Idea's for the next Bond game
#1
Posted 06 November 2010 - 01:50 AM
I wouldn't mind a good third person shooter with 20 hours of single player campaign, like Arkham Asylum, starring Daniel Craig.
That's all I'm hoping for at the moment. What about you guys?
#2
Posted 06 November 2010 - 02:15 AM
I want there to be more suspense, intrigue, and mystery. Blood Stone's story is rather straight forward, and there are very few moments that have the high adventure and glamor I expect from my Bond (Monaco shines). I'd also like the writing and dialogue to be tightened up, and the intense exposition that was seriously front loaded at the beginning of Blood Stone to be cut down, and worked instead into the gameplay. If they ARE going to do lengthy cinematics, they need to be visually a hell of a lot better than what we got this time around. Aside from that, BS is a great addition to the Bond game family, with the best ending, score, car chase, and female lead of all the games. The pacing issues are just so severe, and structured so much like a film that it's hard to really get engaged with the narrative. A wonderful first effort though, I'd like the next one to be a TPS too.
#3
Posted 06 November 2010 - 07:17 AM
#4
Posted 06 November 2010 - 07:30 AM
dreamworld: aside from that it would be nice to obviously continue to bloodstone story line, FPS with vehical levels. a stellar 16P multiplayer with the option to pick skins of actual bond characters (not generic MI6 bomb squad vs masked mercenaries). everything else from bloodstone should be maintained except longer with less repitition. and available for all major platforms particularly my 360
#5
Posted 06 November 2010 - 01:52 PM
I wonder if they consider bringing Felix into a game, with Jeffrey Wrights likeness and voice.
#6
Posted 06 November 2010 - 03:07 PM
Agreed. I cannot for the life of me see how third person can be right for Batman, but not for Bond. Bond and Batman have a lot in common. Gadgets, cars, dark past, action scenarios, etc. After having Everything or Nothing and Blood Stone, going back to first person would feel like backpeddling, quite frankly.Third person is a lot better, we can connect with the main character more. In first person it could be anyone behind the gun, but we can see and play as Craigs Bond in third person.
#7
Posted 06 November 2010 - 03:28 PM
Also, said it before, say it again: Wouldn't mind seeing an MGS-style game for Bond. Longer than an afternoon, but not absurdly long, third person, ability to go in guns blazing but with emphasis on stealth, ludicrously OTT villains with global destruction/domination plots, great set pieces. It sounds like Blood Stone is kind of on the road to that, actually, judging by stuff I read prior to release and bits and pieces I've seen/heard lately.
#8
Posted 06 November 2010 - 03:56 PM
#9
Posted 06 November 2010 - 04:48 PM
In third person too. They can do another fps Bond. But the sequel for Blood Stone should be a cinematic adventure. So , in third person.
#10
Posted 07 November 2010 - 12:39 AM
I'd like a direct sequel to Blood Stone, where
SpoilerIn third person with Craig, Dench and Kinnear all back. And with Richard Jacques doing the score.
I dunno whether I want Jacques to return or not. His soundtrack really isn't that great, just repetitive. I've heard good things about Arnolds work on GoldenEye though, maybe he'd be more suited to games rather than movies. I wouldn't mind letting him have a shot. Murray Gold would be pretty sweet as well, I love his work on Doctor Who, especially this.
#11
Posted 07 November 2010 - 04:05 AM
I'd like a direct sequel to Blood Stone, where
SpoilerIn third person with Craig, Dench and Kinnear all back. And with Richard Jacques doing the score.
I'm with you on this one sharpshooter, 100%
#12
Posted 07 November 2010 - 05:38 AM
#13
Posted 07 November 2010 - 11:53 AM
ability to go in guns blazing but with emphasis on stealth
Ummm, you have played Blood Stone, right?
#14
Posted 11 November 2010 - 07:29 PM
I also want a lot more freedom in the levels meaning thoughout a whole level i can be either stealth or guns a blazing rather then certain parts.
I also want to play cards
Also i'd like the game to be longer
Also i kinda do wanna know who the big baddy is though I honestly wouldn't mind a film remake with Craig's likeness.
#15
Posted 11 November 2010 - 07:56 PM
#16
Posted 11 November 2010 - 08:03 PM
Another important aspect I think needs to be changed is level variety. The levels in Blood Stone are long and each individual location is wonderful, but often times a chapter will feature the same or a similar looking area for an extended period of time (Istanbul Catacombs, dirty streets of Bangkok). I think having Bond interact in multiple locations in one city, at different times of the day and during different days of the week, would allow for a more varied, less repetitive experience. Blood Stone occasionally feels like it's going on for too long in a given location, and when looked at chronologically, Bond only spends what seems like a few hours in the cities he visits during the course of the game. EoN made wonderful use of that South American town, using it not only for car chases, but also having us go about different buildings searching for clues (the mine shaft, Diavlo's mansion) on different days. I think taking the time to allow Bond to spend the night in a city, to get the feel for it, and visiting a series of buildings rather than just one or two over the course of a few hours would allow for some longer, more interesting gameplay sessions.
#17
Posted 11 November 2010 - 08:21 PM
Putting a card playing mode in the game would pull resources off the rest of it, so I'm very much against that. I really just want a tighter script with more of a challenge gameplay wise. The parkour chases, as fun as they are, also happen to be a bit mindless. It's essentially impossible to lose track of the enemy, because not only do they wait for you, but it's also impossible for you to fall or get hurt. That could use some touching up.
