok, there was a silencer for the P99 and the FSU had a grenade launcher, but that's not enough.
Ok, there was a silencer for the P99 and the FSU had a grenade launcher, but that's not enough.
#8
Posted 15 September 2002 - 11:51 AM
they need more levels, 10 or 11 levels is just not enough. its too quick to finish the game.
#9
Posted 15 September 2002 - 11:55 AM
better controler functions. Nothing's topped RARE's setup of GE yet in my book. That, and a tribute to some of Ken Adams sets like GE.
#10
Posted 15 September 2002 - 06:01 PM
How many levels are there now? Ten-something? Too few; we need forty hours of gamplay, I'd say. Unless those levels are gargantuan, NF will fall short of those forty hours.
#11
Posted 16 September 2002 - 01:33 AM
II would also change Zoe to Dr Natayla Damescue in NF. [Remember Zoe dies in AUF]
#12
Posted 22 September 2002 - 08:51 PM
Zoe didn't die in AUF. The girl who died was a clone.
#13
Posted 25 September 2002 - 01:01 AM
OH Really! I did not know. Thank you for telling me. I still say they should change it to DR Damuse.