Another important aspect I think needs to be changed is level variety. The levels in Blood Stone are long and each individual location is wonderful, but often times a chapter will feature the same or a similar looking area for an extended period of time (Istanbul Catacombs, dirty streets of Bangkok). I think having Bond interact in multiple locations in one city, at different times of the day and during different days of the week, would allow for a more varied, less repetitive experience. Blood Stone occasionally feels like it's going on for too long in a given location, and when looked at chronologically, Bond only spends what seems like a few hours in the cities he visits during the course of the game. EoN made wonderful use of that South American town, using it not only for car chases, but also having us go about different buildings searching for clues (the mine shaft, Diavlo's mansion) on different days. I think taking the time to allow Bond to spend the night in a city, to get the feel for it, and visiting a series of buildings rather than just one or two over the course of a few hours would allow for some longer, more interesting gameplay sessions.
good point matt .. this is actually what blood stone miss ..
#18
Posted 11 November 2010 - 08:39 PM
A film with Craigs likeness? You mean a film with Craig..?
no i mean a film remake in game form featuring Craig like The man with the golden gun or On her majesties secret service remade with daniel craig's likeness and set in his time line. those would be fun.
Putting a card playing mode in the game would pull resources off the rest of it, so I'm very much against that. I really just want a tighter script with more of a challenge gameplay wise. The parkour chases, as fun as they are, also happen to be a bit mindless. It's essentially impossible to lose track of the enemy, because not only do they wait for you, but it's also impossible for you to fall or get hurt. That could use some touching up.
Another important aspect I think needs to be changed is level variety. The levels in Blood Stone are long and each individual location is wonderful, but often times a chapter will feature the same or a similar looking area for an extended period of time (Istanbul Catacombs, dirty streets of Bangkok). I think having Bond interact in multiple locations in one city, at different times of the day and during different days of the week, would allow for a more varied, less repetitive experience. Blood Stone occasionally feels like it's going on for too long in a given location, and when looked at chronologically, Bond only spends what seems like a few hours in the cities he visits during the course of the game. EoN made wonderful use of that South American town, using it not only for car chases, but also having us go about different buildings searching for clues (the mine shaft, Diavlo's mansion) on different days. I think taking the time to allow Bond to spend the night in a city, to get the feel for it, and visiting a series of buildings rather than just one or two over the course of a few hours would allow for some longer, more interesting gameplay sessions.
while i agree with most of your posts i feel Adding cards wouldn't take away from the game play.
#19
Posted 11 November 2010 - 11:12 PM
A film with Craigs likeness? You mean a film with Craig..?
no i mean a film remake in game form featuring Craig like The man with the golden gun or On her majesties secret service remade with daniel craig's likeness and set in his time line. those would be fun.
They'd be pointless. Just like GoldenEye 2010 is.
I'd rather have an original story. If they want to do The Man With The Golden Gun, get Moore's likeness and voice. Same with On Her Majesties Secret Service and Lazenby.
#20
Posted 11 November 2010 - 11:28 PM
A film with Craigs likeness? You mean a film with Craig..?
no i mean a film remake in game form featuring Craig like The man with the golden gun or On her majesties secret service remade with daniel craig's likeness and set in his time line. those would be fun.
They'd be pointless. Just like GoldenEye 2010 is.
I'd rather have an original story. If they want to do The Man With The Golden Gun, get Moore's likeness and voice. Same with On Her Majesties Secret Service and Lazenby.
goldeneye 2010 is selling well meaning other remakes with craig is possible.
I'll Treat the video game remakes on their own terms.
I'd prefer an orignal story but Activision can do what it wants.
also why did that post get Negative 2 the fact that they remade one film as a game with a new actor means that they aren't subverse to it despite what the bond fan comunity thinks.
#21
Posted 11 November 2010 - 11:50 PM
The only reason GoldenEye is selling well is because it's a cash in. It's got nothing to do with Craig being the lead, it's because the original is so popular.
#22
Posted 12 November 2010 - 12:18 AM
Indeed the decision to make the game was inspired by money, but there's been a lot of heart put into the game, and as such we have another great game. People are responding to it rather well too.
#23
Posted 12 November 2010 - 01:18 AM
#24
Posted 12 November 2010 - 03:50 AM
If they don't cast a Q type role in Bond 23 - Tanner seems to be serving that role already, I like Mharkin's suggestion of including Wright's Felix.One thing I'd like to see is the inclusion of a broader main cast - instead of just Craig, Dench and the main girl. Maybe something more in common with Everything or Nothing - which had three main girls, Dench, Cleese, Brosnan and the villains.
#25
Posted 12 November 2010 - 11:08 AM
I was half expecting the "old friend" to be Felix, and then you find out it's Silk - it was quite odd shoehorning him in like that, and why did Tanner have to tell him his name - "an old friend called Silk" - surely he would know his old friend's name?? I guess it was meant that Tanner didn't know who he was, but it didn't really come across that well.I like Mharkin's suggestion of including Wright's Felix.
#26
Posted 12 November 2010 - 09:37 PM
I love the idea of Felix. I would also love to see a little bit of Felix in the field alongside you in a mission. Obviously not guns-a-blazing Felix but somehow incorporated.
#27
Posted 13 November 2010 - 04:10 AM
But like I said, they have a base now. Plenty of good ideas to go around, so I really hope they expand on all the potential the seqeul has.
#28
Posted 13 November 2010 - 02:32 PM
#29
Posted 13 November 2010 - 04:45 PM
A tribute to the Moore era with settings and characters from all his films. And, of course, voice acting by Moore himself.
#30
Posted 13 November 2010 - 11:49 PM